499 research outputs found

    Compositional Model Repositories via Dynamic Constraint Satisfaction with Order-of-Magnitude Preferences

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    The predominant knowledge-based approach to automated model construction, compositional modelling, employs a set of models of particular functional components. Its inference mechanism takes a scenario describing the constituent interacting components of a system and translates it into a useful mathematical model. This paper presents a novel compositional modelling approach aimed at building model repositories. It furthers the field in two respects. Firstly, it expands the application domain of compositional modelling to systems that can not be easily described in terms of interacting functional components, such as ecological systems. Secondly, it enables the incorporation of user preferences into the model selection process. These features are achieved by casting the compositional modelling problem as an activity-based dynamic preference constraint satisfaction problem, where the dynamic constraints describe the restrictions imposed over the composition of partial models and the preferences correspond to those of the user of the automated modeller. In addition, the preference levels are represented through the use of symbolic values that differ in orders of magnitude

    Compositional model repositories via dynamic constraint satisfaction with order-of-magnitude preferences

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    The predominant knowledge-based approach to automated model construction, compositional modelling, employs a set of models of particular functional components. Its inference mechanism takes a scenario describing the constituent interacting components of a system and translates it into a useful mathematical model. This paper presents a novel compositional modelling approach aimed at building model repositories. It furthers the field in two respects. Firstly, it expands the application domain of compositional modelling to systems that can not be easily described in terms of interacting functional components, such as ecological systems. Secondly, it enables the incorporation of user preferences into the model selection process. These features are achieved by casting the compositional modelling problem as an activity-based dynamic preference constraint satisfaction problem, where the dynamic constraints describe the restrictions imposed over the composition of partial models and the preferences correspond to those of the user of the automated modeller. In addition, the preference levels are represented through the use of symbolic values that differ in orders of magnitude

    Fuzzy compositional modeling

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    Ontology and reuse in model synthesis

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    Optimal temporal planning at reactive time scales via dynamic backtracking branch and bound

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 2006.Includes bibliographical references (p. 110-115).Autonomous robots are being considered for increasingly capable roles in our society, such as urban search and rescue, automation for assisted living, and lunar habitat construction. To fulfill these roles, teams of autonomous robots will need to cooperate together to accomplish complex mission objectives in uncertain and dynamic environments. In these environments, autonomous robots face a host of new challenges, such as responding robustly to timing uncertainties and perturbations, task and coordination failures, and equipment malfunctions. In order to address these challenges, this thesis advocates a novel planning approach, called temporally-flexible contingent planning. A temporally-flexible contingent plan is a compact encoding of methods for achieving the mission objectives which incorporates robustness through flexible task durations, redundant methods, constraints on when methods are applicable, and preferences between methods. This approach enables robots to adapt to unexpected changes on-the-fly by selecting alternative methods at runtime in order to satisfy as best possible the mission objectives. The drawback to this approach, however, is the computational overhead involved in selecting alternative methods at runtime in response to changes.(cont.) If a robot takes too long to select a new plan, it could fail to achieve its near-term mission objectives and potentially incur damage. To alleviate this problem, and extend the range of applicability of temporally-flexible contingent planning to more demanding real-time systems, this thesis proposes a temporally-flexible contingent plan executive that selects new methods quickly and optimally in response to changes in a robot's health and environment. We enable fast and optimal method selection through two complimentary approaches. First, we frame optimal method selection as a constraint satisfaction problem (CSP) variant, called an Optimal Conditional CSP (OCCSP). Second, we extend fast CSP search algorithms, such as Dynamic Backtracking and Branch-and-Bound Search, to solve OCCSPs. Experiments on an autonomous rover test-bed and on randomly generated plans show that these contributions significantly improve the speed at which robots perform optimal method selection in response to changes in their health status and environment.by Robert T. Effinger, IV.S.M

    Media aesthetics based multimedia storytelling.

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    Since the earliest of times, humans have been interested in recording their life experiences, for future reference and for storytelling purposes. This task of recording experiences --i.e., both image and video capture-- has never before in history been as easy as it is today. This is creating a digital information overload that is becoming a great concern for the people that are trying to preserve their life experiences. As high-resolution digital still and video cameras become increasingly pervasive, unprecedented amounts of multimedia, are being downloaded to personal hard drives, and also uploaded to online social networks on a daily basis. The work presented in this dissertation is a contribution in the area of multimedia organization, as well as automatic selection of media for storytelling purposes, which eases the human task of summarizing a collection of images or videos in order to be shared with other people. As opposed to some prior art in this area, we have taken an approach in which neither user generated tags nor comments --that describe the photographs, either in their local or on-line repositories-- are taken into account, and also no user interaction with the algorithms is expected. We take an image analysis approach where both the context images --e.g. images from online social networks to which the image stories are going to be uploaded--, and the collection images --i.e., the collection of images or videos that needs to be summarized into a story--, are analyzed using image processing algorithms. This allows us to extract relevant metadata that can be used in the summarization process. Multimedia-storytellers usually follow three main steps when preparing their stories: first they choose the main story characters, the main events to describe, and finally from these media sub-groups, they choose the media based on their relevance to the story as well as based on their aesthetic value. Therefore, one of the main contributions of our work has been the design of computational models --both regression based, as well as classification based-- that correlate well with human perception of the aesthetic value of images and videos. These computational aesthetics models have been integrated into automatic selection algorithms for multimedia storytelling, which are another important contribution of our work. A human centric approach has been used in all experiments where it was feasible, and also in order to assess the final summarization results, i.e., humans are always the final judges of our algorithms, either by inspecting the aesthetic quality of the media, or by inspecting the final story generated by our algorithms. We are aware that a perfect automatically generated story summary is very hard to obtain, given the many subjective factors that play a role in such a creative process; rather, the presented approach should be seen as a first step in the storytelling creative process which removes some of the ground work that would be tedious and time consuming for the user. Overall, the main contributions of this work can be capitalized in three: (1) new media aesthetics models for both images and videos that correlate with human perception, (2) new scalable multimedia collection structures that ease the process of media summarization, and finally, (3) new media selection algorithms that are optimized for multimedia storytelling purposes.Postprint (published version

    Cognitive Maps

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