2,144 research outputs found

    Study on 3D modeling and pattern-making for upper garment(上衣の三次元モデルの構築およびパターンメーキングに関する研究)

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    信州大学(Shinshu university)博士(工学)ThesisZHANG JUN. Study on 3D modeling and pattern-making for upper garment(上衣の三次元モデルの構築およびパターンメーキングに関する研究). 信州大学, 2017, 博士論文. 博士(工学), 甲第663号, 平成29年03月20日授与.doctoral thesi

    Applied 3D Virtual Try-on for Bodies with Atypical Characteristics

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    AbstractThe manufacture of clothing using real body measurements is based on user's new profile, on their own desire for individualization through purchased garments but also on the results of the anthropometric surveys which have shown great variability in morphological types, especially for women.Research conducted by the authors focused on the application of 3D virtual try-on in pattern alterations for “women trousers”. To achieve the objectives of the work, bodies with atypical characteristics were selected from the database resulting from 3D scanning of the Romanian women population. In the study, it was found that many women have different sizes for the two hip contours (left-right), differences being in the range 1.5 to 4.5cm.Based on these considerations a method of completion of the patterns for trousers has been developed and applied, by 3D simulation of the body-garment.This paper brings contributions to clothing design technology by 3D virtual try-on, taking into account the body shape of the users

    Experiencing the difference between a virtual and in-person fit session

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    This research explored the concept of using avatars as fit models. Participants who had 2D/3D computer-aided design skills developed two basic garments and virtually draped the garments on two avatars, one was the program’s default avatar and the second was a personal avatar captured through a 3D body scan. The garments were also assembled in muslin and fit during a live session. Photographs of the three scenarios documented the static fit of the garments. Overall, the participants were satisfied with the evaluation of the virtual garment on their personal avatar, though disappointed that the avatar itself was not a cleaner image. There was some difference in the fit results between the personal avatar and the live session which was due to fabric appearance and difference in draping. Further research, and advancement in virtual textile rendering, needs to take place as this affects the visual fit on the avatar. Virtual fit has the potential to be a time- and cost-saving practice for industry.Design, Housing and Merchandisin

    The implementation of information and communication technology (ICT) intergrated teaching and learning in textiles and clothing programmes at one University of Science and Techology in Zimbabwe

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    Textiles and Clothing programmes in universities worldwide experience numerous challenges in effectively implementing ICT integrated teaching and learning. The aim of this study was to explore how ICT integrated teaching and learning was implemented in Textiles and Clothing programmes at one university of Science and Technology in Zimbabwe, with a view to developing a suitable model to enhance effective implementation. The study was informed by the Activity theory and triangulated by the Technological pedagogical content knowledge framework (TPACK) and the Functionality framework. The study made use of the interpretive research paradigm, the qualitative approach and intrinsic case study design, to generate the necessary data. The participants of the study were purposively and quota sampled from the Textiles and Clothing department of the selected university of Science and Technology, and consisted of seven lecturers, three administrators, two ICT technicians and thirty-two students. Four methods were used to generate data namely in-depth interviews, focus group interviews, participant observation, and document analysis. After coding, data were analysed for content using thematic analysis. The study established that there were no specific ICT hardware and software packages acquired by the universityfor the Textiles and Clothing programmes. Instead, general design related softwares such as CorelDraw, Photoshop, Adobe Illustrator and Mac Paints were used to support the implementation of ICT integrated teaching and learning. The findings of the study further revealed that lecturers lacked thorough technological pedagogical knowledge to apply a variety of ICT in the teaching and learning of students. The study established that there was lack of an effective mechanism for providing monitoring and evaluation as the peer review and evaluation mechanism that was used in the Textiles and Clothing programmes did not identify the specific indicators for the implementation of ICT integrated teaching and learning. Among the conclusions emanating from the findings were that the Textiles and Clothing programmes suffered serious shortage of suitable ICT hardware and subject-specific ICT software applications to facilitate the teaching of practical components thereby compromising the effective implementation of ICT integrated teaching and learning to foster effective skill acquisition in relation to ICT among students. It was also concluded that lecturers were finding difficulties in implementing ICT integrated teaching and learning as they lacked thorough technological-pedagogical-content knowledge and skills that would enable them to select appropriate technological resources and technological pedagogical strategies to teach students appropriate content. The study recommended that the Textiles and Clothing department, through the support of the university, should acquire subject related educational hardware and software like Gerber or Lectra to teach the practical courses of the programmes. The university should organise professional development programmes focussing on TPACK to assist lecturers to develop competences in ICT necessary for implementing ICT integrated teaching and learning. A model was proposed to enhance the effective implementation of ICT integrated teaching and learning into the Textiles and Clothing programmes at the University

    Advances in CAD/CAM/CAE Technologies

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    CAD/CAM/CAE technologies find more and more applications in today’s industries, e.g., in the automotive, aerospace, and naval sectors. These technologies increase the productivity of engineers and researchers to a great extent, while at the same time allowing their research activities to achieve higher levels of performance. A number of difficult-to-perform design and manufacturing processes can be simulated using more methodologies available, i.e., experimental work combined with statistical tools (regression analysis, analysis of variance, Taguchi methodology, deep learning), finite element analysis applied early enough at the design cycle, CAD-based tools for design optimizations, CAM-based tools for machining optimizations

    立体裁断の仮想化手法に関する研究 -幾何学的マッピングと布モデル操作-

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    信州大学(Shinshu university)博士(工学)Thesis召田 優子. 立体裁断の仮想化手法に関する研究 -幾何学的マッピングと布モデル操作-. 信州大学, 2018, 博士論文. 博士(工学), 甲第679号, 平成30年03月20日授与.doctoral thesi

    가상 의복의 생성, 수정 및 시뮬레이션을 위한 조작이 간편하고 문제를 발생시키지 않는 방법에 대한 연구

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    학위논문 (박사)-- 서울대학교 대학원 : 자연과학대학 협동과정 계산과학전공, 2016. 2. 고형석.This dissertation presents new methods for the construction, editing, and simulation of virtual garments. First, we describe a construction method called TAGCON, which constructs three-dimensional (3D) virtual garments from the given tagged and packed panels. Tagging and packing are performed by the user, and involve simple labeling and two-dimensional (2D) manipulation of the panelshowever, it does not involve any 3D manipulation. Then, TAGCON constructs the garment automatically by using algorithms that (1) position the panels at suitable locations around the body, and (2) find the matching seam lines and create the seam. We perform experiments using TAGCON to construct various types of garments. The proposed method significantly reduces the construction time and cumbersomeness. Secondly, we propose a method to edit virtual garments with synced 2D and 3D modification. The presented methods of linear interpolation, extrapolation, and penetration detection help users to edit the virtual garment interactively without the loss of 2D and 3D synchronization. After that, we propose a method to model the non-elastic components in the fabric stretch deformation in the context of developing physically based fabric simulator. We find that the above problem can be made tractable if we decompose the stretch deformation into the immediate elastic, viscoelastic, and plastic components. For the purpose of the simulator development, the decomposition must be possible at any stage of deformation and any occurrence of loading and unloading. Based on the observations of various constant force creep measurements, we make an assumption that, within a particular fabric, the viscoelastic and plastic components are proportional to each other and their ratio is invariant over time. Experimental results produced with the proposed method match with general expectations, and show that the method can represent the non-elastic stretch deformation for arbitrary time-varying force. In addition, we present a method to represent stylish elements of garments such as pleats and lapels. Experimental results show that the proposed method is effective at resolving problems that are not easily resolved using physically based cloth simulators.Chapter 1 Introduction 1 1.1 Digital Clothing 1 1.2 Garment Modeling 5 1.3 Physical Cloth Simulation 7 1.4 Dissertation Overview 9 Chapter 2 Previous Work 11 2.1 Garment Modeling 11 2.2 Physical Cloth Simulation 15 Chapter 3 Automatic Garment Construction from Pattern Analysis 17 3.1 Panel Classification 19 3.1.1 Panel Tagging 19 3.1.2 Panel Packing 22 3.1.3 Tagging-and-Packing Process 23 3.2 Classification of Seam-Line 24 3.3 Seam Creation 25 3.3.1 Creating the Intra-pack Seams 26 3.3.2 Creating the Inter-pack Seams 27 3.3.3 Creating the Inter-layer Seams 30 3.3.4 Seam-creation Process 31 3.4 Experiments 32 3.5 Conclusion 34 Chapter 4 Synced Garment Editing 39 4.1 Introduction to Synced Garment Editing 39 4.2 Geometric Approaches vs. Sensitivity Analysis 41 4.3 Trouble Free Synced Garment Editing 43 Chapter 5 Physically Based Non-Elastic Clothing Simulation 49 5.1 Classification of Deformation 50 5.2 Modeling Non-Elastic Deformations 53 5.2.1 Development of the Non-Elastic Model 55 5.2.2 Parameter Value Determination 60 5.3 Implementation 61 5.4 Experiments 65 Chapter 6 Tangle Avoidance with Pre-Folding 73 6.1 Problem of the First Frame Tangle 73 6.2 Tangle Avoidance with Pre-Folding 75 Chapter 7 Conclusion 81 Appendix A Simplification in the Decomposition of Stretch Deformation 85 Bibliography 87 초 록 99Docto
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