3,438 research outputs found

    Geodesic-Preserving Polygon Simplification

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    Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon P\mathcal{P} by a polygon P\mathcal{P}' such that (1) P\mathcal{P}' contains P\mathcal{P}, (2) P\mathcal{P}' has its reflex vertices at the same positions as P\mathcal{P}, and (3) the number of vertices of P\mathcal{P}' is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both P\mathcal{P} and P\mathcal{P}', our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of P\mathcal{P}

    Reconstructing Generalized Staircase Polygons with Uniform Step Length

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    Visibility graph reconstruction, which asks us to construct a polygon that has a given visibility graph, is a fundamental problem with unknown complexity (although visibility graph recognition is known to be in PSPACE). We show that two classes of uniform step length polygons can be reconstructed efficiently by finding and removing rectangles formed between consecutive convex boundary vertices called tabs. In particular, we give an O(n2m)O(n^2m)-time reconstruction algorithm for orthogonally convex polygons, where nn and mm are the number of vertices and edges in the visibility graph, respectively. We further show that reconstructing a monotone chain of staircases (a histogram) is fixed-parameter tractable, when parameterized on the number of tabs, and polynomially solvable in time O(n2m)O(n^2m) under reasonable alignment restrictions.Comment: Appears in the Proceedings of the 25th International Symposium on Graph Drawing and Network Visualization (GD 2017

    Computational Geometry Column 42

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    A compendium of thirty previously published open problems in computational geometry is presented.Comment: 7 pages; 72 reference

    Recognizing Visibility Graphs of Polygons with Holes and Internal-External Visibility Graphs of Polygons

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    Visibility graph of a polygon corresponds to its internal diagonals and boundary edges. For each vertex on the boundary of the polygon, we have a vertex in this graph and if two vertices of the polygon see each other there is an edge between their corresponding vertices in the graph. Two vertices of a polygon see each other if and only if their connecting line segment completely lies inside the polygon, and they are externally visible if and only if this line segment completely lies outside the polygon. Recognizing visibility graphs is the problem of deciding whether there is a simple polygon whose visibility graph is isomorphic to a given input graph. This problem is well-known and well-studied, but yet widely open in geometric graphs and computational geometry. Existential Theory of the Reals is the complexity class of problems that can be reduced to the problem of deciding whether there exists a solution to a quantifier-free formula F(X1,X2,...,Xn), involving equalities and inequalities of real polynomials with real variables. The complete problems for this complexity class are called Existential Theory of the Reals Complete. In this paper we show that recognizing visibility graphs of polygons with holes is Existential Theory of the Reals Complete. Moreover, we show that recognizing visibility graphs of simple polygons when we have the internal and external visibility graphs, is also Existential Theory of the Reals Complete.Comment: Sumbitted to COCOON2018 Conferenc

    Engineering Art Galleries

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    The Art Gallery Problem is one of the most well-known problems in Computational Geometry, with a rich history in the study of algorithms, complexity, and variants. Recently there has been a surge in experimental work on the problem. In this survey, we describe this work, show the chronology of developments, and compare current algorithms, including two unpublished versions, in an exhaustive experiment. Furthermore, we show what core algorithmic ingredients have led to recent successes

    Approximate Euclidean shortest paths in polygonal domains

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    Given a set P\mathcal{P} of hh pairwise disjoint simple polygonal obstacles in R2\mathbb{R}^2 defined with nn vertices, we compute a sketch Ω\Omega of P\mathcal{P} whose size is independent of nn, depending only on hh and the input parameter ϵ\epsilon. We utilize Ω\Omega to compute a (1+ϵ)(1+\epsilon)-approximate geodesic shortest path between the two given points in O(n+h((lgn)+(lgh)1+δ+(1ϵlghϵ)))O(n + h((\lg{n}) + (\lg{h})^{1+\delta} + (\frac{1}{\epsilon}\lg{\frac{h}{\epsilon}}))) time. Here, ϵ\epsilon is a user parameter, and δ\delta is a small positive constant (resulting from the time for triangulating the free space of P\cal P using the algorithm in \cite{journals/ijcga/Bar-YehudaC94}). Moreover, we devise a (2+ϵ)(2+\epsilon)-approximation algorithm to answer two-point Euclidean distance queries for the case of convex polygonal obstacles.Comment: a few updates; accepted to ISAAC 201
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