3,515 research outputs found

    Parallel Architectures for Planetary Exploration Requirements (PAPER)

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    The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified

    Production Scheduling

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    Generally speaking, scheduling is the procedure of mapping a set of tasks or jobs (studied objects) to a set of target resources efficiently. More specifically, as a part of a larger planning and scheduling process, production scheduling is essential for the proper functioning of a manufacturing enterprise. This book presents ten chapters divided into five sections. Section 1 discusses rescheduling strategies, policies, and methods for production scheduling. Section 2 presents two chapters about flow shop scheduling. Section 3 describes heuristic and metaheuristic methods for treating the scheduling problem in an efficient manner. In addition, two test cases are presented in Section 4. The first uses simulation, while the second shows a real implementation of a production scheduling system. Finally, Section 5 presents some modeling strategies for building production scheduling systems. This book will be of interest to those working in the decision-making branches of production, in various operational research areas, as well as computational methods design. People from a diverse background ranging from academia and research to those working in industry, can take advantage of this volume

    Intelligent approaches to VLSI routing

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    Very Large Scale Integrated-circuit (VLSI) routing involves many large-size and complex problems and most of them have been shown to be NP-hard or NP-complete. As a result, conventional approaches, which have been successfully used to handle relatively small-size routing problems, are not suitable to be used in tackling large-size routing problems because they lead to \u27combinatorial explosion\u27 in search space. Hence, there is a need for exploring more efficient routing approaches to be incorporated into today\u27s VLSI routing system. This thesis strives to use intelligent approaches, including symbolic intelligence and computational intelligence, to solve three VLSI routing problems: Three-Dimensional (3-D) Shortest Path Connection, Switchbox Routing and Constrained Via Minimization. The 3-D shortest path connection is a fundamental problem in VLSI routing. It aims to connect two terminals of a net that are distributed in a 3-D routing space subject to technological constraints and performance requirements. Aiming at increasing computation speed and decreasing storage space requirements, we present a new A* algorithm for the 3-D shortest path connection problem in this thesis. This new A*algorithm uses an economical representation and adopts a novel back- trace technique. It is shown that this algorithm can guarantee to find a path if one exists and the path found is the shortest one. In addition, its computation speed is fast, especially when routed nets are spare. The computational complexities of this A* algorithm at the best case and the worst case are O(Ɩ) and 0(Ɩ3), respectively, where Ɩ is the shortest path length between the two terminals. Most importantly, this A\u27 algorithm is superior to other shortest path connection algorithms as it is economical in terms of storage space requirement, i.e., 1 bit/grid. The switchbox routing problem aims to connect terminals at regular intervals on the four sides of a rectangle routing region. From a computational point of view, the problem is NP-hard. Furthermore, it is extremely complicated and as the consequence no existing algorithm can guarantee to find a solution even if one exists no matter how high the complexity of the algorithm is. Previous approaches to the switch box routing problem can be divided into algorithmic approaches and knowledge-based approaches. The algorithmic approaches are efficient in computational time, but they are unsucessful at achieving high routing completion rate, especially for some dense and complicated switchbox routing problems. On the other hand, the knowledge-based approaches can achieve high routing completion rate, but they are not efficient in computation speed. In this thesis we present a hybrid approach to the switchbox routing problem. This hybrid approach is based on a new knowledge-based routing technique, namely synchronized routing, and combines some efficient algorithmic routing techniques. Experimental results show it can achieve the high routing completion rate of the knowledge-based approaches and the high efficiency of the algorithmic approaches. The constrained via minimization is an important optimization problem in VLSI routing. Its objective is to minimize the number of vias introduced in VLSI routing. From computational perspective, the constrained via minimization is NP-complete. Although for a special case where the number of wire segments splits at a via candidate is not more than three, elegant theoretical results have been obtained. For a general case in which there exist more than three wire segment splits at a via candidate few approaches have been proposed, and those approaches are only suitable for tackling some particular routing styles and are difficult or impossible to adjust to meet practical requirements. In this thesis we propose a new graph-theoretic model, namely switching graph model, for the constrained via minimization problem. The switching graph model can represent both grid-based and grid less routing problems, and allows arbitrary wire segments split at a via candidate. Then on the basis of the model, we present the first genetic algorithm for the constrained via minimization problem. This genetic algorithm can tackle various kinds of routing styles and be configured to meet practical constraints. Experimental results show that the genetic algorithm can find the optimal solutions for most cases in reasonable time

    The Use of Parallel Processing in VLSI Computer-Aided Design Application

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    Coordinated Science Laboratory was formerly known as Control Systems LaboratorySemiconductor Research Corporation / 87-DP-10

    Channel routing: Efficient solutions using neural networks

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    Neural network architectures are effectively applied to solve the channel routing problem. Algorithms for both two-layer and multilayer channel-width minimization, and constrained via minimization are proposed and implemented. Experimental results show that the proposed channel-width minimization algorithms are much superior in all respects compared to existing algorithms. The optimal two-layer solutions to most of the benchmark problems, not previously obtained, are obtained for the first time, including an optimal solution to the famous Deutch\u27s difficult problem. The optimal solution in four-layers for one of the be lchmark problems, not previously obtained, is obtained for the first time. Both convergence rate and the speed with which the simulations are executed are outstanding. A neural network solution to the constrained via minimization problem is also presented. In addition, a fast and simple linear-time algorithm is presented, possibly for the first time, for coloring of vertices of an interval graph, provided the line intervals are given

    Greedy algorithms for distance-2 graph coloring and bipartite graph partial coloring

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    In parallel computing, a valid graph coloring yields a lock-free processing of the colored tasks, data points, etc., without expensive synchronization mechanisms. However, the coloring stage is not free and the overhead can be signi cant. In particular, for distance-2 graph coloring (D2GC) and bipartite graph partial coloring (BGPC) problems, which have various use-cases within the scienti c computing and numerical optimization domains, the coloring overhead can be in the order of minutes with a single thread for many real-life graphs, having millions and billions of vertices and edges. In this thesis, we propose a novel greedy algorithm for the distance-2 graph coloring problem on shared-memory architectures. We then extend the algorithm to bipartite graph partial coloring problem, which is structurally very similar to D2GC. The proposed algorithms yield a better parallel coloring performance compared to the existing shared-memory parallel coloring algorithms, by employing greedier and more optimistic techniques. In particular, when compared to the state-of-the-art, the proposed algorithms obtain 25 speedup with 16 cores, without decreasing the coloring quality. Moreover, we extend the existing distance-2 graph coloring algorithm to manycore architectures. Due to architectural limitations, the multicore algorithm can not easily be extended to manycore. Thus several optimizations and modi- cations are proposed to overcome such obstacles. In addition to multi and manycore implementations, we also o er novel optimizations for both D2GC and BGPC on social network graphs. Exploiting the structural properties of social graphs, we propose faster heuristics to increase the performance without decreasing the coloring quality. Finally, we propose two costless balancing heuristics that can be applied to both BGPC and D2GC, which would yield a better color-based parallelization performance with a better load-balancing, especially on manycore architecture

    Mapping and FPGA global routing using Mean Field Annealing

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    Ankara : Department of Computer Engineering and Information Science and Institute of Engineering and Science, Bilkent University, 1994.Thesis (Master's) -- -Bilkent University, 1994.Includes bibliographical references leaves 71-73Haritaoğlu, İsmailM.S

    Developments and experimental evaluation of partitioning algorithms for adaptive computing systems

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    Multi-FPGA systems offer the potential to deliver higher performance solutions than traditional computers for some low-level computing tasks. This requires a flexible hardware substrate and an automated mapping system. CHAMPION is an automated mapping system for implementing image processing applications in multi-FPGA systems under development at the University of Tennessee. CHAMPION will map applications in the Khoros Cantata graphical programming environment to hardware. The work described in this dissertation involves the automation of the CHAMPION backend design flow, which includes the partitioning problem, netlist to structural VHDL conversion, synthesis and placement and routing, and host code generation. The primary goal is to investigate the development and evaluation of three different k-way partitioning approaches. In the first and the second approaches, we discuss the development and implementation of two existing algorithms. The first approach is a hierarchical partitioning method based on topological ordering (HP). The second approach is a recursive algorithm based on the Fiduccia and Mattheyses bipartitioning heuristic (RP). We extend these algorithms to handle the multiple constraints imposed by adaptive computing systems. We also introduce a new recursive partitioning method based on topological ordering and levelization (RPL). In addition to handling the partitioning constraints, the new approach efficiently addresses the problem of minimizing the number of FPGAs used and the amount of computation, thereby overcoming some of the weaknesses of the HP and RP algorithms
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