774 research outputs found

    Parallel constrained Delaunay triangulation

    Get PDF
    In this paper we propose a new GPU method able to compute the 2D constrained Delaunay triangulation of a planar straight line graph consisting of points and segments. The method is based on an incremental insertion, taking special care to avoid conflicts during concurrent insertion of points into the triangulation and concurrent edge flips.Ministerio de Ciencia e Innovació

    Efficient Generating And Processing Of Large-Scale Unstructured Meshes

    Get PDF
    Unstructured meshes are used in a variety of disciplines to represent simulations and experimental data. Scientists who want to increase accuracy of simulations by increasing resolution must also increase the size of the resulting dataset. However, generating and processing a extremely large unstructured meshes remains a barrier. Researchers have published many parallel Delaunay triangulation (DT) algorithms, often focusing on partitioning the initial mesh domain, so that each rectangular partition can be triangulated in parallel. However, the comproblems for this method is how to merge all triangulated partitions into a single domain-wide mesh or the significant cost for communication the sub-region borders. We devised a novel algorithm --Triangulation of Independent Partitions in Parallel (TIPP) to deal with very large DT problems without requiring inter-processor communication while still guaranteeing the Delaunay criteria. The core of the algorithm is to find a set of independent} partitions such that the circumcircles of triangles in one partition do not enclose any vertex in other partitions. For this reason, this set of independent partitions can be triangulated in parallel without affecting each other. The results of mesh generation is the large unstructured meshes including vertex index and vertex coordinate files which introduce a new challenge \-- locality. Partitioning unstructured meshes to improve locality is a key part of our own approach. Elements that were widely scattered in the original dataset are grouped together, speeding data access. For further improve unstructured mesh partitioning, we also described our new approach. Direct Load which mitigates the challenges of unstructured meshes by maximizing the proportion of useful data retrieved during each read from disk, which in turn reduces the total number of read operations, boosting performance

    A parallel algorithm for Delaunay triangulation of moving points on the plane

    Full text link
    Delaunay Triangulation(DT) is one of the important geometric problems that is used in various branches of knowledge such as computer vision, terrain modeling, spatial clustering and networking. Kinetic data structures have become very important in computational geometry for dealing with moving objects. However, when dealing with moving points, maintaining a dynamically changing Delaunay triangulation can be challenging. So, In this case, we have to update triangulation repeatedly. If points move so far, it is better to rebuild the triangulation. One approach to handle moving points is to use an incremental algorithm. For the case that points move slowly, we can give a faster algorithm than rebuilding it. Furthermore, sequential algorithms can be computationally expensive for large datasets. So, one way to compute as fast as possible is parallelism. In this paper, we propose a parallel algorithm for moving points. we propose an algorithm that divides datasets into equal partitions and give every partition to one block. Each block satisfay the Delaunay constraints after each time step and uses delete and insert algorithms to do this. We show this algorithm works faster than serial algorithms

    One machine, one minute, three billion tetrahedra

    Full text link
    This paper presents a new scalable parallelization scheme to generate the 3D Delaunay triangulation of a given set of points. Our first contribution is an efficient serial implementation of the incremental Delaunay insertion algorithm. A simple dedicated data structure, an efficient sorting of the points and the optimization of the insertion algorithm have permitted to accelerate reference implementations by a factor three. Our second contribution is a multi-threaded version of the Delaunay kernel that is able to concurrently insert vertices. Moore curve coordinates are used to partition the point set, avoiding heavy synchronization overheads. Conflicts are managed by modifying the partitions with a simple rescaling of the space-filling curve. The performances of our implementation have been measured on three different processors, an Intel core-i7, an Intel Xeon Phi and an AMD EPYC, on which we have been able to compute 3 billion tetrahedra in 53 seconds. This corresponds to a generation rate of over 55 million tetrahedra per second. We finally show how this very efficient parallel Delaunay triangulation can be integrated in a Delaunay refinement mesh generator which takes as input the triangulated surface boundary of the volume to mesh
    corecore