15,341 research outputs found
Fast Hierarchical Clustering and Other Applications of Dynamic Closest Pairs
We develop data structures for dynamic closest pair problems with arbitrary
distance functions, that do not necessarily come from any geometric structure
on the objects. Based on a technique previously used by the author for
Euclidean closest pairs, we show how to insert and delete objects from an
n-object set, maintaining the closest pair, in O(n log^2 n) time per update and
O(n) space. With quadratic space, we can instead use a quadtree-like structure
to achieve an optimal time bound, O(n) per update. We apply these data
structures to hierarchical clustering, greedy matching, and TSP heuristics, and
discuss other potential applications in machine learning, Groebner bases, and
local improvement algorithms for partition and placement problems. Experiments
show our new methods to be faster in practice than previously used heuristics.Comment: 20 pages, 9 figures. A preliminary version of this paper appeared at
the 9th ACM-SIAM Symp. on Discrete Algorithms, San Francisco, 1998, pp.
619-628. For source code and experimental results, see
http://www.ics.uci.edu/~eppstein/projects/pairs
Nearness to Local Subspace Algorithm for Subspace and Motion Segmentation
There is a growing interest in computer science, engineering, and mathematics
for modeling signals in terms of union of subspaces and manifolds. Subspace
segmentation and clustering of high dimensional data drawn from a union of
subspaces are especially important with many practical applications in computer
vision, image and signal processing, communications, and information theory.
This paper presents a clustering algorithm for high dimensional data that comes
from a union of lower dimensional subspaces of equal and known dimensions. Such
cases occur in many data clustering problems, such as motion segmentation and
face recognition. The algorithm is reliable in the presence of noise, and
applied to the Hopkins 155 Dataset, it generates the best results to date for
motion segmentation. The two motion, three motion, and overall segmentation
rates for the video sequences are 99.43%, 98.69%, and 99.24%, respectively
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