17,621 research outputs found

    Mobile support in CSCW applications and groupware development frameworks

    No full text
    Computer Supported Cooperative Work (CSCW) is an established subset of the field of Human Computer Interaction that deals with the how people use computing technology to enhance group interaction and collaboration. Mobile CSCW has emerged as a result of the progression from personal desktop computing to the mobile device platforms that are ubiquitous today. CSCW aims to not only connect people and facilitate communication through using computers; it aims to provide conceptual models coupled with technology to manage, mediate, and assist collaborative processes. Mobile CSCW research looks to fulfil these aims through the adoption of mobile technology and consideration for the mobile user. Facilitating collaboration using mobile devices brings new challenges. Some of these challenges are inherent to the nature of the device hardware, while others focus on the understanding of how to engineer software to maximize effectiveness for the end-users. This paper reviews seminal and state-of-the-art cooperative software applications and development frameworks, and their support for mobile devices

    Worldnet

    Get PDF
    The expanding use of powerful workstations coupled to ubiquitous networks is transforming scientific and engineering research and the the ways organizations around the world do business. By the year 2000, few enterprises will be able to succeed without mastery of this technology, which will be embodied in an information infrastructure based on a worldwide network. A recurring theme in all the discussions of what might be possible within the emerging Worldnet is people and machines working together in new ways across distance and time. A review is presented of the basic concepts on which the architecture of Worldnet must be built: coordination of action, authentication, privacy, and naming. Worldnet must provide additional functions to support the ongoing processes of suppliers and consumers: help services, aids for designing and producing subsystems, spinning off new machines, and resistance to attack. This discussion begins to reveal the constituent elements of a theory for Worldnet, a theory focused on what people will do with computers rather than on what computers do

    Heterogeneous V2V Communications in Multi-Link and Multi-RAT Vehicular Networks

    Get PDF
    Connected and automated vehicles will enable advanced traffic safety and efficiency applications thanks to the dynamic exchange of information between vehicles, and between vehicles and infrastructure nodes. Connected vehicles can utilize IEEE 802.11p for vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I) communications. However, a widespread deployment of connected vehicles and the introduction of connected automated driving applications will notably increase the bandwidth and scalability requirements of vehicular networks. This paper proposes to address these challenges through the adoption of heterogeneous V2V communications in multi-link and multi-RAT vehicular networks. In particular, the paper proposes the first distributed (and decentralized) context-aware heterogeneous V2V communications algorithm that is technology and application agnostic, and that allows each vehicle to autonomously and dynamically select its communications technology taking into account its application requirements and the communication context conditions. This study demonstrates the potential of heterogeneous V2V communications, and the capability of the proposed algorithm to satisfy the vehicles' application requirements while approaching the estimated upper bound network capacity

    A Taxonomy for Management and Optimization of Multiple Resources in Edge Computing

    Full text link
    Edge computing is promoted to meet increasing performance needs of data-driven services using computational and storage resources close to the end devices, at the edge of the current network. To achieve higher performance in this new paradigm one has to consider how to combine the efficiency of resource usage at all three layers of architecture: end devices, edge devices, and the cloud. While cloud capacity is elastically extendable, end devices and edge devices are to various degrees resource-constrained. Hence, an efficient resource management is essential to make edge computing a reality. In this work, we first present terminology and architectures to characterize current works within the field of edge computing. Then, we review a wide range of recent articles and categorize relevant aspects in terms of 4 perspectives: resource type, resource management objective, resource location, and resource use. This taxonomy and the ensuing analysis is used to identify some gaps in the existing research. Among several research gaps, we found that research is less prevalent on data, storage, and energy as a resource, and less extensive towards the estimation, discovery and sharing objectives. As for resource types, the most well-studied resources are computation and communication resources. Our analysis shows that resource management at the edge requires a deeper understanding of how methods applied at different levels and geared towards different resource types interact. Specifically, the impact of mobility and collaboration schemes requiring incentives are expected to be different in edge architectures compared to the classic cloud solutions. Finally, we find that fewer works are dedicated to the study of non-functional properties or to quantifying the footprint of resource management techniques, including edge-specific means of migrating data and services.Comment: Accepted in the Special Issue Mobile Edge Computing of the Wireless Communications and Mobile Computing journa
    • …
    corecore