46 research outputs found

    Computer Science at the University of Helsinki 1998

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    Users' performance of accessible sound-only computer games

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    This work is conducted at two levels to meet the requirements of this research. The first objective is to develop a better understanding of how to design better sound-only games for a wide range of users. A new theoretical framework has been crafted to achieve this objective (Human Understanding Theory of Novel Games with Simplex, or the HUNGS theory). Such a theory aims to capture the current consensus about user requirements (as far as it is possible to do so) whilst understanding the principles and practices of interactive systems, namely the design of accessible sound-only games. The second objective is to understand better the psychology of intended users of such games. The importance of the present work is to test psychological concepts in the very different and very popular context of computer games. Implications found for users at work or working on serious tasks may not generalize to game players. To achieve the second requirement, a number of existing games were explored before a new game was designed (namely the Totally Lost game), using a range of methods. The Totally Lost game and different versions of the same game have been designed and evaluated based on user experiences

    The design and evaluation of non-visual information systems for blind users

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    This research was motivated by the sudden increase of hypermedia information (such as that found on CD-ROMs and on the World Wide Web), which was not initially accessible to blind people, although offered significant advantages over traditional braille and audiotape information. Existing non-visual information systems for blind people had very different designs and functionality, but none of them provided what was required according to user requirements studies: an easy-to-use non-visual interface to hypermedia material with a range of input devices for blind students. Furthermore, there was no single suitable design and evaluation methodology which could be used for the development of non-visual information systems. The aims of this research were therefore: (1) to develop a generic, iterative design and evaluation methodology consisting of a number of techniques suitable for formative evaluation of non-visual interfaces; (2) to explore non-visual interaction possibilities for a multimodal hypermedia browser for blind students based on user requirements; and (3) to apply the evaluation methodology to non-visual information systems at different stages of their development. The methodology developed and recommended consists of a range of complementary design and evaluation techniques, and successfully allowed the systematic development of prototype non-visual interfaces for blind users by identifying usability problems and developing solutions. Three prototype interfaces are described: the design and evaluation of two versions of a hypermedia browser; and an evaluation of a digital talking book. Recommendations made from the evaluations for an effective non-visual interface include the provision of a consistent multimodal interface, non-speech sounds for information and feedback, a range of simple and consistent commands for reading, navigation, orientation and output control, and support features. This research will inform developers of similar systems for blind users, and in addition, the methodology and design ideas are considered sufficiently generic, but also sufficiently detailed, that the findings could be applied successfully to the development of non-visual interfaces of any type

    Assisted Interaction for Improving Web Accessibility: An Approach Driven and Tested by Userswith Disabilities

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    148 p.Un porcentaje cada vez mayor de la población mundial depende de la Web para trabajar, socializar, opara informarse entre otras muchas actividades. Los beneficios de la Web son todavía más cruciales paralas personas con discapacidades ya que les permite realizar un sinfín de tareas que en el mundo físico lesestán restringidas debido distintas barreras de accesibilidad. A pesar de sus ventajas, la mayoría depáginas web suelen ignoran las necesidades especiales de las personas con discapacidad, e incluyen undiseño único para todos los usuarios. Existen diversos métodos para combatir este problema, como porejemplo los sistemas de ¿transcoding¿, que transforman automáticamente páginas web inaccesibles enaccesibles. Para mejorar la accesibilidad web a grupos específicos de personas, estos métodos requiereninformación sobre las técnicas de adaptación más adecuadas que deben aplicarse.En esta tesis se han realizado una serie de estudios sobre la idoneidad de diversas técnicas de adaptaciónpara mejorar la navegación web para dos grupos diferentes de personas con discapacidad: personas conmovilidad reducida en miembros superiores y personas con baja visión. Basado en revisionesbibliográficas y estudios observacionales, se han desarrollado diferentes adaptaciones de interfaces web ytécnicas alternativas de interacción, que posteriormente han sido evaluadas a lo largo de varios estudioscon usuarios con necesidades especiales. Mediante análisis cualitativos y cuantitativos del rendimiento yla satisfacción de los participantes, se han evaluado diversas adaptaciones de interfaz y métodosalternativos de interacción. Los resultados han demostrado que las técnicas probadas mejoran el acceso ala Web y que los beneficios varían según la tecnología asistiva usada para acceder al ordenador

    Actividades de I+D en el campo de la accesibilidad en CETTICO

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    [Resumen] En este artículo se hará un breve descripción del Centro de Transferencia Tecnológica en Informática y Comunicaciones (CETTICO), de sus secciones y, sobre todo, se hará hincapié en las principales actividades de I+D sobre accesibilidad que se realizan en dicho centro

    Designing Text Entry Methods for Non-Verbal Vocal Input

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    Katedra počítačové grafiky a interakc

    Computer-assisted acquisition of information for visually impaired

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    The study examines various uses of computer technology in acquisition of information for visually impaired people. For this study 29 visually impaired persons took part in a survey about their experiences concerning acquisition of infomation and use of computers, especially with a screen magnification program, a speech synthesizer and a braille display. According to the responses, the evolution of computer technology offers an important possibility for visually impaired people to cope with everyday activities and interacting with the environment. Nevertheless, the functionality of assistive technology needs further development to become more usable and versatile. Since the challenges of independent observation of environment were emphasized in the survey, the study led into developing a portable text vision system called Tekstinäkö. Contrary to typical stand-alone applications, Tekstinäkö system was constructed by combining devices and programs that are readily available on consumer market. As the system operates, pictures are taken by a digital camera and instantly transmitted to a text recognition program in a laptop computer that talks out loud the text using a speech synthesizer. Visually impaired test users described that even unsure interpretations of the texts in the environment given by Tekstinäkö system are at least a welcome addition to complete perception of the environment. It became clear that even with a modest development work it is possible to bring new, useful and valuable methods to everyday life of disabled people. Unconventional production process of the system appeared to be efficient as well. Achieved results and the proposed working model offer one suggestion for giving enough attention to easily overlooked needs of the people with special abilities. ACM Computing Classification System (1998): K.4.2 Social Issues: Assistive technologies for persons with disabilities I.4.9 Image processing and computer vision: ApplicationsTutkielma tarkastelee tietotekniikan erilaisia käyttötapoja näkövammaisten tiedon hankinnassa. Tutkielmaa varten tehdyllä kyselyllä kartoitettiin 29 näkövammaisen kokemuksia tiedon hankinnasta ja tietokoneen käytöstä erityisesti hyödyntäen ruudun suurennusohjelmaa, puhesyntetisaattoria ja pistenäyttöä. Vastausten perusteella tietotekniikan kehitys tarjoaa näkövammaisille tärkeän mahdollisuuden edistää arjen askareita ja vuorovaikutteisuutta ympäristöön. Kuitenkin esimerkiksi apuvälineiden toiminnallisuutta tulisi kehittää entistä havainnollisemmaksi ja monipuolisemmaksi. Kun ympäristön omatoimisen havainnoinnin haasteet korostuivat kyselyssä, osana tutkimusta kehitettiin mukana kuljetettava Tekstinäkö-järjestelmä. Perinteisestä omavaraisesta tuotantotavasta poiketen Tekstinäkö-järjestelmä koostettiin kuluttajamarkkinoilla olevista valmiista laitteista ja ohjelmista. Järjestelmässä digitaalikameralla otettavat kuvat johdetaan tuoreeltaan kannettavassa tietokoneessa toimivaan tekstintunnistusohjelmaan, ja kuvista tulkitut tekstit lausutaan puhesyntetisaattorilla. Näkövammaiset koekäyttäjät kuvailivat kehitetyn järjestelmän antamia epävarmojakin tulkintoja ympäristön teksteistä vähintään tervetulleeksi lisäksi täydentämään näkymän hahmottamista. Tuli ilmi, että jo pienelläkin kehitystyöllä voidaan vammaisten arkeen tuoda hyödyllisiä ja arvokkaitakin uusia menetelmiä. Myös järjestelmän ennakkoluuloton tuotantotapa osoittautui tehokkaaksi. Saadut tulokset ja esitetty toimintamalli tarjoavat eväitä helposti katveeseen jäävien erityisryhmien tarpeiden huomioimiseksi niille kuuluvalla painokkuudella nyt ja vastaisuudessa. ACM Computing Classification System (1998) -luokitus: K.4.2 Social Issues: Assistive technologies for persons with disabilities I.4.9 Image processing and computer vision: Application

    Integrating Haptic Feedback into Mobile Location Based Services

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    Haptics is a feedback technology that takes advantage of the human sense of touch by applying forces, vibrations, and/or motions to a haptic-enabled device such as a mobile phone. Historically, human-computer interaction has been visual - text and images on the screen. Haptic feedback can be an important additional method especially in Mobile Location Based Services such as knowledge discovery, pedestrian navigation and notification systems. A knowledge discovery system called the Haptic GeoWand is a low interaction system that allows users to query geo-tagged data around them by using a point-and-scan technique with their mobile device. Haptic Pedestrian is a navigation system for walkers. Four prototypes have been developed classified according to the user’s guidance requirements, the user type (based on spatial skills), and overall system complexity. Haptic Transit is a notification system that provides spatial information to the users of public transport. In all these systems, haptic feedback is used to convey information about location, orientation, density and distance by use of the vibration alarm with varying frequencies and patterns to help understand the physical environment. Trials elicited positive responses from the users who see benefit in being provided with a “heads up” approach to mobile navigation. Results from a memory recall test show that the users of haptic feedback for navigation had better memory recall of the region traversed than the users of landmark images. Haptics integrated into a multi-modal navigation system provides more usable, less distracting but more effective interaction than conventional systems. Enhancements to the current work could include integration of contextual information, detailed large-scale user trials and the exploration of using haptics within confined indoor spaces
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