204,053 research outputs found

    On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games

    Get PDF
    Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200

    Engineering Education Improvement Opportunities Using Computer Games

    Get PDF
    This paper deals with differences between thinking styles of the new generation and previous one affected by information technologies in framework of engineering graphics education in Riga Technical University. This article deals with specific aspects of engineering graphics teaching and key principles of the educational computer games. Recommendations are offered for improvement of engineering graphics education and quality of teaching using computer games. Various models of games are offered according to intended learning objectives

    Computer Graphics Education at the Faculty of Informatics of Kansai University

    Get PDF
    This paper describes the Computer Graphics education at the Faculty of Informatics, which is newly established in 1994, of Kansai University. This faculty focuses on inter-academic research and educational fields related to "information," which involves science, engineering, sociology, economics, politics, and so on. Recently, Computer Graphics has been playing an important role in visualizing several kinds of information, so that fundamental education in Computer Graphics will be required in every field. The resulting educational problem in this faculty concerns the different motivations, goals, backgrounds and skills of students should be educated equally in the same classes. To solve this problem, a multi-modal curriculum involving one lecture and two laboratory sessions for 3-D Computer Graphics has been established as the most effective way to diseminate knowledge and skills for all students. The hardware and software environments for laboratory sessions are considered, and the validity of the educational system is evaluated in the preliminary laboratory session and private seminar using a high-end graphics system during 1995

    Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation"

    Get PDF
    We introduce ”C-Sheep”, an educational system designed to teach students the fundamentals of computer programming in a novel and exciting way. Recent studies suggest that computer science education is fast approaching a crisis - application numbers for degree courses in the area of computer programming are down, and potential candidates are put off the subject which they do not fully understand. We address this problem with our system by providing the visually rich virtual environment of ”The Meadow”, where the user writes programs to control the behaviour of a sheep using our ”CSheep” programming language. This combination of the ”Karel the Robot” paradigm with modern 3D computer graphics techniques, more commonly found in computer games, aims to help students to realise that computer programming can be an enjoyable and rewarding experience and intends to help educators with the teaching of computer science fundamentals. Our mini-language-like system for computer science education uses a state of the art rendering engine offering features more commonly found in entertainment systems. The scope of the mini-language is designed to fit in with the curriculum for the first term of an introductory computer program ming course (using the C programming language)

    The importance of being accessible: The graphics calculator in mathematics education

    Get PDF
    The first decade of the availability of graphics calculators in secondary schools has just concluded, although evidence for this is easier to find in some countries and schools than in others, since there are gross socio-economic differences in both cases. It is now almost the end of the second decade since the invention of microcomputers and their appearance in mathematics educational settings. Most of the interest in technology for mathematics education has been concerned with microcomputers. But there has been a steady increase in interest in graphics calculators by students, teachers, curriculum developers and examination authorities, in growing recognition that accessibility of technology at the level of the individual student is the key factor in responding appropriately to technological change; the experience of the last decade suggests very strongly that mathematics teachers are well advised to pay more attention to graphics calculators than to microcomputers. There are clear signs that the commercial marketplace, especially in the United States, is acutely aware of this trend. It was recently reported that current US sales of graphics calculators are around six million units per year, and rising. There are now four major corporations developing products aimed directly at the high school market, with all four producing graphics calculators of high quality and beginning to understand the educational needs of students and their teachers. To get some evidence of this interest, I scanned a recent issue (April 1995) of The Mathematics Teacher, the NCTM journal focussed on high school mathematics. The evidence was very strong: of almost 20 full pages devoted to paid advertising, nine featured graphics calculators, while only two featured computer products, with two more featuring both computers and graphics calculators. The main purposes of this paper are to explain and justify this heightened level of interest in graphics calculators at the secondary school level, and to identify some of the resulting implications for mathematics education, both generally, and in the South-East Asian region

    Computer graphics as the composition of professional activities of the modern specialist

    Get PDF
    У статті розглянуто актуальність використання комп'ютерної графіки у професійній діяльності сучасного фахівця, наведено результати аналізу існуючих методик навчання основ комп'ютерної графіки сучасних фахівців на предмет відповідності вимогам державного стандарту вищої освіти. Стаття містить пропозиції щодо підвищення ефективності навчання основам комп'ютерної графіки шляхом упровадження методичної системи, що у своєму макропідході будуватиметься не тільки на основі інструментарію програми, а й забезпечить можливість урахування специфіки професійної діяльності сучасних фахівців та ієрархічну побудову змісту навчання основ комп'ютерної графіки.The article considers the urgency of using computer graphics in the professional activity of modern specialist, presents the results of analysis of existing methods of training the basics of computer graphics of modern specialists for the subject of compliance with the requirements of the state standard of higher education. The article contains suggestions on improving the effectiveness of learning the basics of computer graphics by introducing a methodological system that in its macro approach will be based not only on the basis of the toolkit of the program, but also will enable taking into account the specifics of the professional activities of modern specialists and the hierarchical construction of the content of the training of computer graphics

    Art Pedagogics in Computer Graphics

    Get PDF
    This article discusses the use of information technology, namely computer graphics. The possibility of using artpedagogicheskoy activities in computer graphics. From the perspective of the conceptual field students. Influence of processes unfolding in the information, spiritual levels, exacerbate the problem of improving the education system in accordance with the challenges of the time. In the context of the transformation of Kazakh school informatization of education is increasing scientific and practical need to find efficient models, innovative forms and methods of construction of educational pro¬tsessa. Providing favorable conditions for personal self-determination and human professio¬nalnogo. As well as substantial characteristics of the concepts of "artpedagogika" in the context of the problems solved by the visual arts. The place and importance of art in education of the younger generation.

    Computer graphics as the composition of professional activities of the modern specialist

    Get PDF
    У статті розглянуто актуальність використання комп'ютерної графіки у професійній діяльності сучасного фахівця, наведено результати аналізу існуючих методик навчання основ комп'ютерної графіки сучасних фахівців на предмет відповідності вимогам державного стандарту вищої освіти. Стаття містить пропозиції щодо підвищення ефективності навчання основам комп'ютерної графіки шляхом упровадження методичної системи, що у своєму макропідході будуватиметься не тільки на основі інструментарію програми, а й забезпечить можливість урахування специфіки професійної діяльності сучасних фахівців та ієрархічну побудову змісту навчання основ комп'ютерної графіки.The article considers the urgency of using computer graphics in the professional activity of modern specialist, presents the results of analysis of existing methods of training the basics of computer graphics of modern specialists for the subject of compliance with the requirements of the state standard of higher education. The article contains suggestions on improving the effectiveness of learning the basics of computer graphics by introducing a methodological system that in its macro approach will be based not only on the basis of the toolkit of the program, but also will enable taking into account the specifics of the professional activities of modern specialists and the hierarchical construction of the content of the training of computer graphics

    Hypermedia computer-based education in social work education

    Get PDF
    Journal ArticleHypermedia computer-based education (CBE) is an emerging information technology that makes possible user-directed, nonsequential exploration of, and interaction with, information presented through a variety of media including text, animation, graphics, sound, and video
    corecore