3,072 research outputs found
Distributed Reasoning in a Peer-to-Peer Setting: Application to the Semantic Web
In a peer-to-peer inference system, each peer can reason locally but can also
solicit some of its acquaintances, which are peers sharing part of its
vocabulary. In this paper, we consider peer-to-peer inference systems in which
the local theory of each peer is a set of propositional clauses defined upon a
local vocabulary. An important characteristic of peer-to-peer inference systems
is that the global theory (the union of all peer theories) is not known (as
opposed to partition-based reasoning systems). The main contribution of this
paper is to provide the first consequence finding algorithm in a peer-to-peer
setting: DeCA. It is anytime and computes consequences gradually from the
solicited peer to peers that are more and more distant. We exhibit a sufficient
condition on the acquaintance graph of the peer-to-peer inference system for
guaranteeing the completeness of this algorithm. Another important contribution
is to apply this general distributed reasoning setting to the setting of the
Semantic Web through the Somewhere semantic peer-to-peer data management
system. The last contribution of this paper is to provide an experimental
analysis of the scalability of the peer-to-peer infrastructure that we propose,
on large networks of 1000 peers
Whole body interaction in abstract domains
Whole Body Interaction appears to be a good fit of interaction style for some categories of application domain, such as the motion capture of gestures for computer games and virtual physical sports. However, the suitability of whole body interaction for more abstract application domains is less apparent, and the creation of appropriate whole body interaction designs for complex abstract areas such as mathematics, programming and musical harmony remains challenging. We argue, illustrated by a detailed case study, that conceptual metaphor theory and sensory motor contingency theory offer analytic and synthetic tools whereby whole body interaction can in principle be applied usefully to arbitrary abstract application domains. We present the case study of a whole body interaction system for a highly abstract application area, tonal harmony in music. We demonstrate ways in which whole body interaction offers strong affordances for action and insight in this domain when appropriate conceptual metaphors are harnessed in the design. We outline how this approach can be applied to abstract domains in general, and discuss its limitations.Published versio
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Song walker harmony space: embodied interaction design for complex musical skills
Tonal harmony is widely considered to be the most technical and complex part of music theory. Consequently harmonic skills can be hard to acquire. Furthermore, experience of the flexible manipulation of harmony in real time generally requires the ability to play an instrument. Even for those with instrumental skills, it can be difficult to gain clear insight into harmonic abstractions. The above state of affairs gives rise to substantial barriers not only for beginners but also for many experienced musicians. To address these problems, Harmony Space (Holland et al. 2009) is an interactive digital music system designed to give insight into a wide range of musical tasks in tonal harmony, ranging from performance and composition to analysis. Harmony Space employs a principled set of spatial mappings to offer fluid, precise, intuitive control of harmony. These mappings give rise to sensory-motor and music-theoretic affordances that are hard to obtain in any other way. As a result, harmonic abstractions are rendered amenable to concrete, visible control by simple spatial manipulation. In the language of conceptual metaphor theory, many relationships in tonal harmony become accessible to rapid, universal, low-level, robust human inference mechanisms using image schemata such as containment, contact, centre-periphery, and source-path-goal. This process is more rapid, and imposes far less cognitive load, than slow, abstract symbolic reasoning. Using the above principles, several versions of Harmony Space have been de-signed to exploit specific interaction styles for different purposes. We note some key variants, such as the desktop version (Holland 1994), the camera tracked version (Holland et al. 2009), while focusing principally on the most recent version, Song Walker (Holland et al. 2011), which employs whole body interaction. Preliminary results from a study of the Song Walker system are outlined, in which both beginners and expert musicians undertook a range of musical tasks involving the performance, composition and analysis of music. Finally, we offer a discussion of the limitations of the current system, and outline directions for future wor
Whole body interaction in abstract domains
Whole Body Interaction appears to be a good fit of interaction style for some categories of application domain, such as the motion capture of gestures for computer games and virtual physical sports. However, the suitability of whole body interaction for more abstract application domains is less apparent, and the creation of appropriate whole body interaction designs for complex abstract areas such as mathematics, programming and musical harmony remains challenging. We argue, illustrated by a detailed case study, that conceptual metaphor theory and sensory motor contingency theory offer analytic and synthetic tools whereby whole body interaction can in principle be applied usefully to arbitrary abstract application domains. We present the case study of a whole body interaction system for a highly abstract application area, tonal harmony in music. We demonstrate ways in which whole body interaction offers strong affordances for action and insight in this domain when appropriate conceptual metaphors are harnessed in the design. We outline how this approach can be applied to abstract domains in general, and discuss its limitations
Semantic linking through spaces for cyber-physical-socio intelligence:a methodology
Humans consciously and subconsciously establish various links, emerge semantic images and reason in mind, learn linking effect and rules, select linked individuals to interact, and form closed loops through links while co-experiencing in multiple spaces in lifetime. Machines are limited in these abilities although various graph-based models have been used to link resources in the cyber space. The following are fundamental limitations of machine intelligence: (1) machines know few links and rules in the physical space, physiological space, psychological space, socio space and mental space, so it is not realistic to expect machines to discover laws and solve problems in these spaces; and, (2) machines can only process pre-designed algorithms and data structures in the cyber space. They are limited in ability to go beyond the cyber space, to learn linking rules, to know the effect of linking, and to explain computing results according to physical, physiological, psychological and socio laws. Linking various spaces will create a complex space — the Cyber-Physical-Physiological-Psychological-Socio-Mental Environment CP3SME. Diverse spaces will emerge, evolve, compete and cooperate with each other to extend machine intelligence and human intelligence. From multi-disciplinary perspective, this paper reviews previous ideas on various links, introduces the concept of cyber-physical society, proposes the ideal of the CP3SME including its definition, characteristics, and multi-disciplinary revolution, and explores the methodology of linking through spaces for cyber-physical-socio intelligence. The methodology includes new models, principles, mechanisms, scientific issues, and philosophical explanation. The CP3SME aims at an ideal environment for humans to live and work. Exploration will go beyond previous ideals on intelligence and computing
Process as a world transaction
Transaction is process closure: for a transaction is the limiting process of process itself. In the process world view the universe is the ultimate (intensional) transaction of all its extensional limiting processes that we call reality. ANPA’s PROGRAM UNIVERSE is a computational model which can be explored empirically in commercial database transactions where there has been a wealth of activity over the real world for the last 40 years. Process category theory demonstrates formally the fundamental distinctions between the classical model of a transaction as in PROGRAM UNIVERSE and physical reality. The paper concludes with a short technical summary for those who do not wish to read all the detail
AI Methods in Algorithmic Composition: A Comprehensive Survey
Algorithmic composition is the partial or total automation of the process of music composition
by using computers. Since the 1950s, different computational techniques related to
Artificial Intelligence have been used for algorithmic composition, including grammatical
representations, probabilistic methods, neural networks, symbolic rule-based systems, constraint
programming and evolutionary algorithms. This survey aims to be a comprehensive
account of research on algorithmic composition, presenting a thorough view of the field for
researchers in Artificial Intelligence.This study was partially supported by a grant for the MELOMICS project
(IPT-300000-2010-010) from the Spanish Ministerio de Ciencia e Innovación, and a grant for
the CAUCE project (TSI-090302-2011-8) from the Spanish Ministerio de Industria, Turismo
y Comercio. The first author was supported by a grant for the GENEX project (P09-TIC-
5123) from the ConsejerÃa de Innovación y Ciencia de AndalucÃa
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