10,531 research outputs found
An Improved Implementation and Inalysis of the Diaz and O'Rourke Algorithm for Finding the Simpson Point of a Convex Polygon
This paper focuses on the well-known Diaz and O'Rourke [M. Diaz and J. O'Rourke, Algorithms for computing the center of area of a convex polygon, Visual Comput. 10 (1994), 432–442.] iterative search algorithm to find the Simpson Point of a market, described by a convex polygon. In their paper, they observed that their algorithm did not appear to converge pointwise, and therefore, modified it to do so. We first present an enhancement of their algorithm that improves its time complexity from O(log2?) to O(n log 1/?). This is then followed by a proof of pointwise convergence and derivation of explicit bounds on convergence rates of our algorithm. It is also shown that with an appropriate interpretation, our convergence results extend to all similar iterative search algorithms to find the Simpson Point – a class that includes the original unmodified Diaz–O'Rourke algorithm. Finally, we explore how our algorithm and its convergence guarantees might be modified to find the Simpson Point when the demand distribution is non-uniform
Querying for the Largest Empty Geometric Object in a Desired Location
We study new types of geometric query problems defined as follows: given a
geometric set , preprocess it such that given a query point , the
location of the largest circle that does not contain any member of , but
contains can be reported efficiently. The geometric sets we consider for
are boundaries of convex and simple polygons, and point sets. While we
primarily focus on circles as the desired shape, we also briefly discuss empty
rectangles in the context of point sets.Comment: This version is a significant update of our earlier submission
arXiv:1004.0558v1. Apart from new variants studied in Sections 3 and 4, the
results have been improved in Section 5.Please note that the change in title
and abstract indicate that we have expanded the scope of the problems we
stud
Approximating the Maximum Overlap of Polygons under Translation
Let and be two simple polygons in the plane of total complexity ,
each of which can be decomposed into at most convex parts. We present an
-approximation algorithm, for finding the translation of ,
which maximizes its area of overlap with . Our algorithm runs in
time, where is a constant that depends only on and .
This suggest that for polygons that are "close" to being convex, the problem
can be solved (approximately), in near linear time
Minimum Convex Partitions and Maximum Empty Polytopes
Let be a set of points in . A Steiner convex partition
is a tiling of with empty convex bodies. For every integer ,
we show that admits a Steiner convex partition with at most tiles. This bound is the best possible for points in general
position in the plane, and it is best possible apart from constant factors in
every fixed dimension . We also give the first constant-factor
approximation algorithm for computing a minimum Steiner convex partition of a
planar point set in general position. Establishing a tight lower bound for the
maximum volume of a tile in a Steiner convex partition of any points in the
unit cube is equivalent to a famous problem of Danzer and Rogers. It is
conjectured that the volume of the largest tile is .
Here we give a -approximation algorithm for computing the
maximum volume of an empty convex body amidst given points in the
-dimensional unit box .Comment: 16 pages, 4 figures; revised write-up with some running times
improve
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