116 research outputs found

    Ground reaction force sensor fault detection and recovery method based on virtual force sensor for walking biped robots

    Get PDF
    This paper presents a novel method for ground force sensor faults detection and faulty signal reconstruction using Virtual force Sensor (VFS) for slow walking bipeds. The design structure of the VFS consists of two steps, the total ground reaction force (GRF) and its location estimation for each leg based on the center of mass (CoM) position, the leg kinematics, and the IMU readings is carried on in the first step. In the second step, the optimal estimation of the distributed reaction forces at the contact points in the feet sole of walking biped is carried on. For the optimal estimation, a constraint model is obtained for the distributed reaction forces at the contact points and the quadratic programming optimization method is used to solve for the GRF. The output of the VFS is used for fault detection and recovery. A faulty signal model is formed to detect the faults based on a threshold, and recover the signal using the VFS outputs. The sensor offset, drift, and frozen output faults are studied and tested. The proposed method detects and estimates the faults and recovers the faulty signal smoothly. The validity of the proposed estimation method was confirmed by simulations on 3D dynamics model of the humanoid robot SURALP while walking. The results are promising and prove themselves well in all of the studied fault cases

    Compliance control for stabilizing the humanoid on the changing slope based on terrain inclination estimation

    Get PDF
    This paper presents a stabilization framework integrated with the estimation of the terrain inclination to balance a humanoid on the changing slope as an extension to our previous study. In this paper, the estimation of the terrain inclination is improved for walking in place on an inclination-varying slope. A passivity based admittance control utilizes the force/torque sensing in feet to actively regulate the impedance at the center of mass to stabilize the robot. The logic-based inclination estimation algorithm uses the feet to probe the terrain and deals with the under-actuation. The equilibrium set-point in the admittance control is regulated based on the detected inclination. The effectiveness of the control framework is validated on the humanoid robot COMAN and demonstrated by estimating the terrain inclination, coping with the under-actuation phase, adapting to the slope with changing inclination during both standing and walking. Experimental data are analyzed and discussed, and the future work is suggested

    Planning and Control Strategies for Motion and Interaction of the Humanoid Robot COMAN+

    Get PDF
    Despite the majority of robotic platforms are still confined in controlled environments such as factories, thanks to the ever-increasing level of autonomy and the progress on human-robot interaction, robots are starting to be employed for different operations, expanding their focus from uniquely industrial to more diversified scenarios. Humanoid research seeks to obtain the versatility and dexterity of robots capable of mimicking human motion in any environment. With the aim of operating side-to-side with humans, they should be able to carry out complex tasks without posing a threat during operations. In this regard, locomotion, physical interaction with the environment and safety are three essential skills to develop for a biped. Concerning the higher behavioural level of a humanoid, this thesis addresses both ad-hoc movements generated for specific physical interaction tasks and cyclic movements for locomotion. While belonging to the same category and sharing some of the theoretical obstacles, these actions require different approaches: a general high-level task is composed of specific movements that depend on the environment and the nature of the task itself, while regular locomotion involves the generation of periodic trajectories of the limbs. Separate planning and control architectures targeting these aspects of biped motion are designed and developed both from a theoretical and a practical standpoint, demonstrating their efficacy on the new humanoid robot COMAN+, built at Istituto Italiano di Tecnologia. The problem of interaction has been tackled by mimicking the intrinsic elasticity of human muscles, integrating active compliant controllers. However, while state-of-the-art robots may be endowed with compliant architectures, not many can withstand potential system failures that could compromise the safety of a human interacting with the robot. This thesis proposes an implementation of such low-level controller that guarantees a fail-safe behaviour, removing the threat that a humanoid robot could pose if a system failure occurred

    Bridging Vision and Dynamic Legged Locomotion

    Get PDF
    Legged robots have demonstrated remarkable advances regarding robustness and versatility in the past decades. The questions that need to be addressed in this field are increasingly focusing on reasoning about the environment and autonomy rather than locomotion only. To answer some of these questions visual information is essential. If a robot has information about the terrain it can plan and take preventive actions against potential risks. However, building a model of the terrain is often computationally costly, mainly because of the dense nature of visual data. On top of the mapping problem, robots need feasible body trajectories and contact sequences to traverse the terrain safely, which may also require heavy computations. This computational cost has limited the use of visual feedback to contexts that guarantee (quasi-) static stability, or resort to planning schemes where contact sequences and body trajectories are computed before starting to execute motions. In this thesis we propose a set of algorithms that reduces the gap between visual processing and dynamic locomotion. We use machine learning to speed up visual data processing and model predictive control to achieve locomotion robustness. In particular, we devise a novel foothold adaptation strategy that uses a map of the terrain built from on-board vision sensors. This map is sent to a foothold classifier based on a convolutional neural network that allows the robot to adjust the landing position of the feet in a fast and continuous fashion. We then use the convolutional neural network-based classifier to provide safe future contact sequences to a model predictive controller that optimizes target ground reaction forces in order to track a desired center of mass trajectory. We perform simulations and experiments on the hydraulic quadruped robots HyQ and HyQReal. For all experiments the contact sequences, the foothold adaptations, the control inputs and the map are computed and processed entirely on-board. The various tests show that the robot is able to leverage the visual terrain information to handle complex scenarios in a safe, robust and reliable manner

    BIPED GAIT GENERATION FOR HUMANOID DYNAMIC WALKING

    Get PDF
    Ph.DDOCTOR OF PHILOSOPH

    Motion Control of the Hybrid Wheeled-Legged Quadruped Robot Centauro

    Get PDF
    Emerging applications will demand robots to deal with a complex environment, which lacks the structure and predictability of the industrial workspace. Complex scenarios will require robot complexity to increase as well, as compared to classical topologies such as fixed-base manipulators, wheeled mobile platforms, tracked vehicles, and their combinations. Legged robots, such as humanoids and quadrupeds, promise to provide platforms which are flexible enough to handle real world scenarios; however, the improved flexibility comes at the cost of way higher control complexity. As a trade-off, hybrid wheeled-legged robots have been proposed, resulting in the mitigation of control complexity whenever the ground surface is suitable for driving. Following this idea, a new hybrid robot called Centauro has been developed inside the Humanoid and Human Centered Mechatronics lab at Istituto Italiano di Tecnologia (IIT). Centauro is a wheeled-legged quadruped with a humanoid bi-manual upper-body. Differently from other platform of similar concept, Centauro employs customized actuation units, which provide high torque outputs, moderately fast motions, and the possibility to control the exerted torque. Moreover, with more than forty motors moving its limbs, Centauro is a very redundant platform, with the potential to execute many different tasks at the same time. This thesis deals with the design and development of a software architecture, and a control system, tailored to such a robot; both wheeled and legged locomotion strategies have been studied, as well as prioritized, whole-body and interaction controllers exploiting the robot torque control capabilities, and capable to handle the system redundancy. A novel software architecture, made of (i) a real-time robotic middleware, and (ii) a framework for online, prioritized Cartesian controller, forms the basis of the entire work
    corecore