40,837 research outputs found

    Towards a Computational Model of Dramatic Tension

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    One of the approaches to generate narrative consists in modeling narrative in terms of a deep structure, as introduced by narrative theories in the middle of the 20th century. This papers revisits this computational approach, and raises the central issue of dramatic tension: Would it be possible to build a computational model of dramatic tension, where tension could be managed according to the well known ascending/descending dramatic curve? The paper describes a new computational model of narrative, based on a set of structural narrative elements (goals, tasks, obstacles, side-effects), a hierarchical and modular approach, a paradox-based model of dramatic tension and a solution for managing endings. The papers illustrates this theoretical model with a full example

    Computational Models of Narrative: Review of a Workshop

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    On October 8-10, 2009 an interdisciplinary group met at the Wylie Center in Beverley, Massachusetts to evaluate the state of the art in the computational modeling of narrative. Three important findings emerged: (1) current work in computational modeling is described by three different levels of representation; (2) there is a paucity of studies at the highest, most abstract level aimed at inferring the meaning or message of the narrative; and (3) there is a need to establish a standard data bank of annotated narratives, analogous to the Penn Treebank

    Ask, and shall you receive?: Understanding Desire Fulfillment in Natural Language Text

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    The ability to comprehend wishes or desires and their fulfillment is important to Natural Language Understanding. This paper introduces the task of identifying if a desire expressed by a subject in a given short piece of text was fulfilled. We propose various unstructured and structured models that capture fulfillment cues such as the subject's emotional state and actions. Our experiments with two different datasets demonstrate the importance of understanding the narrative and discourse structure to address this task

    Computational Modeling for the Activation Cycle of G-proteins by G-protein-coupled Receptors

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    In this paper, we survey five different computational modeling methods. For comparison, we use the activation cycle of G-proteins that regulate cellular signaling events downstream of G-protein-coupled receptors (GPCRs) as a driving example. Starting from an existing Ordinary Differential Equations (ODEs) model, we implement the G-protein cycle in the stochastic Pi-calculus using SPiM, as Petri-nets using Cell Illustrator, in the Kappa Language using Cellucidate, and in Bio-PEPA using the Bio-PEPA eclipse plug in. We also provide a high-level notation to abstract away from communication primitives that may be unfamiliar to the average biologist, and we show how to translate high-level programs into stochastic Pi-calculus processes and chemical reactions.Comment: In Proceedings MeCBIC 2010, arXiv:1011.005

    Annotation of Children's Oral Narrations: Modeling Emergent Narrative Skills for Computational Applications

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    We present an annotation method for developing a model of children’s comprehension that differentiates between their recall for the objective content of a story and inferred content. We apply the annotation method to a corpus of retellings, in which children retell the same story on three successive days. Our results indicate differences over time: on Day three, children have a more evenly distributed recall of events through- out the story, and include significantly more inferences. The results suggest a cognitive bootstrapping effect. We discuss the potential for application to diagnostic assessment of children’s narrative skills and tutorial applications

    'Ephemerality’ in game development: opportunitiees and challenges

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    Ephemeral Computation (Eph-C) is a newly created computation paradigm, the purpose of which is to take advantage of the ephemeral nature (limited lifetime) of computational resources. First we speak of this new paradigm in general terms, then more specifically in terms of videogame development. We present possible applications and benefits for the main research fields associated with videogame development. This is a preliminary work which aims to investigate the possibilities of applying ephemeral computation to the products of the videogame industry. Therefore, as a preliminary work, it attempts to serve as the inspiration for other researchers or videogame developers.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Computational Cognitive Models of Summarization Assessment Skills

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    This paper presents a general computational cognitive model of the way a summary is assessed by teachers. It is based on models of two subprocesses: determining the importance of sentences and guessing the cognitive rules that the student may have used. All models are based on Latent Semantic Analysis, a computational model of the representation of the meaning of words and sentences. Models' performances are compared with data from an experiment conducted with 278 middle school students. The general model was implemented in a learning environment designed for helping students to write summaries
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