110 research outputs found

    Compressed Volumetric Heatmaps for Multi-Person 3D Pose Estimation

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    In this paper we present a novel approach for bottom-up multi-person 3D human pose estimation from monocular RGB images. We propose to use high resolution volumetric heatmaps to model joint locations, devising a simple and effective compression method to drastically reduce the size of this representation. At the core of the proposed method lies our Volumetric Heatmap Autoencoder, a fully-convolutional network tasked with the compression of ground-truth heatmaps into a dense intermediate representation. A second model, the Code Predictor, is then trained to predict these codes, which can be decompressed at test time to re-obtain the original representation. Our experimental evaluation shows that our method performs favorably when compared to state of the art on both multi-person and single-person 3D human pose estimation datasets and, thanks to our novel compression strategy, can process full-HD images at the constant runtime of 8 fps regardless of the number of subjects in the scene

    Representation learning of vertex heatmaps for 3D human mesh reconstruction from multi-view images

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    This study addresses the problem of 3D human mesh reconstruction from multi-view images. Recently, approaches that directly estimate the skinned multi-person linear model (SMPL)-based human mesh vertices based on volumetric heatmap representation from input images have shown good performance. We show that representation learning of vertex heatmaps using an autoencoder helps improve the performance of such approaches. Vertex heatmap autoencoder (VHA) learns the manifold of plausible human meshes in the form of latent codes using AMASS, which is a large-scale motion capture dataset. Body code predictor (BCP) utilizes the learned body prior from VHA for human mesh reconstruction from multi-view images through latent code-based supervision and transfer of pretrained weights. According to experiments on Human3.6M and LightStage datasets, the proposed method outperforms previous methods and achieves state-of-the-art human mesh reconstruction performance.Comment: ICIP 202

    Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection

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    While the voxel-based methods have achieved promising results for multi-person 3D pose estimation from multi-cameras, they suffer from heavy computation burdens, especially for large scenes. We present Faster VoxelPose to address the challenge by re-projecting the feature volume to the three two-dimensional coordinate planes and estimating X, Y, Z coordinates from them separately. To that end, we first localize each person by a 3D bounding box by estimating a 2D box and its height based on the volume features projected to the xy-plane and z-axis, respectively. Then for each person, we estimate partial joint coordinates from the three coordinate planes separately which are then fused to obtain the final 3D pose. The method is free from costly 3D-CNNs and improves the speed of VoxelPose by ten times and meanwhile achieves competitive accuracy as the state-of-the-art methods, proving its potential in real-time applications.Comment: 22 pages, 7 figures, submitted to ECCV 202

    Integrated In-vehicle Monitoring System Using 3D Human Pose Estimation and Seat Belt Segmentation

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    Recently, along with interest in autonomous vehicles, the importance of monitoring systems for both drivers and passengers inside vehicles has been increasing. This paper proposes a novel in-vehicle monitoring system the combines 3D pose estimation, seat-belt segmentation, and seat-belt status classification networks. Our system outputs various information necessary for monitoring by accurately considering the data characteristics of the in-vehicle environment. Specifically, the proposed 3D pose estimation directly estimates the absolute coordinates of keypoints for a driver and passengers, and the proposed seat-belt segmentation is implemented by applying a structure based on the feature pyramid. In addition, we propose a classification task to distinguish between normal and abnormal states of wearing a seat belt using results that combine 3D pose estimation with seat-belt segmentation. These tasks can be learned simultaneously and operate in real-time. Our method was evaluated on a private dataset we newly created and annotated. The experimental results show that our method has significantly high performance that can be applied directly to real in-vehicle monitoring systems.Comment: AAAI 2022 workshop AI for Transportation accepte

    Deep Learning-Based Human Pose Estimation: A Survey

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    Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusion. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page: \url{https://github.com/zczcwh/DL-HPE

    Snipper: A Spatiotemporal Transformer for Simultaneous Multi-Person 3D Pose Estimation Tracking and Forecasting on a Video Snippet

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    Multi-person pose understanding from RGB videos involves three complex tasks: pose estimation, tracking and motion forecasting. Intuitively, accurate multi-person pose estimation facilitates robust tracking, and robust tracking builds crucial history for correct motion forecasting. Most existing works either focus on a single task or employ multi-stage approaches to solving multiple tasks separately, which tends to make sub-optimal decision at each stage and also fail to exploit correlations among the three tasks. In this paper, we propose Snipper, a unified framework to perform multi-person 3D pose estimation, tracking, and motion forecasting simultaneously in a single stage. We propose an efficient yet powerful deformable attention mechanism to aggregate spatiotemporal information from the video snippet. Building upon this deformable attention, a video transformer is learned to encode the spatiotemporal features from the multi-frame snippet and to decode informative pose features for multi-person pose queries. Finally, these pose queries are regressed to predict multi-person pose trajectories and future motions in a single shot. In the experiments, we show the effectiveness of Snipper on three challenging public datasets where our generic model rivals specialized state-of-art baselines for pose estimation, tracking, and forecasting
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