3,396 research outputs found

    From open geographical data to tangible maps: improving the accessibility of maps for visually impaired people

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    International audienceVisual maps must be transcribed into (interactive) raised-line maps to be accessible for visually impaired people. However, these tactile maps suffer from several shortcomings: they are long and expensive to produce, they cannot display a large amount of information, and they are not dynamically modifiable. A number of methods have been developed to automate the production of raised-line maps, but there is not yet any tactile map editor on the market. Tangible interactions proved to be an efficient way to help a visually impaired user manipulate spatial representations. Contrary to raised-line maps, tangible maps can be autonomously constructed and edited. In this paper, we present the scenarios and the main expected contributions of the AccessiMap project, which is based on the availability of many sources of open spatial data: 1/ facilitating the production of interactive tactile maps with the development of an open-source web-based editor; 2/ investigating the use of tangible interfaces for the autonomous construction and exploration of a map by a visually impaired user

    A Formal Approach to Computer Aided 2D Graphical Design for Blind People

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    The growth of computer aided drawing systems for blind people (CADB) has long been recognised and has increased in interest within the assistive technology research area. The representation of pictorial data by blind and visually impaired (BVI) people has recently gathered momentum with research and development; however, a survey of published literature on CADB reveals that only marginal research has been focused on the use of a formal approach for on screen spatial orientation, creation and reuse of graphics artefacts. To realise the full potential of CADB, such systems should possess attributes of usability, spatial navigation and shape creation features without which blind users drawing activities are less likely to be achieved. As a result of this, usable, effective and self-reliant CADB have arisen from new assistive Technology (AT) research. This thesis contributes a novel, abstract, formal approach that facilitates BVI users to navigate on the screen, create computer graphics/diagrams using 2D shapes and user-defined images. Moreover, the research addresses the specific issues involved with user language by formulating specific rules that make BVI user interaction with the drawing effective and easier. The formal approach proposed here is descriptive and it is specified at a level of abstraction above the concrete level of system technologies. The proposed approach is unique in problem modelling and syntheses of an abstract computer-based graphics/drawings using a formal set of user interaction commands. This technology has been applied to enable blind users to independently construct drawings to satisfy their specific needs without recourse to a specific technology and without the intervention of support workers. The specification aims to be the foundation for a system scope, investigation guidelines and user-initiated command-driven interaction. Such an approach will allow system designers and developers to proceed with greater conceptual clarity than it is possible with current technologies that is built on concrete system-driven prototypes. In addition to the scope of the research the proposed model has been verified by various types of blind users who have independently constructed drawings to satisfy their specific needs without the intervention of support workers. The effectiveness and usability of the proposed approach has been compared against conventional non-command driven drawing systems by different types of blind users. The results confirm that the abstract formal approach proposed here using command-driven means in the context of CADB enables greater comprehension by BVI users. The innovation can be used for both educational and training purposes. The research, thereby sustaining the claim that the abstract formal approach taken allows for the greater comprehension of the command-driven means in the context of CADB, and how the specification aid the design of such a system

    Head-Tracking Haptic Computer Interface for the Blind

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    In today’s heavily technology-dependent society, blind and visually impaired people are becoming increasingly disadvantaged in terms of access to media, information, electronic commerce, communications and social networks. Not only are computers becoming more widely used in general, but their dependence on visual output is increasing, extending the technology further out of reach for those without sight. For example, blindness was less of an obstacle for programmers when command-line interfaces were more commonplace, but with the introduction of Graphical User Interfaces (GUIs) for both development and final applications, many blind programmers were made redundant (Alexander, 1998; Siegfried et al., 2004). Not only are images, video and animation heavily entrenched in today’s interfaces, but the visual layout of the interfaces themselves hold important information which is inaccessible to sightless users with existing accessibility technology

    Visual-Tactile Image Representation For The Visually Impaired Using Braille Device

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    Nowadays Internet usage is dramatically increasing all over the world and the information dissemination and acquisition is easier for sighted users. Unfortunately, visually impaired are still facing difficulties in interaction with websites. Particularly, screen reader is unable to facilitate disabled users to identify images such as basic geometric shapes. Inability to identify the shapes displayed on the screen creates restriction to interact and comprehend the content of websites for visually impaired. Thus, this project examines earlier researches and eases the web interaction of the blind people by identifying the shape of visual image converted into tactile representation using Braille device. For further investigation of the hypotheses, qualitative and quantitative method is used. The study findings are addressed to build a system that tackles the issue that screen reader is unable to address. System evaluation is executed upon producing the prototype of the system which comprises of user testing. The system is expected to improve understanding the content of webpage and enhance the interaction of visually impaired with web. Future recommendations and further findings will be discussed when system prototype milestone is fulfilled

    See3D: 3D Printing for People Who Are Blind

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    Abstract Objects such as snowflakes, castles, and butterflies have become more than just words when explored as a 3D print. The founder’s passion for braille led to the creation of the program See3D, which organizes the printing and distribution of 3D printed models for people who are blind. 3D prints such as DNA, cells, animals, constellations, telescopes, historic landmarks, logos, and maps were created to fulfill requests by people who are blind for tactile learning tools. Recipients shared their feedback on how to improve the models, and the printing and distribution service. See3D seeks to spread awareness about accessibility by presenting at technology fairs and demonstrating to students how to work 3D printers. A culmination of research and interactions with people who are blind, blindness organizations, educators, and scientists on how 3D printing has impacted those who are blind and sighted added to the development of See3D. Currently, See3D is a tax-exempt, non-profit 501(c)(3) organization that has distributed more than 800 models to people in the United States and around the world, and continues to build its network of volunteers and collaborators. Cover Page Footnote/Acknowledgments See3D would like to acknowledge the following organizations: the GE Additive Education Program, Jane Goodall’s Roots & Shoots, Vora Ventures, IC3D, GeckoTek 3D Printer Build Plates, Polar3D, the Clovernook Center for the Blind & Visually Impaired (Cincinnati), the CSUN Assistive Technology Conference, The Ohio State University Entrepreneurial Business Law Clinic, and The Ohio State University Innovation Studio
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