54,401 research outputs found
Automated Game Design Learning
While general game playing is an active field of research, the learning of
game design has tended to be either a secondary goal of such research or it has
been solely the domain of humans. We propose a field of research, Automated
Game Design Learning (AGDL), with the direct purpose of learning game designs
directly through interaction with games in the mode that most people experience
games: via play. We detail existing work that touches the edges of this field,
describe current successful projects in AGDL and the theoretical foundations
that enable them, point to promising applications enabled by AGDL, and discuss
next steps for this exciting area of study. The key moves of AGDL are to use
game programs as the ultimate source of truth about their own design, and to
make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201
A cloud-based tool for sentiment analysis in reviews about restaurants on TripAdvisor
The tourism industry has been promoting its products and services based on the reviews that people often write on travel websites like TripAdvisor.com, Booking.com and other platforms like these. These reviews have a profound effect on the decision making process when evaluating which places to visit, such as which restaurants to book, etc.
In this contribution is presented a cloud based software tool for the massive analysis of this social media data (TripAdvisor.com). The main characteristics of the tool developed are: i) the ability to aggregate data obtained from social media; ii) the possibility of carrying out combined analyses of both people and comments; iii) the ability to detect the sense (positive, negative or neutral) in which the comments rotate, quantifying the degree to which they are positive or negative, as well as predicting behaviour patterns from this information; and iv) the ease of doing everything in the same application (data downloading, pre-processing, analysis and visualisation).
As a test and validation case, more than 33.500 revisions written in English on restaurants in the Province of Granada (Spain) were analyse
Evaluation of IoT-Based Computational Intelligence Tools for DNA Sequence Analysis in Bioinformatics
In contemporary age, Computational Intelligence (CI) performs an essential
role in the interpretation of big biological data considering that it could
provide all of the molecular biology and DNA sequencing computations. For this
purpose, many researchers have attempted to implement different tools in this
field and have competed aggressively. Hence, determining the best of them among
the enormous number of available tools is not an easy task, selecting the one
which accomplishes big data in the concise time and with no error can
significantly improve the scientist's contribution in the bioinformatics field.
This study uses different analysis and methods such as Fuzzy, Dempster-Shafer,
Murphy and Entropy Shannon to provide the most significant and reliable
evaluation of IoT-based computational intelligence tools for DNA sequence
analysis. The outcomes of this study can be advantageous to the bioinformatics
community, researchers and experts in big biological data
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