519 research outputs found

    Self-adapting structuring and representation of space

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    The objective of this report is to propose a syntactic formalism for space representation. Beside the well known advantages of hierarchical data structure, the underlying approach has the additional strength of self-adapting to a spatial structure at hand. The formalism is called puzzletree because its generation results in a number of blocks which in a certain order -- like a puzzle - reconstruct the original space. The strength of the approach does not lie only in providing a compact representation of space (e.g. high compression), but also in attaining an ideal basis for further knowledge-based modeling and recognition of objects. The approach may be applied to any higher-dimensioned space (e.g. images, volumes). The report concentrates on the principles of puzzletrees by explaining the underlying heuristic for their generation with respect to 2D spaces, i.e. images, but also schemes their application to volume data. Furthermore, the paper outlines the use of puzzletrees to facilitate higher-level operations like image segmentation or object recognition. Finally, results are shown and a comparison to conventional region quadtrees is done

    Trends and concerns in digital cartography

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    CISRG discussion paper ;

    Efficient geographic information systems: Data structures, Boolean operations and concurrency control

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    Geographic Information Systems (GIS) are crucial to the ability of govern mental agencies and business to record, manage and analyze geographic data efficiently. They provide methods of analysis and simulation on geographic data that were previously infeasible using traditional hardcopy maps. Creation of realistic 3-D sceneries by overlaying satellite imagery over digital elevation models (DEM) was not possible using paper maps. Determination of suitable areas for construction that would have the fewest environmental impacts once required manual tracing of different map sets on mylar sheets; now it can be done in real time by GIS. Geographic information processing has significant space and time require ments. This thesis concentrates on techniques which can make existing GIS more efficient by considering these issues: Data Structure, Boolean Operations on Geographic Data, Concurrency Control. Geographic data span multiple dimensions and consist of geometric shapes such as points, lines, and areas, which cannot be efficiently handled using a traditional one-dimensional data structure. We therefore first survey spatial data structures for geographic data and then show how a spatial data structure called an R-tree can be used to augment the performance of many existing GIS. Boolean operations on geographic data are fundamental to the spatial anal ysis common in geographic data processing. They allow the user to analyze geographic data by using operators such as AND, OR, NOT on geographic ob jects. An example of a boolean operation query would be, Find all regions that have low elevation AND soil type clay. Boolean operations require signif icant time to process. We present a generalized solution that could significantly improve the time performance of evaluating complex boolean operation queries. Concurrency control on spatial data structures for geographic data processing is becoming more critical as the size and resolution of geographic databases increase. We present algorithms to enable concurrent access to R-tree spatial data structures so that efficient sharing of geographic data can occur in a multi user GIS environment

    Constellation Queries over Big Data

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    A geometrical pattern is a set of points with all pairwise distances (or, more generally, relative distances) specified. Finding matches to such patterns has applications to spatial data in seismic, astronomical, and transportation contexts. For example, a particularly interesting geometric pattern in astronomy is the Einstein cross, which is an astronomical phenomenon in which a single quasar is observed as four distinct sky objects (due to gravitational lensing) when captured by earth telescopes. Finding such crosses, as well as other geometric patterns, is a challenging problem as the potential number of sets of elements that compose shapes is exponentially large in the size of the dataset and the pattern. In this paper, we denote geometric patterns as constellation queries and propose algorithms to find them in large data applications. Our methods combine quadtrees, matrix multiplication, and unindexed join processing to discover sets of points that match a geometric pattern within some additive factor on the pairwise distances. Our distributed experiments show that the choice of composition algorithm (matrix multiplication or nested loops) depends on the freedom introduced in the query geometry through the distance additive factor. Three clearly identified blocks of threshold values guide the choice of the best composition algorithm. Finally, solving the problem for relative distances requires a novel continuous-to-discrete transformation. To the best of our knowledge this paper is the first to investigate constellation queries at scale

    Advanced data structures for the interpretation of image and cartographic data in geo-based information systems

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    A growing need to usse geographic information systems (GIS) to improve the flexibility and overall performance of very large, heterogeneous data bases was examined. The Vaster structure and the Topological Grid structure were compared to test whether such hybrid structures represent an improvement in performance. The use of artificial intelligence in a geographic/earth sciences data base context is being explored. The architecture of the Knowledge Based GIS (KBGIS) has a dual object/spatial data base and a three tier hierarchial search subsystem. Quadtree Spatial Spectra (QTSS) are derived, based on the quadtree data structure, to generate and represent spatial distribution information for large volumes of spatial data

    Dynamic Smooth Compressed Quadtrees

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    We introduce dynamic smooth (a.k.a. balanced) compressed quadtrees with worst-case constant time updates in constant dimensions. We distinguish two versions of the problem. First, we show that quadtrees as a space-division data structure can be made smooth and dynamic subject to split and merge operations on the quadtree cells. Second, we show that quadtrees used to store a set of points in R^d can be made smooth and dynamic subject to insertions and deletions of points. The second version uses the first but must additionally deal with compression and alignment of quadtree components. In both cases our updates take 2^{O(d log d)} time, except for the point location part in the second version which has a lower bound of Omega(log n); but if a pointer (finger) to the correct quadtree cell is given, the rest of the updates take worst-case constant time. Our result implies that several classic and recent results (ranging from ray tracing to planar point location) in computational geometry which use quadtrees can deal with arbitrary point sets on a real RAM pointer machine
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