142,348 research outputs found
Complex dynamics emerging in Rule 30 with majority memory
In cellular automata with memory, the unchanged maps of the conventional
cellular automata are applied to cells endowed with memory of their past states
in some specified interval. We implement Rule 30 automata with a majority
memory and show that using the memory function we can transform quasi-chaotic
dynamics of classical Rule 30 into domains of travelling structures with
predictable behaviour. We analyse morphological complexity of the automata and
classify dynamics of gliders (particles, self-localizations) in memory-enriched
Rule 30. We provide formal ways of encoding and classifying glider dynamics
using de Bruijn diagrams, soliton reactions and quasi-chemical representations
Complex dynamics of elementary cellular automata emerging from chaotic rules
We show techniques of analyzing complex dynamics of cellular automata (CA)
with chaotic behaviour. CA are well known computational substrates for studying
emergent collective behaviour, complexity, randomness and interaction between
order and chaotic systems. A number of attempts have been made to classify CA
functions on their space-time dynamics and to predict behaviour of any given
function. Examples include mechanical computation, \lambda{} and Z-parameters,
mean field theory, differential equations and number conserving features. We
aim to classify CA based on their behaviour when they act in a historical mode,
i.e. as CA with memory. We demonstrate that cell-state transition rules
enriched with memory quickly transform a chaotic system converging to a complex
global behaviour from almost any initial condition. Thus just in few steps we
can select chaotic rules without exhaustive computational experiments or
recurring to additional parameters. We provide analysis of well-known chaotic
functions in one-dimensional CA, and decompose dynamics of the automata using
majority memory exploring glider dynamics and reactions
Cellular automaton supercolliders
Gliders in one-dimensional cellular automata are compact groups of
non-quiescent and non-ether patterns (ether represents a periodic background)
translating along automaton lattice. They are cellular-automaton analogous of
localizations or quasi-local collective excitations travelling in a spatially
extended non-linear medium. They can be considered as binary strings or symbols
travelling along a one-dimensional ring, interacting with each other and
changing their states, or symbolic values, as a result of interactions. We
analyse what types of interaction occur between gliders travelling on a
cellular automaton `cyclotron' and build a catalog of the most common
reactions. We demonstrate that collisions between gliders emulate the basic
types of interaction that occur between localizations in non-linear media:
fusion, elastic collision, and soliton-like collision. Computational outcomes
of a swarm of gliders circling on a one-dimensional torus are analysed via
implementation of cyclic tag systems
Spatio-Temporal Patterns act as Computational Mechanisms governing Emergent behavior in Robotic Swarms
open access articleOur goal is to control a robotic swarm without removing its swarm-like nature. In other words, we aim to intrinsically control a robotic swarm emergent behavior. Past attempts at governing robotic swarms or their selfcoordinating emergent behavior, has proven ineffective, largely due to the swarm’s inherent randomness (making it difficult to predict) and utter simplicity (they lack a leader, any kind of centralized control, long-range communication, global knowledge, complex internal models and only operate on a couple of basic, reactive rules). The main problem is that emergent phenomena itself is not fully understood, despite being at the forefront of current research. Research into 1D and 2D Cellular Automata has uncovered a hidden computational layer which bridges the micromacro gap (i.e., how individual behaviors at the micro-level influence the global behaviors on the macro-level). We hypothesize that there also lie embedded computational mechanisms at the heart of a robotic swarm’s emergent behavior. To test this theory, we proceeded to simulate robotic swarms (represented as both particles and dynamic networks) and then designed local rules to induce various types of intelligent, emergent behaviors (as well as designing genetic algorithms to evolve robotic swarms with emergent behaviors). Finally, we analysed these robotic swarms and successfully confirmed our hypothesis; analyzing their developments and interactions over time revealed various forms of embedded spatiotemporal patterns which store, propagate and parallel process information across the swarm according to some internal, collision-based logic (solving the mystery of how simple robots are able to self-coordinate and allow global behaviors to emerge across the swarm)
Consensus Emerging from the Bottom-up: the Role of Cognitive Variables in Opinion Dynamics
The study of opinions e.g., their formation and change, and their effects
on our society by means of theoretical and numerical models has been one of
the main goals of sociophysics until now, but it is one of the defining topics
addressed by social psychology and complexity science. Despite the flourishing
of different models and theories, several key questions still remain
unanswered. The aim of this paper is to provide a cognitively grounded
computational model of opinions in which they are described as mental
representations and defined in terms of distinctive mental features. We also
define how these representations change dynamically through different
processes, describing the interplay between mental and social dynamics of
opinions. We present two versions of the model, one with discrete opinions
(voter model-like), and one with continuous ones (Deffuant-like). By means of
numerical simulations, we compare the behaviour of our cognitive model with the
classical sociophysical models, and we identify interesting differences in the
dynamics of consensus for each of the models considered.Comment: 14 pages, 8 figure
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