25,889 research outputs found
AMP: A Science-driven Web-based Application for the TeraGrid
The Asteroseismic Modeling Portal (AMP) provides a web-based interface for
astronomers to run and view simulations that derive the properties of Sun-like
stars from observations of their pulsation frequencies. In this paper, we
describe the architecture and implementation of AMP, highlighting the
lightweight design principles and tools used to produce a functional
fully-custom web-based science application in less than a year. Targeted as a
TeraGrid science gateway, AMP's architecture and implementation are intended to
simplify its orchestration of TeraGrid computational resources. AMP's web-based
interface was developed as a traditional standalone database-backed web
application using the Python-based Django web development framework, allowing
us to leverage the Django framework's capabilities while cleanly separating the
user interface development from the grid interface development. We have found
this combination of tools flexible and effective for rapid gateway development
and deployment.Comment: 7 pages, 2 figures, in Proceedings of the 5th Grid Computing
Environments Worksho
Models of everywhere revisited: a technological perspective
The concept ‘models of everywhere’ was first introduced in the mid 2000s as a means of reasoning about the
environmental science of a place, changing the nature of the underlying modelling process, from one in which
general model structures are used to one in which modelling becomes a learning process about specific places, in
particular capturing the idiosyncrasies of that place. At one level, this is a straightforward concept, but at another
it is a rich multi-dimensional conceptual framework involving the following key dimensions: models of everywhere,
models of everything and models at all times, being constantly re-evaluated against the most current
evidence. This is a compelling approach with the potential to deal with epistemic uncertainties and nonlinearities.
However, the approach has, as yet, not been fully utilised or explored. This paper examines the
concept of models of everywhere in the light of recent advances in technology. The paper argues that, when first
proposed, technology was a limiting factor but now, with advances in areas such as Internet of Things, cloud
computing and data analytics, many of the barriers have been alleviated. Consequently, it is timely to look again
at the concept of models of everywhere in practical conditions as part of a trans-disciplinary effort to tackle the
remaining research questions. The paper concludes by identifying the key elements of a research agenda that
should underpin such experimentation and deployment
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
Recommended from our members
Towards an aspect weaving BPEL engine
This position paper proposes the use of dynamic aspects and
the visitor design pattern to obtain a highly configurable and
extensible BPEL engine. Using these two techniques, the
core of this infrastructural software can be customised to
meet new requirements and add features such as debugging,
execution monitoring, or changing to another Web Service
selection policy. Additionally, it can easily be extended to
cope with customer-specific BPEL extensions. We propose
the use of dynamic aspects not only on the engine itself
but also on the workflow in order to tackle the problems of
Web Service hot deployment and hot fixes to long running
processes. In this way, composing aWeb Service "on-the-fly"
means weaving its choreography interface into the workflow
Programming support for an integrated multi-party computation and MapReduce infrastructure
We describe and present a prototype of a distributed computational infrastructure and associated high-level programming language that allow multiple parties to leverage their own computational resources capable of supporting MapReduce [1] operations in combination with multi-party computation (MPC). Our architecture allows a programmer to author and compile a protocol using a uniform collection of standard constructs, even when that protocol involves computations that take place locally within each participant’s MapReduce cluster as well as across all the participants using an MPC protocol. The highlevel programming language provided to the user is accompanied by static analysis algorithms that allow the programmer to reason about the efficiency of the protocol before compiling and running it. We present two example applications demonstrating how such an infrastructure can be employed.This work was supported in part
by NSF Grants: #1430145, #1414119, #1347522, and #1012798
- …