3 research outputs found

    Generative Design in Minecraft: Chronicle Challenge

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    © 2016 ACC 2019We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft. One of the foci of the overall competition is adaptive procedural content generation (PCG), an arguably under-explored problem in computational creativity. In the base challenge, participants must generate new settlements that respond to and ideally interact with existing content in the world, such as the landscape or climate. The goal is to understand the underlying creative process, and to design better PCG systems. The Chronicle Challenge in particular focuses on the generation of a narrative based on the history of a generated settlement, expressed in natural language. We discuss the unique features of the Chronicle Challenge in comparison to other competitions, clarify the characteristics of a chronicle eligible for submission and describe the evaluation criteria. We furthermore draw on simulation-based approaches in computational storytelling as examples to how this challenge could be approached.Peer reviewe

    Computational Creativity Meets Digital Literary Studies (Dagstuhl Seminar 19172)

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    This report documents the outcomes of Dagstuhl Seminar 19172 "Computational Creativity Meets Digital Literary Studies", held from April 22 to April 25, 2019. Computational Creativity and Digital Humanities are emerging, interdisciplinary fields still experiencing significant growth and development in terms of community, research questions, methods, and approaches. Computational Storytelling as a prominent subfield within Computational Creativity that has mostly focused on planning stories - thus simulating a logically coherent plot - could fruitfully extend its horizon to narrative concepts like narrative style, chronology of narratives, focalization and perspective. These narratological concepts have been investigated by literary scholars for a long time. Yet, operationalization of these concepts is required when used as the basis for computational modelling. This in turn sharpens the definitions of theoretical considerations and can feed back into theoretical discussions in the literary studies. Moreover, there are obvious connection points between Computational Creativity and Natural Language Processing on the one hand, and between Natural Language Processing and Digital Literary Studies on the other hand. However, these connections currently are not transitive. The goal of the seminar was to establish international links between all three disciplines and among involved researchers through presentations by participants and extensive group-work sessions

    Computational Creativity Meets Digital Literary Studies (Report from Dagstuhl Seminar 19172)

    No full text
    This report documents the outcomes of Dagstuhl Seminar 19172 "Computational Creativity Meets Digital Literary Studies", held from April 22 to April 25, 2019. Computational Creativity and Digital Humanities are emerging, interdisciplinary fields still experiencing significant growth and development in terms of community, research questions, methods, and approaches. Computational Storytelling as a prominent subfield within Computational Creativity that has mostly focused on planning stories - thus simulating a logically coherent plot - could fruitfully extend its horizon to narrative concepts like narrative style, chronology of narratives, focalization and perspective. These narratological concepts have been investigated by literary scholars for a long time. Yet, operationalization of these concepts is required when used as the basis for computational modelling. This in turn sharpens the definitions of theoretical considerations and can feed back into theoretical discussions in the literary studies. Moreover, there are obvious connection points between Computational Creativity and Natural Language Processing on the one hand, and between Natural Language Processing and Digital Literary Studies on the other hand. However, these connections currently are not transitive. The goal of the seminar was to establish international links between all three disciplines and among involved researchers through presentations by participants and extensive group-work sessions.Leibniz-Zentrum für Informatik Gmb
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