1,233,581 research outputs found
Complexity of coalition structure generation
We revisit the coalition structure generation problem in which the goal is to
partition the players into exhaustive and disjoint coalitions so as to maximize
the social welfare. One of our key results is a general polynomial-time
algorithm to solve the problem for all coalitional games provided that player
types are known and the number of player types is bounded by a constant. As a
corollary, we obtain a polynomial-time algorithm to compute an optimal
partition for weighted voting games with a constant number of weight values and
for coalitional skill games with a constant number of skills. We also consider
well-studied and well-motivated coalitional games defined compactly on
combinatorial domains. For these games, we characterize the complexity of
computing an optimal coalition structure by presenting polynomial-time
algorithms, approximation algorithms, or NP-hardness and inapproximability
lower bounds.Comment: 17 page
Mechanical generation of networks with surplus complexity
In previous work I examined an information based complexity measure of
networks with weighted links. The measure was compared with that obtained from
by randomly shuffling the original network, forming an Erdos-Renyi random
network preserving the original link weight distribution. It was found that
real world networks almost invariably had higher complexity than their shuffled
counterparts, whereas networks mechanically generated via preferential
attachment did not. The same experiment was performed on foodwebs generated by
an artificial life system, Tierra, and a couple of evolutionary ecology
systems, EcoLab and WebWorld. These latter systems often exhibited the same
complexity excess shown by real world networks, suggesting that the complexity
surplus indicates the presence of evolutionary dynamics.
In this paper, I report on a mechanical network generation system that does
produce this complexity surplus. The heart of the idea is to construct the
network of state transitions of a chaotic dynamical system, such as the Lorenz
equation. This indicates that complexity surplus is a more fundamental trait
than that of being an evolutionary system.Comment: Accepted for ACALCI 2015 Newcastle, Australi
Complexity Analysis Of Next-Generation VVC Encoding and Decoding
While the next generation video compression standard, Versatile Video Coding
(VVC), provides a superior compression efficiency, its computational complexity
dramatically increases. This paper thoroughly analyzes this complexity for both
encoder and decoder of VVC Test Model 6, by quantifying the complexity
break-down for each coding tool and measuring the complexity and memory
requirements for VVC encoding/decoding. These extensive analyses are performed
for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD),
Random-Access (RA), and All-Intra (AI) conditions (a total of 320
encoding/decoding). Results indicate that the VVC encoder and decoder are 5x
and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI,
respectively. Detailed analysis of coding tools reveals that in LD on average,
motion estimation tools with 53%, transformation and quantization with 22%, and
entropy coding with 7% dominate the encoding complexity. In decoding, loop
filters with 30%, motion compensation with 20%, and entropy decoding with 16%,
are the most complex modules. Moreover, the required memory bandwidth for VVC
encoding/decoding are measured through memory profiling, which are 30x and 3x
of HEVC. The reported results and insights are a guide for future research and
implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202
Generation of Molecular Complexity from Cyclooctatetraene: Preparation of Aminobicyclo[5.1.0]octitols
A series of eight stereoisomeric N-(tetrahydroxy bicyclo-[5.1.0]oct-2S*-yl)phthalimides were prepared in one to four steps from N-(bicyclo[5.1.0]octa-3,5-dien-2-yl)phthalimide (±)-7, which is readily available from cyclooctatetraene (62 % yield). The structural assignments of the stereoisomers were established by 1H NMR spectral data as well as X-ray crystal structures for certain members. The outcomes of several epoxydiol hydrolyses, particularly ring contraction and enlargement, are of note. The isomeric phthalimides as well as the free amines did not exhibit β-glucosidase inhibitory activity at a concentration of less than 100 μM
Gaussian Entanglement Distribution via Satellite
In this work we analyse three quantum communication schemes for the
generation of Gaussian entanglement between two ground stations. Communication
occurs via a satellite over two independent atmospheric fading channels
dominated by turbulence-induced beam wander. In our first scheme the
engineering complexity remains largely on the ground transceivers, with the
satellite acting simply as a reflector. Although the channel state information
of the two atmospheric channels remains unknown in this scheme, the Gaussian
entanglement generation between the ground stations can still be determined. On
the ground, distillation and Gaussification procedures can be applied, leading
to a refined Gaussian entanglement generation rate between the ground stations.
We compare the rates produced by this first scheme with two competing schemes
in which quantum complexity is added to the satellite, thereby illustrating the
trade-off between space-based engineering complexity and the rate of
ground-station entanglement generation.Comment: Closer to published version (to appear in Phys. Rev. A) 13 pages, 6
figure
Mutation of Directed Graphs -- Corresponding Regular Expressions and Complexity of Their Generation
Directed graphs (DG), interpreted as state transition diagrams, are
traditionally used to represent finite-state automata (FSA). In the context of
formal languages, both FSA and regular expressions (RE) are equivalent in that
they accept and generate, respectively, type-3 (regular) languages. Based on
our previous work, this paper analyzes effects of graph manipulations on
corresponding RE. In this present, starting stage we assume that the DG under
consideration contains no cycles. Graph manipulation is performed by deleting
or inserting of nodes or arcs. Combined and/or multiple application of these
basic operators enable a great variety of transformations of DG (and
corresponding RE) that can be seen as mutants of the original DG (and
corresponding RE). DG are popular for modeling complex systems; however they
easily become intractable if the system under consideration is complex and/or
large. In such situations, we propose to switch to corresponding RE in order to
benefit from their compact format for modeling and algebraic operations for
analysis. The results of the study are of great potential interest to mutation
testing
Uniform random sampling of planar graphs in linear time
This article introduces new algorithms for the uniform random generation of
labelled planar graphs. Its principles rely on Boltzmann samplers, as recently
developed by Duchon, Flajolet, Louchard, and Schaeffer. It combines the
Boltzmann framework, a suitable use of rejection, a new combinatorial bijection
found by Fusy, Poulalhon and Schaeffer, as well as a precise analytic
description of the generating functions counting planar graphs, which was
recently obtained by Gim\'enez and Noy. This gives rise to an extremely
efficient algorithm for the random generation of planar graphs. There is a
preprocessing step of some fixed small cost. Then, the expected time complexity
of generation is quadratic for exact-size uniform sampling and linear for
approximate-size sampling. This greatly improves on the best previously known
time complexity for exact-size uniform sampling of planar graphs with
vertices, which was a little over .Comment: 55 page
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