120 research outputs found
Games for topological fixpoint logic
Topological fixpoint logics are a family of logics that admits topological models and where the fixpoint operators are defined with respect to the topological interpretations. Here we consider a topological fixpoint logic for relational structures based on Stone spaces, where the fixpoint operators are interpreted via clopen sets. We develop a game-theoretic semantics for this logic. First we introduce games characterising clopen fixpoints of monotone operators on Stone spaces. These fixpoint games allow us to characterise the semantics for our topological fixpoint logic using a two-player graph game. Adequacy of this game is the main result of our paper. Finally, we define bisimulations for the topological structures under consideration and use our game semantics to prove that the truth of a formula of our topological fixpoint logic is bisimulation-invariant
Global Numerical Constraints on Trees
We introduce a logical foundation to reason on tree structures with
constraints on the number of node occurrences. Related formalisms are limited
to express occurrence constraints on particular tree regions, as for instance
the children of a given node. By contrast, the logic introduced in the present
work can concisely express numerical bounds on any region, descendants or
ancestors for instance. We prove that the logic is decidable in single
exponential time even if the numerical constraints are in binary form. We also
illustrate the usage of the logic in the description of numerical constraints
on multi-directional path queries on XML documents. Furthermore, numerical
restrictions on regular languages (XML schemas) can also be concisely described
by the logic. This implies a characterization of decidable counting extensions
of XPath queries and XML schemas. Moreover, as the logic is closed under
negation, it can thus be used as an optimal reasoning framework for testing
emptiness, containment and equivalence
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