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    Computational Complexity Results for Genetic Programming and the Sorting Problem

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    Genetic Programming (GP) has found various applications. Understanding this type of algorithm from a theoretical point of view is a challenging task. The first results on the computational complexity of GP have been obtained for problems with isolated program semantics. With this paper, we push forward the computational complexity analysis of GP on a problem with dependent program semantics. We study the well-known sorting problem in this context and analyze rigorously how GP can deal with different measures of sortedness.Comment: 12 page

    Constraint handling strategies in Genetic Algorithms application to optimal batch plant design

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    Optimal batch plant design is a recurrent issue in Process Engineering, which can be formulated as a Mixed Integer Non-Linear Programming(MINLP) optimisation problem involving specific constraints, which can be, typically, the respect of a time horizon for the synthesis of various products. Genetic Algorithms constitute a common option for the solution of these problems, but their basic operating mode is not always wellsuited to any kind of constraint treatment: if those cannot be integrated in variable encoding or accounted for through adapted genetic operators, their handling turns to be a thorny issue. The point of this study is thus to test a few constraint handling techniques on a mid-size example in order to determine which one is the best fitted, in the framework of one particular problem formulation. The investigated methods are the elimination of infeasible individuals, the use of a penalty term added in the minimized criterion, the relaxation of the discrete variables upper bounds, dominancebased tournaments and, finally, a multiobjective strategy. The numerical computations, analysed in terms of result quality and of computational time, show the superiority of elimination technique for the former criterion only when the latter one does not become a bottleneck. Besides, when the problem complexity makes the random location of feasible space too difficult, a single tournament technique proves to be the most efficient one
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