337 research outputs found

    Computing homotopic shortest paths efficiently

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    AbstractWe give deterministic and randomized algorithms to find shortest paths homotopic to a given collection Π of disjoint paths that wind amongst n point obstacles in the plane. Our deterministic algorithm runs in time O(kout+kinlogn+nn), and the randomized algorithm runs in expected time O(kout+kinlogn+n(logn)1+ε). Here kin is the number of edges in all the paths of Π, and kout is the number of edges in the output paths

    How to Walk Your Dog in the Mountains with No Magic Leash

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    We describe a O(logn)O(\log n )-approximation algorithm for computing the homotopic \Frechet distance between two polygonal curves that lie on the boundary of a triangulated topological disk. Prior to this work, algorithms were known only for curves on the Euclidean plane with polygonal obstacles. A key technical ingredient in our analysis is a O(logn)O(\log n)-approximation algorithm for computing the minimum height of a homotopy between two curves. No algorithms were previously known for approximating this parameter. Surprisingly, it is not even known if computing either the homotopic \Frechet distance, or the minimum height of a homotopy, is in NP

    Approximation Schemes for Partitioning: Convex Decomposition and Surface Approximation

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    We revisit two NP-hard geometric partitioning problems - convex decomposition and surface approximation. Building on recent developments in geometric separators, we present quasi-polynomial time algorithms for these problems with improved approximation guarantees.Comment: 21 pages, 6 figure

    MAP: Medial Axis Based Geometric Routing in Sensor Networks

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    One of the challenging tasks in the deployment of dense wireless networks (like sensor networks) is in devising a routing scheme for node to node communication. Important consideration includes scalability, routing complexity, the length of the communication paths and the load sharing of the routes. In this paper, we show that a compact and expressive abstraction of network connectivity by the medial axis enables efficient and localized routing. We propose MAP, a Medial Axis based naming and routing Protocol that does not require locations, makes routing decisions locally, and achieves good load balancing. In its preprocessing phase, MAP constructs the medial axis of the sensor field, defined as the set of nodes with at least two closest boundary nodes. The medial axis of the network captures both the complex geometry and non-trivial topology of the sensor field. It can be represented compactly by a graph whose size is comparable with the complexity of the geometric features (e.g., the number of holes). Each node is then given a name related to its position with respect to the medial axis. The routing scheme is derived through local decisions based on the names of the source and destination nodes and guarantees delivery with reasonable and natural routes. We show by both theoretical analysis and simulations that our medial axis based geometric routing scheme is scalable, produces short routes, achieves excellent load balancing, and is very robust to variations in the network model

    Homotopic rectilinear routing with few links and thick edges

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    We study the problem of finding non-crossing thick minimum-link rectilinear paths homotopic to a set of input paths in an environment with rectangular obstacles. This problem occurs in the context of map schematization under geometric embedding restrictions, for example, when schematizing a highway network for use as a thematic layer. We present a 2-approximation algorithm that runs in O(n3 +kin log n + kout) time, where n is the total number of input paths and obstacles and kin and kout are the total complexities of the input and output paths, respectively. Our algorithm not only approximates the minimum number of links, but also minimizes the total length of the paths. An approximation factor of 2 is optimal when using smallest paths as lower bound

    Non-crossing paths with fixed endpoints

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