12,682 research outputs found

    Gaming security by obscurity

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    Shannon sought security against the attacker with unlimited computational powers: *if an information source conveys some information, then Shannon's attacker will surely extract that information*. Diffie and Hellman refined Shannon's attacker model by taking into account the fact that the real attackers are computationally limited. This idea became one of the greatest new paradigms in computer science, and led to modern cryptography. Shannon also sought security against the attacker with unlimited logical and observational powers, expressed through the maxim that "the enemy knows the system". This view is still endorsed in cryptography. The popular formulation, going back to Kerckhoffs, is that "there is no security by obscurity", meaning that the algorithms cannot be kept obscured from the attacker, and that security should only rely upon the secret keys. In fact, modern cryptography goes even further than Shannon or Kerckhoffs in tacitly assuming that *if there is an algorithm that can break the system, then the attacker will surely find that algorithm*. The attacker is not viewed as an omnipotent computer any more, but he is still construed as an omnipotent programmer. So the Diffie-Hellman step from unlimited to limited computational powers has not been extended into a step from unlimited to limited logical or programming powers. Is the assumption that all feasible algorithms will eventually be discovered and implemented really different from the assumption that everything that is computable will eventually be computed? The present paper explores some ways to refine the current models of the attacker, and of the defender, by taking into account their limited logical and programming powers. If the adaptive attacker actively queries the system to seek out its vulnerabilities, can the system gain some security by actively learning attacker's methods, and adapting to them?Comment: 15 pages, 9 figures, 2 tables; final version appeared in the Proceedings of New Security Paradigms Workshop 2011 (ACM 2011); typos correcte

    Security, Privacy and Safety Risk Assessment for Virtual Reality Learning Environment Applications

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    Social Virtual Reality based Learning Environments (VRLEs) such as vSocial render instructional content in a three-dimensional immersive computer experience for training youth with learning impediments. There are limited prior works that explored attack vulnerability in VR technology, and hence there is a need for systematic frameworks to quantify risks corresponding to security, privacy, and safety (SPS) threats. The SPS threats can adversely impact the educational user experience and hinder delivery of VRLE content. In this paper, we propose a novel risk assessment framework that utilizes attack trees to calculate a risk score for varied VRLE threats with rate and duration of threats as inputs. We compare the impact of a well-constructed attack tree with an adhoc attack tree to study the trade-offs between overheads in managing attack trees, and the cost of risk mitigation when vulnerabilities are identified. We use a vSocial VRLE testbed in a case study to showcase the effectiveness of our framework and demonstrate how a suitable attack tree formalism can result in a more safer, privacy-preserving and secure VRLE system.Comment: Tp appear in the CCNC 2019 Conferenc

    Developing Artificial Intelligence Agents for a Turn-Based Imperfect Information Game

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    Artificial intelligence (AI) is often employed to play games, whether to entertain human opponents, devise and test strategies, or obtain other analytical data. Games with hidden information require specific approaches by the player. As a result, the AI must be equipped with methods of operating without certain important pieces of information while being aware of the resulting potential dangers. The computer game GNaT was designed as a testbed for AI strategies dealing specifically with imperfect information. Its development and functionality are described, and the results of testing several strategies through AI agents are discussed

    Towards optimal multi-objective models of network security: survey

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    Information security is an important aspect of a successful business today. However, financial difficulties and budget cuts create a problem of selecting appropriate security measures and keeping networked systems up and running. Economic models proposed in the literature do not address the challenging problem of security countermeasure selection. We have made a classification of security models, which can be used to harden a system in a cost effective manner based on the methodologies used. In addition, we have specified the challenges of the simplified risk assessment approaches used in the economic models and have made recommendations how the challenges can be addressed in order to support decision makers

    Toward optimal multi-objective models of network security: Survey

    Get PDF
    Information security is an important aspect of a successful business today. However, financial difficulties and budget cuts create a problem of selecting appropriate security measures and keeping networked systems up and running. Economic models proposed in the literature do not address the challenging problem of security countermeasure selection. We have made a classification of security models, which can be used to harden a system in a cost effective manner based on the methodologies used. In addition, we have specified the challenges of the simplified risk assessment approaches used in the economic models and have made recommendations how the challenges can be addressed in order to support decision makers

    DAG-Based Attack and Defense Modeling: Don't Miss the Forest for the Attack Trees

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    This paper presents the current state of the art on attack and defense modeling approaches that are based on directed acyclic graphs (DAGs). DAGs allow for a hierarchical decomposition of complex scenarios into simple, easily understandable and quantifiable actions. Methods based on threat trees and Bayesian networks are two well-known approaches to security modeling. However there exist more than 30 DAG-based methodologies, each having different features and goals. The objective of this survey is to present a complete overview of graphical attack and defense modeling techniques based on DAGs. This consists of summarizing the existing methodologies, comparing their features and proposing a taxonomy of the described formalisms. This article also supports the selection of an adequate modeling technique depending on user requirements
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