3,300 research outputs found
Compressing Binary Decision Diagrams
The paper introduces a new technique for compressing Binary Decision Diagrams
in those cases where random access is not required. Using this technique,
compression and decompression can be done in linear time in the size of the BDD
and compression will in many cases reduce the size of the BDD to 1-2 bits per
node. Empirical results for our compression technique are presented, including
comparisons with previously introduced techniques, showing that the new
technique dominate on all tested instances.Comment: Full (tech-report) version of ECAI 2008 short pape
SDDs are Exponentially More Succinct than OBDDs
Introduced by Darwiche (2011), sentential decision diagrams (SDDs) are
essentially as tractable as ordered binary decision diagrams (OBDDs), but tend
to be more succinct in practice. This makes SDDs a prominent representation
language, with many applications in artificial intelligence and knowledge
compilation. We prove that SDDs are more succinct than OBDDs also in theory, by
constructing a family of boolean functions where each member has polynomial SDD
size but exponential OBDD size. This exponential separation improves a
quasipolynomial separation recently established by Razgon (2013), and settles
an open problem in knowledge compilation
On the Role of Canonicity in Bottom-up Knowledge Compilation
We consider the problem of bottom-up compilation of knowledge bases, which is
usually predicated on the existence of a polytime function for combining
compilations using Boolean operators (usually called an Apply function). While
such a polytime Apply function is known to exist for certain languages (e.g.,
OBDDs) and not exist for others (e.g., DNNF), its existence for certain
languages remains unknown. Among the latter is the recently introduced language
of Sentential Decision Diagrams (SDDs), for which a polytime Apply function
exists for unreduced SDDs, but remains unknown for reduced ones (i.e. canonical
SDDs). We resolve this open question in this paper and consider some of its
theoretical and practical implications. Some of the findings we report question
the common wisdom on the relationship between bottom-up compilation, language
canonicity and the complexity of the Apply function
Snapping Graph Drawings to the Grid Optimally
In geographic information systems and in the production of digital maps for
small devices with restricted computational resources one often wants to round
coordinates to a rougher grid. This removes unnecessary detail and reduces
space consumption as well as computation time. This process is called snapping
to the grid and has been investigated thoroughly from a computational-geometry
perspective. In this paper we investigate the same problem for given drawings
of planar graphs under the restriction that their combinatorial embedding must
be kept and edges are drawn straight-line. We show that the problem is NP-hard
for several objectives and provide an integer linear programming formulation.
Given a plane graph G and a positive integer w, our ILP can also be used to
draw G straight-line on a grid of width w and minimum height (if possible).Comment: Appears in the Proceedings of the 24th International Symposium on
Graph Drawing and Network Visualization (GD 2016
Gate-Level Simulation of Quantum Circuits
While thousands of experimental physicists and chemists are currently trying
to build scalable quantum computers, it appears that simulation of quantum
computation will be at least as critical as circuit simulation in classical
VLSI design. However, since the work of Richard Feynman in the early 1980s
little progress was made in practical quantum simulation. Most researchers
focused on polynomial-time simulation of restricted types of quantum circuits
that fall short of the full power of quantum computation. Simulating quantum
computing devices and useful quantum algorithms on classical hardware now
requires excessive computational resources, making many important simulation
tasks infeasible. In this work we propose a new technique for gate-level
simulation of quantum circuits which greatly reduces the difficulty and cost of
such simulations. The proposed technique is implemented in a simulation tool
called the Quantum Information Decision Diagram (QuIDD) and evaluated by
simulating Grover's quantum search algorithm. The back-end of our package,
QuIDD Pro, is based on Binary Decision Diagrams, well-known for their ability
to efficiently represent many seemingly intractable combinatorial structures.
This reliance on a well-established area of research allows us to take
advantage of existing software for BDD manipulation and achieve unparalleled
empirical results for quantum simulation
Symbolic Algorithms for Language Equivalence and Kleene Algebra with Tests
We first propose algorithms for checking language equivalence of finite
automata over a large alphabet. We use symbolic automata, where the transition
function is compactly represented using a (multi-terminal) binary decision
diagrams (BDD). The key idea consists in computing a bisimulation by exploring
reachable pairs symbolically, so as to avoid redundancies. This idea can be
combined with already existing optimisations, and we show in particular a nice
integration with the disjoint sets forest data-structure from Hopcroft and
Karp's standard algorithm. Then we consider Kleene algebra with tests (KAT), an
algebraic theory that can be used for verification in various domains ranging
from compiler optimisation to network programming analysis. This theory is
decidable by reduction to language equivalence of automata on guarded strings,
a particular kind of automata that have exponentially large alphabets. We
propose several methods allowing to construct symbolic automata out of KAT
expressions, based either on Brzozowski's derivatives or standard automata
constructions. All in all, this results in efficient algorithms for deciding
equivalence of KAT expressions
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