634,233 research outputs found

    Component-Based Model-Driven Software Development

    Get PDF
    Model-driven software development (MDSD) and component-based software development are both paradigms for reducing complexity and for increasing abstraction and reuse in software development. In this thesis, we aim at combining the advantages of each by introducing methods from component-based development into MDSD. In MDSD, all artefacts that describe a software system are regarded as models of the system and are treated as the central development artefacts. To obtain a system implementation from such models, they are transformed and integrated until implementation code can be generated from them. Models in MDSD can have very different forms: they can be documents, diagrams, or textual specifications defined in different modelling languages. Integrating these models of different formats and abstraction in a consistent way is a central challenge in MDSD. We propose to tackle this challenge by explicitly separating the tasks of defining model components and composing model components, which is also known as distinguishing programming-in-the-small and programming-in-the-large. That is, we promote a separation of models into models for modelling-in-the-small (models that are components) and models for modelling-in-the-large (models that describe compositions of model components). To perform such component-based modelling, we introduce two architectural styles for developing systems with component-based MDSD (CB-MDSD). For CB-MDSD, we require a universal composition technique that can handle models defined in arbitrary modelling languages. A technique that can handle arbitrary textual languages is universal invasive software composition for code fragment composition. We extend this technique to universal invasive software composition for graph fragments (U-ISC/Graph) which can handle arbitrary models, including graphical and textual ones, as components. Such components are called graph fragments, because we treat each model as a typed graph and support reuse of partial models. To put the composition technique into practice, we developed the tool Reuseware that implements U-ISC/Graph. The tool is based on the Eclipse Modelling Framework and can therefore be integrated into existing MDSD development environments based on the framework. To evaluate the applicability of CB-MDSD, we realised for each of our two architectural styles a model-driven architecture with Reuseware. The first style, which we name ModelSoC, is based on the component-based development paradigm of multi-dimensional separation of concerns. The architecture we realised with that style shows how a system that involves multiple modelling languages can be developed with CB-MDSD. The second style, which we name ModelHiC, is based on hierarchical composition. With this style, we developed abstraction and reuse support for a large modelling language for telecommunication networks that implements the Common Information Model industry standard

    A Process Model for Component-Based Model-Driven Software Development

    Get PDF
    Developing high quality, reliable and on time software systems is challenging due to the increasing size and complexity of these systems. Traditional software development approaches are not suitable for dealing with such challenges, so several approaches have been introduced to increase the productivity and reusability during the software development process. Two of these approaches are Component-Based Software Engineering (CBSE) and Model-Driven Software Development (MDD) which focus on reusing pre-developed code and using models throughout the development process respectively. There are many research studies that show the benefits of using software components and model-driven approaches. However, in many cases the development process is either ad-hoc or not well-defined. This paper proposes a new software development process model that merges CBSE and MDD principles to facilitate software development. The model is successfully tested by applying it to the development of an e-learning system as an exemplar case stud

    A Framework for Evaluating Model-Driven Self-adaptive Software Systems

    Get PDF
    In the last few years, Model Driven Development (MDD), Component-based Software Development (CBSD), and context-oriented software have become interesting alternatives for the design and construction of self-adaptive software systems. In general, the ultimate goal of these technologies is to be able to reduce development costs and effort, while improving the modularity, flexibility, adaptability, and reliability of software systems. An analysis of these technologies shows them all to include the principle of the separation of concerns, and their further integration is a key factor to obtaining high-quality and self-adaptable software systems. Each technology identifies different concerns and deals with them separately in order to specify the design of the self-adaptive applications, and, at the same time, support software with adaptability and context-awareness. This research studies the development methodologies that employ the principles of model-driven development in building self-adaptive software systems. To this aim, this article proposes an evaluation framework for analysing and evaluating the features of model-driven approaches and their ability to support software with self-adaptability and dependability in highly dynamic contextual environment. Such evaluation framework can facilitate the software developers on selecting a development methodology that suits their software requirements and reduces the development effort of building self-adaptive software systems. This study highlights the major drawbacks of the propped model-driven approaches in the related works, and emphasise on considering the volatile aspects of self-adaptive software in the analysis, design and implementation phases of the development methodologies. In addition, we argue that the development methodologies should leave the selection of modelling languages and modelling tools to the software developers.Comment: model-driven architecture, COP, AOP, component composition, self-adaptive application, context oriented software developmen

    A model driven approach for software systems reliability

    Get PDF
    The reliability assurance of software systems from design to deployment level through transformation techniques and model driven approach, is described. Once the reliability mechanisms provided by current component-based development architectures (CBDA) are designed in a platform-independent way, platform-based design and implementation models must be extended. Current CBDAs, such as Enterprise Java Beans, address a considerable range of features to support system reliability. The evaluation aims to test maturity of the approach, its applicability, and the effectiveness of reliability models. The techniques such as process algebras are generally considered time consuming, in regard to software development

    Policy Driven Licensing Model for Component Software

    Get PDF
    Today, it is almost inevitable that software is licensed, rather than sold outright. As a part of the licensing policy, some protection mechanisms, whether hardware, legal or code-based, are invariably built into the license. The application of such mechanisms has primarily been in the realm of off-the-shelf, packaged, consumer software. However, as component-based software gradually becomes mainstream in software development, new component-oriented licensing systems are required. This paper proposes an enterprise component licensing model for the management of software component licenses. The model provides a comprehensive license management framework allowing for extensibility and flexibility. Furthermore, we identify differences between stand-alone software and component software, describe a high level model for policy driven component licensing, and discuss both the benefits and drawbacks of the enterprise component licensing model for the management of software component licenses

    Detecting the Onset of Dementia using Context-Oriented Architecture

    Get PDF
    In the last few years, Aspect Oriented Software De- velopment (AOSD) and Context Oriented Software Development (COSD) have become interesting alternatives for the design and construction of self-adaptive software systems. An analysis of these technologies shows them all to employ the principle of the separation of concerns, Model Driven Architecture (MDA) and Component-based Software Development (CBSD) for building high quality of software systems. In general, the ultimate goal of these technologies is to be able to reduce development costs and effort, while improving the adaptability, and dependability of software systems. COSD, has emerged as a generic devel- opment paradigm towards constructing self-adaptive software by integrating MDA with context-oriented component model. The self-adaptive applications are developed using a Context- Oriented Component-based Applications Model-Driven Architec- ture (COCA-MDA), which generates an Architecture Description language (ADL) presenting the architecture as a components- based software system. COCA-MDA enables the developers to modularise the application based on their context-dependent behaviours, and separate the context-dependent functionality from the context-free functionality of the application. In this article, we wish to study the impact of the decomposition mechanism performed in MDA approaches over the software self-adaptability. We argue that a better and significant advance in software modularity based on context information can increase software adaptability and increase their performance and modi- fiability

    Multi-Platform Generative Development of Component & Connector Systems using Model and Code Libraries

    Get PDF
    Component-based software engineering aims to reduce software development effort by reusing established components as building blocks of complex systems. Defining components in general-purpose programming languages restricts their reuse to platforms supporting these languages and complicates component composition with implementation details. The vision of model-driven engineering is to reduce the gap between developer intention and implementation details by lifting abstract models to primary development artifacts and systematically transforming these into executable systems. For sufficiently complex systems the transformation from abstract models to platform-specific implementations requires augmentation with platform-specific components. We propose a model-driven mechanism to transform platform-independent logical component & connector architectures into platform-specific implementations combining model and code libraries. This mechanism allows to postpone commitment to a specific platform and thus increases reuse of software architectures and components.Comment: 10 pages, 4 figures, 1 listin

    Combining data driven programming with component based software development:with applications in geovisualisation and dynamic data driven application systems

    Get PDF
    Software development methodologies are becoming increasingly abstract, progressing from low level assembly and implementation languages such as C and Ada, to component based approaches that can be used to assemble applications using technologies such as JavaBeans and the .NET framework. Meanwhile, model driven approaches emphasise the role of higher level models and notations, and embody a process of automatically deriving lower level representations and concrete software implementations. The relationship between data and software is also evolving. Modern data formats are becoming increasingly standardised, open and empowered in order to support a growing need to share data in both academia and industry. Many contemporary data formats, most notably those based on XML, are self-describing, able to specify valid data structure and content, and can also describe data manipulations and transformations. Furthermore, while applications of the past have made extensive use of data, the runtime behaviour of future applications may be driven by data, as demonstrated by the field of dynamic data driven application systems. The combination of empowered data formats and high level software development methodologies forms the basis of modern game development technologies, which drive software capabilities and runtime behaviour using empowered data formats describing game content. While low level libraries provide optimised runtime execution, content data is used to drive a wide variety of interactive and immersive experiences. This thesis describes the Fluid project, which combines component based software development and game development technologies in order to define novel component technologies for the description of data driven component based applications. The thesis makes explicit contributions to the fields of component based software development and visualisation of spatiotemporal scenes, and also describes potential implications for game development technologies. The thesis also proposes a number of developments in dynamic data driven application systems in order to further empower the role of data in this field
    corecore