160 research outputs found
Fast fallback watermark detection using perceptual hashes
Forensic watermarking is often used to enable the tracing of digital pirates that leak copyright-protected videos. However, existing watermarking methods have a limited robustness and may be vulnerable to targeted attacks. Our previous work proposed a fallback detection method that uses secondary watermarks rather than the primary watermarks embedded by existing methods. However, the previously proposed fallback method is slow and requires access to all watermarked videos. This paper proposes to make the fallback watermark detection method faster using perceptual hashes instead of uncompressed secondary watermark signals. These perceptual hashes can be calculated prior to detection, such that the actual detection process is sped up with a factor of approximately 26,000 to 92,000. In this way, the proposed method tackles the main criticism about practical usability of the slow fallback method. The fast detection comes at the cost of a modest decrease in robustness, although the fast fallback detection method can still outperform the existing primary watermark method. In conclusion, the proposed method enables fast and more robust detection of watermarks that were embedded by existing watermarking methods
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3D multiple description coding for error resilience over wireless networks
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Mobile communications has gained a growing interest from both customers and service providers alike in the last 1-2 decades. Visual information is used in many application domains such as remote health care, video –on demand, broadcasting, video surveillance etc. In order to enhance the visual effects of digital video content, the depth perception needs to be provided with the actual visual content. 3D video has earned a significant interest from the research community in recent years, due to the tremendous impact it leaves on viewers and its enhancement of the user’s quality of experience (QoE). In the near future, 3D video is likely to be used in most video applications, as it offers a greater sense of immersion and perceptual experience. When 3D video is compressed and transmitted over error prone channels, the associated packet loss leads to visual quality degradation. When a picture is lost or corrupted so severely that the concealment result is not acceptable, the receiver typically pauses video playback and waits for the next INTRA picture to resume decoding. Error propagation caused by employing predictive coding may degrade the video quality severely. There are several ways used to mitigate the effects of such transmission errors. One widely used technique in International Video Coding Standards is error resilience.
The motivation behind this research work is that, existing schemes for 2D colour video compression such as MPEG, JPEG and H.263 cannot be applied to 3D video content. 3D video signals contain depth as well as colour information and are bandwidth demanding, as they require the transmission of multiple high-bandwidth 3D video streams. On the other hand, the capacity of wireless channels is limited and wireless links are prone to various types of errors caused by noise, interference, fading, handoff, error burst and network congestion. Given the maximum bit rate budget to represent the 3D scene, optimal bit-rate allocation between texture and depth information rendering distortion/losses should be minimised. To mitigate the effect of these errors on the perceptual 3D video quality, error resilience video coding needs to be investigated further to offer better quality of experience (QoE) to end users.
This research work aims at enhancing the error resilience capability of compressed 3D video, when transmitted over mobile channels, using Multiple Description Coding (MDC) in order to improve better user’s quality of experience (QoE).
Furthermore, this thesis examines the sensitivity of the human visual system (HVS) when employed to view 3D video scenes. The approach used in this study is to use subjective testing in order to rate people’s perception of 3D video under error free and error prone conditions through the use of a carefully designed bespoke questionnaire.Petroleum Technology Development Fund (PTDF
A credit-based approach to scalable video transmission over a peer-to-peer social network
PhDThe objective of the research work presented in this thesis is to study
scalable video transmission over peer-to-peer networks. In particular,
we analyse how a credit-based approach and exploitation of social networking
features can play a significant role in the design of such systems.
Peer-to-peer systems are nowadays a valid alternative to the traditional
client-server architecture for the distribution of multimedia content, as
they transfer the workload from the service provider to the final user,
with a subsequent reduction of management costs for the former. On
the other hand, scalable video coding helps in dealing with network
heterogeneity, since the content can be tailored to the characteristics
or resources of the peers. First of all, we present a study that evaluates
subjective video quality perceived by the final user under different
transmission scenarios. We also propose a video chunk selection algorithm
that maximises received video quality under different network
conditions. Furthermore, challenges in building reliable peer-to-peer
systems for multimedia streaming include optimisation of resource allocation
and design mechanisms based on rewards and punishments that
provide incentives for users to share their own resources. Our solution
relies on a credit-based architecture, where peers do not interact with
users that have proven to be malicious in the past. Finally, if peers
are allowed to build a social network of trusted users, they can share
the local information they have about the network and have a more
complete understanding of the type of users they are interacting with.
Therefore, in addition to a local credit, a social credit or social reputation
is introduced. This thesis concludes with an overview of future
developments of this research work
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Scalable and network aware video coding for advanced communications over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityThis work addresses the issues concerned with the provision of scalable video services over heterogeneous networks particularly with regards to dynamic adaptation and user’s acceptable quality of service.
In order to provide and sustain an adaptive and network friendly multimedia communication service, a suite of techniques that achieved automatic scalability and adaptation are developed. These techniques are evaluated objectively and subjectively to assess the Quality of Service (QoS) provided to diverse users with variable constraints and dynamic resources. The research ensured the consideration of various levels of user acceptable QoS The techniques are further evaluated with view to establish their performance against state of the art scalable and non-scalable techniques.
To further improve the adaptability of the designed techniques, several experiments and real time simulations are conducted with the aim of determining the optimum performance with various coding parameters and scenarios. The coding parameters and scenarios are evaluated and analyzed to determine their performance using various types of video content and formats. Several algorithms are developed to provide a dynamic adaptation of coding tools and parameters to specific video content type, format and bandwidth of transmission.
Due to the nature of heterogeneous networks where channel conditions, terminals, users capabilities and preferences etc are unpredictably changing, hence limiting the adaptability of a specific technique adopted, a Dynamic Scalability Decision Making Algorithm (SADMA) is developed. The algorithm autonomously selects one of the designed scalability techniques basing its decision on the monitored and reported channel conditions. Experiments were conducted using a purpose-built heterogeneous network simulator and the network-aware selection of the scalability techniques is based on real time simulation results. A technique with a minimum delay, low bit-rate, low frame rate and low quality is adopted as a reactive measure to a predicted bad channel condition. If the use of the techniques is not favoured due to deteriorating channel conditions reported, a reduced layered stream or base layer is used. If the network status does not allow the use of the base layer, then the stream uses parameter identifiers with high efficiency to improve the scalability and adaptation of the video service.
To further improve the flexibility and efficiency of the algorithm, a dynamic de-blocking filter and lambda value selection are analyzed and introduced in the algorithm. Various methods, interfaces and algorithms are defined for transcoding from one technique to another and extracting sub-streams when the network conditions do not allow for the transmission of the entire bit-stream
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