9,551 research outputs found

    "Revolution? What Revolution?" Successes and limits of computing technologies in philosophy and religion

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    Computing technologies like other technological innovations in the modern West are inevitably introduced with the rhetoric of "revolution". Especially during the 1980s (the PC revolution) and 1990s (the Internet and Web revolutions), enthusiasts insistently celebrated radical changes— changes ostensibly inevitable and certainly as radical as those brought about by the invention of the printing press, if not the discovery of fire.\ud These enthusiasms now seem very "1990s�—in part as the revolution stumbled with the dot.com failures and the devastating impacts of 9/11. Moreover, as I will sketch out below, the patterns of diffusion and impact in philosophy and religion show both tremendous success, as certain revolutionary promises are indeed kept—as well as (sometimes spectacular) failures. Perhaps we use revolutionary rhetoric less frequently because the revolution has indeed succeeded: computing technologies, and many of the powers and potentials they bring us as scholars and religionists have become so ubiquitous and normal that they no longer seem "revolutionary at all. At the same time, many of the early hopes and promises instantiated in such specific projects as Artificial Intelligence and anticipations of virtual religious communities only have been dashed against the apparently intractable limits of even these most remarkable technologies. While these failures are usually forgotten they leave in their wake a clearer sense of what these new technologies can, and cannot do

    The Ribbon of Love: Fuzzy-Ruled Agents in Artificial Societies

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    The paper brings two motivations to the theoretical explorations of social analysis. The first is to enrich the agent based computational sociology by incorporating the fuzzy set theory in to the computational modeling. This is conducted by showing the importance to include the fuzziness into artificial agent’s considerations and her way acquiring and articulate information. This is continued with the second motives to bring the Darwinian sexual selection theory – as it has been developed broadly in evolutionary psychology – into the analysis of social system including cultural analysis and other broad aspects of sociological fields. The two was combined in one computational model construction showing the fuzziness of mating choice, and how to have computational tools to explain broad fields of social realms. The paper ends with some opened further computer program development

    Journalism in Second Life

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    Our research seeks to understand the emerging journalism practiced in Second Life—a computer-generated alternative reality. Framed by postmodernism, this study uses an ideological analysis to evaluate the three Second Life newspapers: the Alphaville Herald, the Metaverse Messenger and the Second Life Newspaper. We suggest that journalism in Second Life focuses on community building and education, considers the influence of the on-line world to resident members\u27 off-line lives and raises important questions about freedom of expression

    Postmodernism: Style and Subversion 1970-1990

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    ‘Postmodernism’ was the final instalment of a 12-year series of V&A exhibitions exploring 20th-century design. It examined a diverse collection of creative practices in art, architecture, design, fashion, graphics, film, performance and pop music/video, which the curators, Pavitt and Adamson (V&A/RCA), identified under the common theme of ‘postmodernism’. The exhibition assessed the rise and decline of postmodern strategies in art and style cultures of the period, exploring their radical impact as well as their inextricable links with the economics and effects of late-capitalist culture. The exhibition comprised over 250 objects, including large-scale reconstructions and archive film/video footage, drawn from across Europe, Japan and the USA. It was the first exhibition to bring together this range of material and to foreground the significance of pop music and performance in the development of postmodernism. Pavitt originated and co-curated the exhibition with Adamson. They shared intellectual ownership of the project and equal responsibility for writing and editing the accompanying 320-page book (including a 40,000-word jointly written introduction), but divided research responsibilities according to geography and subject. The research was conducted over four years, with Pavitt leading on European and British material. This involved interviewing artists, designers and architects active in the period and working with collections and archives across Europe. The research led to the acquisition of c.80 objects for the V&A’s permanent collections, making it one of the most significant public collections of late-20th-century design in the world. The exhibition was critically reviewed worldwide. For the Independent, ‘bright ideas abound at the V&A’s lucid show’ (2011). It attracted 115,000 visitors at the V&A (15% over the Museum’s target) and travelled in 2012 to MART Rovereto, Italy (50,000 visitors) and Landesmuseum Zürich, Switzerland (70,000 visitors). Pavitt was invited to speak about the exhibition in the UK, USA, Poland, Portugal, Ireland and Italy (2010-12)

    Computer Mediated Communication and the Connection between Virtual Utopias and Actual Realities

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    People have generally been very ambivalent about the potential future roles of new technologies (and the internet specifically) and their possible effects on human society. Indeed, there has been a tendency for polarization between attitudes or perceptions of naive enthusiasm and cynical resistance towards the use of computers and computer networks, and for such related concepts as ‘the information superhighway’ and ‘cyberspace’. The projection of such ambivalent perceptions into naively utopian (or even ironically dystopian) images and narratives might be seen as the latest and uniquely global permutation of a basic function of human culture - that is, to imagine ‘a better future’ or represent ‘an ideal past’. This paper will consider the extent to which the kinds of virtual utopias made possible by computer-mediated communications are\ud ‘connected’ to the actual individual and social realities of human participants. In other words, how important might it be to recognise a distinction between the use of virtual utopias (and utopian representations in any culture) as merely escapist, self-indulgent fantasy on one hand, and\ud as a useful, transformative media for reinventing the human condition on the other? Whether we live in a Panoptic or democratic Net ten years from now depends, in no small measure, on what you and I know and do now. Howard Rheingold, Afterword to The Virtual Community (1994, p. 310

    From Classification to Indexing: How Automation Transforms the Way we Think

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    To classify is to organize the particulars in a body of information according to some meaningful scheme. Difficulty recognizing metaphor, synonyms and homonyms, and levels of generalization renders those applications of artificial intelligence that are currently in widespread use at a loss to deal effectively with classification. Indexing conveys nothing about relationships; it pinpoints information on particular topics without reference to anything else. Keyword searching is a form of indexing, and here artificial intelligence excels. Growing reliance on automated means of accessing information brings an increase in indexing and a corresponding decrease in classification. This brings about a shift from the modernist view of the world as permanently and hierarchically structured to the indeterminacy and contingency associated with postmodernism

    Ways of not reading Gertrude Stein

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    I situate the controversial critical strategies of “distant reading” and “surface reading” in the reception history of Gertrude Stein, an author whose work was frequently declared “unreadable.” I argue that an early twentieth-century history of compromised forms of reading, including women’s reading and information work, subtends both the technology with which distant reading may be carried out and the ways in which an author’s work comes to be understood as a “corpus.

    Technology@Utopia

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    Shifting realities: Tron cyberspace and the “New” consciousness in 21st Century technoscapes

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    The existing direction of the (mis)use of information technologies founded on the deceptively secular rationalised heritage of scientism, arguably spells the increasing proximity to a dystopian nightmare that is far from mere fiction and imbued with the eternal religious symbolic of the battle between good and evil, as depicted in the 2010 science fiction film Tron: Legacy . The historical contextualisation of events in the film reveals the promise of the unfolding of an advanced sensibility alongside these concerns, in which fantasy and science converge to liberate humanity from an increasingly limiting worldview, and information and images serve as conduits to the sacred. The critical role information stands to play in humanity’s conscious evolution is outlined in the proposed development of a “dream systems theory”, where dreams capes are defined as interconnected systems of imaginal data
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