49,643 research outputs found

    Completeness for game logic

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    Game logic was introduced by Rohit Parikh in the 1980s as a generalisation of propositional dynamic logic (PDL) for reasoning about outcomes that players can force in determined 2-player games. Semantically, the generalisation from programs to games is mirrored by moving from Kripke models to monotone neighbourhood models. Parikh proposed a natural PDL-style Hilbert system which was easily proved to be sound, but its completeness has thus far remained an open problem. In this paper, we introduce a cut-free sequent calculus for game logic, and two cut-free sequent calculi that manipulate annotated formulas, one for game logic and one for the monotone mu-calculus, the variant of the polymodal mu-calculus where the semantics is given by monotone neighbourhood models instead of Kripke structures. We show these systems are sound and complete, and that completeness of Parikh's axiomatization follows. Our approach builds on recent ideas and results by Afshari & Leigh (LICS 2017) in that we obtain completeness via a sequence of proof transformations between the systems. A crucial ingredient is a validity-preserving translation from game logic to the monotone mu-calculus

    Uniform Substitution for Differential Game Logic

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    This paper presents a uniform substitution calculus for differential game logic (dGL). Church's uniform substitutions substitute a term or formula for a function or predicate symbol everywhere. After generalizing them to differential game logic and allowing for the substitution of hybrid games for game symbols, uniform substitutions make it possible to only use axioms instead of axiom schemata, thereby substantially simplifying implementations. Instead of subtle schema variables and soundness-critical side conditions on the occurrence patterns of logical variables to restrict infinitely many axiom schema instances to sound ones, the resulting axiomatization adopts only a finite number of ordinary dGL formulas as axioms, which uniform substitutions instantiate soundly. This paper proves soundness and completeness of uniform substitutions for the monotone modal logic dGL. The resulting axiomatization admits a straightforward modular implementation of dGL in theorem provers

    Game semantics for the constructive μ\mu-calculus

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    We define game semantics for the constructive μ\mu-calculus and prove its correctness. We use these game semantics to prove that the μ\mu-calculus collapses to modal logic over CS5\mathsf{CS5} frames. Finally, we prove the completeness of μCS5\mathsf{\mu CS5} over CS5\mathsf{CS5} frames

    An observationally complete program logic for imperative higher-order functions

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    We establish a strong completeness property called observational completeness of the program logic for imperative, higher-order functions introduced in [1]. Observational completeness states that valid assertions characterise program behaviour up to observational congruence, giving a precise correspondence between operational and axiomatic semantics. The proof layout for the observational completeness which uses a restricted syntactic structure called finite canonical forms originally introduced in game-based semantics, and characteristic formulae originally introduced in the process calculi, is generally applicable for a precise axiomatic characterisation of more complex program behaviour, such as aliasing and local state
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