1,084 research outputs found

    Correlation plenoptic imaging

    Full text link
    Plenoptic imaging is a promising optical modality that simultaneously captures the location and the propagation direction of light in order to enable three-dimensional imaging in a single shot. However, in classical imaging systems, the maximum spatial and angular resolutions are fundamentally linked; thereby, the maximum achievable depth of field is inversely proportional to the spatial resolution. We propose to take advantage of the second-order correlation properties of light to overcome this fundamental limitation. In this paper, we demonstrate that the momentum/position correlation of chaotic light leads to the enhanced refocusing power of correlation plenoptic imaging with respect to standard plenoptic imaging.Comment: 6 pages, 3 figure

    Video-rate computational super-resolution and integral imaging at longwave-infrared wavelengths

    Get PDF
    We report the first computational super-resolved, multi-camera integral imaging at long-wave infrared (LWIR) wavelengths. A synchronized array of FLIR Lepton cameras was assembled, and computational super-resolution and integral-imaging reconstruction employed to generate video with light-field imaging capabilities, such as 3D imaging and recognition of partially obscured objects, while also providing a four-fold increase in effective pixel count. This approach to high-resolution imaging enables a fundamental reduction in the track length and volume of an imaging system, while also enabling use of low-cost lens materials.Comment: Supplementary multimedia material in http://dx.doi.org/10.6084/m9.figshare.530302

    Real-time refocusing using an FPGA-based standard plenoptic camera

    Get PDF
    Plenoptic cameras are receiving increased attention in scientific and commercial applications because they capture the entire structure of light in a scene, enabling optical transforms (such as focusing) to be applied computationally after the fact, rather than once and for all at the time a picture is taken. In many settings, real-time inter active performance is also desired, which in turn requires significant computational power due to the large amount of data required to represent a plenoptic image. Although GPUs have been shown to provide acceptable performance for real-time plenoptic rendering, their cost and power requirements make them prohibitive for embedded uses (such as in-camera). On the other hand, the computation to accomplish plenoptic rendering is well structured, suggesting the use of specialized hardware. Accordingly, this paper presents an array of switch-driven finite impulse response filters, implemented with FPGA to accomplish high-throughput spatial-domain rendering. The proposed architecture provides a power-efficient rendering hardware design suitable for full-video applications as required in broadcasting or cinematography. A benchmark assessment of the proposed hardware implementation shows that real-time performance can readily be achieved, with a one order of magnitude performance improvement over a GPU implementation and three orders ofmagnitude performance improvement over a general-purpose CPU implementation
    corecore