71,565 research outputs found

    A Review on Software Architectures for Heterogeneous Platforms

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    The increasing demands for computing performance have been a reality regardless of the requirements for smaller and more energy efficient devices. Throughout the years, the strategy adopted by industry was to increase the robustness of a single processor by increasing its clock frequency and mounting more transistors so more calculations could be executed. However, it is known that the physical limits of such processors are being reached, and one way to fulfill such increasing computing demands has been to adopt a strategy based on heterogeneous computing, i.e., using a heterogeneous platform containing more than one type of processor. This way, different types of tasks can be executed by processors that are specialized in them. Heterogeneous computing, however, poses a number of challenges to software engineering, especially in the architecture and deployment phases. In this paper, we conduct an empirical study that aims at discovering the state-of-the-art in software architecture for heterogeneous computing, with focus on deployment. We conduct a systematic mapping study that retrieved 28 studies, which were critically assessed to obtain an overview of the research field. We identified gaps and trends that can be used by both researchers and practitioners as guides to further investigate the topic

    VINEA: a policy-based virtual network embedding architecture

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    Network virtualization has enabled new business models by allowing infrastructure providers to lease or share their physical network. To concurrently run multiple customized virtual network services, such infrastructure providers need to run a virtual network embedding protocol. The virtual network embedding is the (NP-hard) problem of matching constrained virtual networks onto the physical network. We present the design and implementation of a policy-based architecture for the virtual network embedding problem. By policy, we mean a variant aspect of any of the (invariant) embedding mechanisms: resource discovery, virtual network mapping, and allocation on the physical infrastructure. Our architecture adapts to different scenarios by instantiating appropriate policies, and has bounds on embedding efficiency and on convergence embedding time, over a single provider, or across multiple federated providers. The performance of representative novel policy configurations are compared over a prototype implementation. We also present an object model as a foundation for a protocol specification, and we release a testbed to enable users to test their own embedding policies, and to run applications within their virtual networks. The testbed uses a Linux system architecture to reserve virtual node and link capacities.National Science Foundation (CNS-0963974

    Run-time Spatial Mapping of Streaming Applications to Heterogeneous Multi-Processor Systems

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    In this paper, we define the problem of spatial mapping. We present reasons why performing spatial mappings at run-time is both necessary and desirable. We propose what is—to our knowledge—the first attempt at a formal description of spatial mappings for the embedded real-time streaming application domain. Thereby, we introduce criteria for a qualitative comparison of these spatial mappings. As an illustration of how our formalization relates to practice, we relate our own spatial mapping algorithm to the formal model

    Real-time and fault tolerance in distributed control software

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    Closed loop control systems typically contain multitude of spatially distributed sensors and actuators operated simultaneously. So those systems are parallel and distributed in their essence. But mapping this parallelism onto the given distributed hardware architecture, brings in some additional requirements: safe multithreading, optimal process allocation, real-time scheduling of bus and network resources. Nowadays, fault tolerance methods and fast even online reconfiguration are becoming increasingly important. All those often conflicting requirements, make design and implementation of real-time distributed control systems an extremely difficult task, that requires substantial knowledge in several areas of control and computer science. Although many design methods have been proposed so far, none of them had succeeded to cover all important aspects of the problem at hand. [1] Continuous increase of production in embedded market, makes a simple and natural design methodology for real-time systems needed more then ever
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