2,276 research outputs found

    L_1 Geodesic Farthest Neighbors in a Simple Polygon and Related Problems

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    In this paper, we investigate the L_1 geodesic farthest neighbors in a simple polygon P, and address several fundamental problems related to farthest neighbors. Given a subset S subseteq P, an L_1 geodesic farthest neighbor of p in P from S is one that maximizes the length of L_1 shortest path from p in P. Our list of problems include: computing the diameter, radius, center, farthest-neighbor Voronoi diagram, and two-center of S under the L_1 geodesic distance. We show that all these problems can be solved in linear or near-linear time based on our new observations on farthest neighbors and extreme points. Among them, the key observation shows that there are at most four extreme points of any compact subset S subseteq P with respect to the L_1 geodesic distance after removing redundancy

    Covering the Boundary of a Simple Polygon with Geodesic Unit Disks

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    We consider the problem of covering the boundary of a simple polygon on n vertices using the minimum number of geodesic unit disks. We present an O(n \log^2 n+k) time 2-approximation algorithm for finding the centers of the disks, with k denoting the number centers found by the algorithm

    Fault-tolerant additive weighted geometric spanners

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    Let S be a set of n points and let w be a function that assigns non-negative weights to points in S. The additive weighted distance d_w(p, q) between two points p,q belonging to S is defined as w(p) + d(p, q) + w(q) if p \ne q and it is zero if p = q. Here, d(p, q) denotes the (geodesic) Euclidean distance between p and q. A graph G(S, E) is called a t-spanner for the additive weighted set S of points if for any two points p and q in S the distance between p and q in graph G is at most t.d_w(p, q) for a real number t > 1. Here, d_w(p,q) is the additive weighted distance between p and q. For some integer k \geq 1, a t-spanner G for the set S is a (k, t)-vertex fault-tolerant additive weighted spanner, denoted with (k, t)-VFTAWS, if for any set S' \subset S with cardinality at most k, the graph G \ S' is a t-spanner for the points in S \ S'. For any given real number \epsilon > 0, we obtain the following results: - When the points in S belong to Euclidean space R^d, an algorithm to compute a (k,(2 + \epsilon))-VFTAWS with O(kn) edges for the metric space (S, d_w). Here, for any two points p, q \in S, d(p, q) is the Euclidean distance between p and q in R^d. - When the points in S belong to a simple polygon P, for the metric space (S, d_w), one algorithm to compute a geodesic (k, (2 + \epsilon))-VFTAWS with O(\frac{k n}{\epsilon^{2}}\lg{n}) edges and another algorithm to compute a geodesic (k, (\sqrt{10} + \epsilon))-VFTAWS with O(kn(\lg{n})^2) edges. Here, for any two points p, q \in S, d(p, q) is the geodesic Euclidean distance along the shortest path between p and q in P. - When the points in SS lie on a terrain T, an algorithm to compute a geodesic (k, (2 + \epsilon))-VFTAWS with O(\frac{k n}{\epsilon^{2}}\lg{n}) edges.Comment: a few update

    Geodesic-Preserving Polygon Simplification

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    Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon P\mathcal{P} by a polygon P′\mathcal{P}' such that (1) P′\mathcal{P}' contains P\mathcal{P}, (2) P′\mathcal{P}' has its reflex vertices at the same positions as P\mathcal{P}, and (3) the number of vertices of P′\mathcal{P}' is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both P\mathcal{P} and P′\mathcal{P}', our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of P\mathcal{P}

    Algorithms for distance problems in planar complexes of global nonpositive curvature

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    CAT(0) metric spaces and hyperbolic spaces play an important role in combinatorial and geometric group theory. In this paper, we present efficient algorithms for distance problems in CAT(0) planar complexes. First of all, we present an algorithm for answering single-point distance queries in a CAT(0) planar complex. Namely, we show that for a CAT(0) planar complex K with n vertices, one can construct in O(n^2 log n) time a data structure D of size O(n^2) so that, given a point x in K, the shortest path gamma(x,y) between x and the query point y can be computed in linear time. Our second algorithm computes the convex hull of a finite set of points in a CAT(0) planar complex. This algorithm is based on Toussaint's algorithm for computing the convex hull of a finite set of points in a simple polygon and it constructs the convex hull of a set of k points in O(n^2 log n + nk log k) time, using a data structure of size O(n^2 + k)
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