27,224 research outputs found
Adaptively Placed Multi-Grid Scene Representation Networks for Large-Scale Data Visualization
Scene representation networks (SRNs) have been recently proposed for
compression and visualization of scientific data. However, state-of-the-art
SRNs do not adapt the allocation of available network parameters to the complex
features found in scientific data, leading to a loss in reconstruction quality.
We address this shortcoming with an adaptively placed multi-grid SRN (APMGSRN)
and propose a domain decomposition training and inference technique for
accelerated parallel training on multi-GPU systems. We also release an
open-source neural volume rendering application that allows plug-and-play
rendering with any PyTorch-based SRN. Our proposed APMGSRN architecture uses
multiple spatially adaptive feature grids that learn where to be placed within
the domain to dynamically allocate more neural network resources where error is
high in the volume, improving state-of-the-art reconstruction accuracy of SRNs
for scientific data without requiring expensive octree refining, pruning, and
traversal like previous adaptive models. In our domain decomposition approach
for representing large-scale data, we train an set of APMGSRNs in parallel on
separate bricks of the volume to reduce training time while avoiding overhead
necessary for an out-of-core solution for volumes too large to fit in GPU
memory. After training, the lightweight SRNs are used for realtime neural
volume rendering in our open-source renderer, where arbitrary view angles and
transfer functions can be explored. A copy of this paper, all code, all models
used in our experiments, and all supplemental materials and videos are
available at https://github.com/skywolf829/APMGSRN.Comment: Accepted to IEEE VIS 202
Fuzzy memoization for floating-point multimedia applications
Instruction memoization is a promising technique to reduce the power consumption and increase the performance of future low-end/mobile multimedia systems. Power and performance efficiency can be improved by reusing instances of an already executed operation. Unfortunately, this technique may not always be worth the effort due to the power consumption and area impact of the tables required to leverage an adequate level of reuse. In this paper, we introduce and evaluate a novel way of understanding multimedia floating-point operations based on the fuzzy computation paradigm: performance and power consumption can be improved at the cost of small precision losses in computation. By exploiting this implicit characteristic of multimedia applications, we propose a new technique called tolerant memoization. This technique expands the capabilities of classic memoization by associating entries with similar inputs to the same output. We evaluate this new technique by measuring the effect of tolerant memoization for floating-point operations in a low-power multimedia processor and discuss the trade-offs between performance and quality of the media outputs. We report energy improvements of 12 percent for a set of key multimedia applications with small LUT of 6 Kbytes, compared to 3 percent obtained using previously proposed techniques.Peer ReviewedPostprint (published version
Second harmonic light scattering induced by defects in the twist-bend nematic phase of liquid crystal dimers
The nematic twist-bend (NTB) phase, exhibited by certain thermotropic liquid crystalline (LC) dimers, represents a new orientationally ordered mesophase -- the first distinct nematic variant discovered in many years. The NTB phase is distinguished by a heliconical winding of the average molecular long axis (director) with a remarkably short (nanoscale) pitch and, in systems of achiral dimers, with an equal probability to form right- and left-handed domains. The NTB structure thus provides another fascinating example of spontaneous chiral symmetry breaking in nature. The order parameter driving the formation of the heliconical state has been theoretically conjectured to be a polarization field, deriving from the bent conformation of the dimers, that rotates helically with the same nanoscale pitch as the director field. It therefore presents a significant challenge for experimental detection. Here we report a second harmonic light scattering (SHLS) study on two achiral, NTB-forming LCs, which is sensitive to the polarization field due to micron-scale distortion of the helical structure associated with naturally-occurring textural defects. These defects are parabolic focal conics of smectic-like ``pseudo-layers", defined by planes of equivalent phase in a coarse-grained description of the NTB state. Our SHLS data are explained by a coarse-grained free energy density that combines a Landau-deGennes expansion of the polarization field, the elastic energy of a nematic, and a linear coupling between the two
Depth map compression via 3D region-based representation
In 3D video, view synthesis is used to create new virtual views between
encoded camera views. Errors in the coding of the depth maps introduce
geometry inconsistencies in synthesized views. In this paper, a new 3D plane
representation of the scene is presented which improves the performance of
current standard video codecs in the view synthesis domain. Two image segmentation
algorithms are proposed for generating a color and depth segmentation.
Using both partitions, depth maps are segmented into regions without
sharp discontinuities without having to explicitly signal all depth edges. The
resulting regions are represented using a planar model in the 3D world scene.
This 3D representation allows an efficient encoding while preserving the 3D
characteristics of the scene. The 3D planes open up the possibility to code
multiview images with a unique representation.Postprint (author's final draft
The Iray Light Transport Simulation and Rendering System
While ray tracing has become increasingly common and path tracing is well
understood by now, a major challenge lies in crafting an easy-to-use and
efficient system implementing these technologies. Following a purely
physically-based paradigm while still allowing for artistic workflows, the Iray
light transport simulation and rendering system allows for rendering complex
scenes by the push of a button and thus makes accurate light transport
simulation widely available. In this document we discuss the challenges and
implementation choices that follow from our primary design decisions,
demonstrating that such a rendering system can be made a practical, scalable,
and efficient real-world application that has been adopted by various companies
across many fields and is in use by many industry professionals today
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