29,587 research outputs found

    Multi-level agent-based modeling - A literature survey

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    During last decade, multi-level agent-based modeling has received significant and dramatically increasing interest. In this article we present a comprehensive and structured review of literature on the subject. We present the main theoretical contributions and application domains of this concept, with an emphasis on social, flow, biological and biomedical models.Comment: v2. Ref 102 added. v3-4 Many refs and text added v5-6 bibliographic statistics updated. v7 Change of the name of the paper to reflect what it became, many refs and text added, bibliographic statistics update

    Dynamic hybrid simulation of batch processes driven by a scheduling module

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    Simulation is now a CAPE tool widely used by practicing engineers for process design and control. In particular, it allows various offline analyses to improve system performance such as productivity, energy efficiency, waste reduction, etc. In this framework, we have developed the dynamic hybrid simulation environment PrODHyS whose particularity is to provide general and reusable object-oriented components dedicated to the modeling of devices and operations found in chemical processes. Unlike continuous processes, the dynamic simulation of batch processes requires the execution of control recipes to achieve a set of production orders. For these reasons, PrODHyS is coupled to a scheduling module (ProSched) based on a MILP mathematical model in order to initialize various operational parameters and to ensure a proper completion of the simulation. This paper focuses on the procedure used to generate the simulation model corresponding to the realization of a scenario described through a particular scheduling

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time
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