4,148 research outputs found

    Ten virtues of structured graphs

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    This paper extends the invited talk by the first author about the virtues of structured graphs. The motivation behind the talk and this paper relies on our experience on the development of ADR, a formal approach for the design of styleconformant, reconfigurable software systems. ADR is based on hierarchical graphs with interfaces and it has been conceived in the attempt of reconciling software architectures and process calculi by means of graphical methods. We have tried to write an ADR agnostic paper where we raise some drawbacks of flat, unstructured graphs for the design and analysis of software systems and we argue that hierarchical, structured graphs can alleviate such drawbacks

    04241 Abstracts Collection -- Graph Transformations and Process Algebras for Modeling Distributed and Mobile Systems

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    Recently there has been a lot of research, combining concepts of process algebra with those of the theory of graph grammars and graph transformation systems. Both can be viewed as general frameworks in which one can specify and reason about concurrent and distributed systems. There are many areas where both theories overlap and this reaches much further than just using graphs to give a graphic representation to processes. Processes in a communication network can be seen in two different ways: as terms in an algebraic theory, emphasizing their behaviour and their interaction with the environment, and as nodes (or edges) in a graph, emphasizing their topology and their connectedness. Especially topology, mobility and dynamic reconfigurations at runtime can be modelled in a very intuitive way using graph transformation. On the other hand the definition and proof of behavioural equivalences is often easier in the process algebra setting. Also standard techniques of algebraic semantics for universal constructions, refinement and compositionality can take better advantage of the process algebra representation. An important example where the combined theory is more convenient than both alternatives is for defining the concurrent (noninterleaving), abstract semantics of distributed systems. Here graph transformations lack abstraction and process algebras lack expressiveness. Another important example is the work on bigraphical reactive systems with the aim of deriving a labelled transitions system from an unlabelled reactive system such that the resulting bisimilarity is a congruence. Here, graphs seem to be a convenient framework, in which this theory can be stated and developed. So, although it is the central aim of both frameworks to model and reason about concurrent systems, the semantics of processes can have a very different flavour in these theories. Research in this area aims at combining the advantages of both frameworks and translating concepts of one theory into the other. The Dagsuthl Seminar, which took place from 06.06. to 11.06.2004, was aimed at bringing together researchers of the two communities in order to share their ideas and develop new concepts. These proceedings4 of the do not only contain abstracts of the talks given at the seminar, but also summaries of topics of central interest. We would like to thank all participants of the seminar for coming and sharing their ideas and everybody who has contributed to the proceedings

    Efficient Instantiation of Parameterised Boolean Equation Systems to Parity Games

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    Parameterised Boolean Equation Systems (PBESs) are sequences of Boolean fixed point equations with data variables, used for, e.g., verification of modal Ī¼-calculus formulae for process algebraic specifications with data. Solving a PBES is usually done by instantiation to a Parity Game and then solving the game. Practical game solvers exist, but the instantiation step is the bottleneck. We enhance the instantiation in two steps. First, we transform the PBES to a Parameterised Parity Game (PPG), a PBES with each equation either conjunctive or disjunctive. Then we use LTSmin, that offers transition caching, efficient storage of states and both distributed and symbolic state space generation, for generating the game graph. To that end we define a language module for LTSmin, consisting of an encoding of variables with parameters into state vectors, a grouped transition relation and a dependency matrix to indicate the dependencies between parts of the state vector and transition groups. Benchmarks on some large case studies, show that the method speeds up the instantiation significantly and decreases memory usage drastically
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