1,158 research outputs found

    Nucleation-free 3D3D rigidity

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    When all non-edge distances of a graph realized in Rd\mathbb{R}^{d} as a {\em bar-and-joint framework} are generically {\em implied} by the bar (edge) lengths, the graph is said to be {\em rigid} in Rd\mathbb{R}^{d}. For d=3d=3, characterizing rigid graphs, determining implied non-edges and {\em dependent} edge sets remains an elusive, long-standing open problem. One obstacle is to determine when implied non-edges can exist without non-trivial rigid induced subgraphs, i.e., {\em nucleations}, and how to deal with them. In this paper, we give general inductive construction schemes and proof techniques to generate {\em nucleation-free graphs} (i.e., graphs without any nucleation) with implied non-edges. As a consequence, we obtain (a) dependent graphs in 3D3D that have no nucleation; and (b) 3D3D nucleation-free {\em rigidity circuits}, i.e., minimally dependent edge sets in d=3d=3. It additionally follows that true rigidity is strictly stronger than a tractable approximation to rigidity given by Sitharam and Zhou \cite{sitharam:zhou:tractableADG:2004}, based on an inductive combinatorial characterization. As an independently interesting byproduct, we obtain a new inductive construction for independent graphs in 3D3D. Currently, very few such inductive constructions are known, in contrast to 2D2D

    Using twins and scaling to construct cospectral graphs for the normalized Laplacian

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    The spectrum of the normalized Laplacian matrix cannot determine the number of edges in a graph, however finding constructions of cospectral graphs with differing number of edges has been elusive. In this paper we use basic properties of twins and scaling to show how to construct such graphs. We also give examples of families of graphs which are cospectral with a subgraph for the normalized Laplacian matrix

    Subgraph covers -- An information theoretic approach to motif analysis in networks

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    Many real world networks contain a statistically surprising number of certain subgraphs, called network motifs. In the prevalent approach to motif analysis, network motifs are detected by comparing subgraph frequencies in the original network with a statistical null model. In this paper we propose an alternative approach to motif analysis where network motifs are defined to be connectivity patterns that occur in a subgraph cover that represents the network using minimal total information. A subgraph cover is defined to be a set of subgraphs such that every edge of the graph is contained in at least one of the subgraphs in the cover. Some recently introduced random graph models that can incorporate significant densities of motifs have natural formulations in terms of subgraph covers and the presented approach can be used to match networks with such models. To prove the practical value of our approach we also present a heuristic for the resulting NP-hard optimization problem and give results for several real world networks.Comment: 10 pages, 7 tables, 1 Figur

    Evolutionary accessibility of mutational pathways

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    Functional effects of different mutations are known to combine to the total effect in highly nontrivial ways. For the trait under evolutionary selection (`fitness'), measured values over all possible combinations of a set of mutations yield a fitness landscape that determines which mutational states can be reached from a given initial genotype. Understanding the accessibility properties of fitness landscapes is conceptually important in answering questions about the predictability and repeatability of evolutionary adaptation. Here we theoretically investigate accessibility of the globally optimal state on a wide variety of model landscapes, including landscapes with tunable ruggedness as well as neutral `holey' landscapes. We define a mutational pathway to be accessible if it contains the minimal number of mutations required to reach the target genotype, and if fitness increases in each mutational step. Under this definition accessibility is high, in the sense that at least one accessible pathwayexists with a substantial probability that approaches unity as the dimensionality of the fitness landscape (set by the number of mutational loci) becomes large. At the same time the number of alternative accessible pathways grows without bound. We test the model predictions against an empirical 8-locus fitness landscape obtained for the filamentous fungus \textit{Aspergillus niger}. By analyzing subgraphs of the full landscape containing different subsets of mutations, we are able to probe the mutational distance scale in the empirical data. The predicted effect of high accessibility is supported by the empirical data and very robust, which we argue to reflect the generic topology of sequence spaces.Comment: 16 pages, 4 figures; supplementary material available on reques

    Linear-Time Algorithms for Finding Tucker Submatrices and Lekkerkerker-Boland Subgraphs

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    Lekkerkerker and Boland characterized the minimal forbidden induced subgraphs for the class of interval graphs. We give a linear-time algorithm to find one in any graph that is not an interval graph. Tucker characterized the minimal forbidden submatrices of binary matrices that do not have the consecutive-ones property. We give a linear-time algorithm to find one in any binary matrix that does not have the consecutive-ones property.Comment: A preliminary version of this work appeared in WG13: 39th International Workshop on Graph-Theoretic Concepts in Computer Scienc

    Characterising and recognising game-perfect graphs

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    Consider a vertex colouring game played on a simple graph with kk permissible colours. Two players, a maker and a breaker, take turns to colour an uncoloured vertex such that adjacent vertices receive different colours. The game ends once the graph is fully coloured, in which case the maker wins, or the graph can no longer be fully coloured, in which case the breaker wins. In the game gBg_B, the breaker makes the first move. Our main focus is on the class of gBg_B-perfect graphs: graphs such that for every induced subgraph HH, the game gBg_B played on HH admits a winning strategy for the maker with only ω(H)\omega(H) colours, where ω(H)\omega(H) denotes the clique number of HH. Complementing analogous results for other variations of the game, we characterise gBg_B-perfect graphs in two ways, by forbidden induced subgraphs and by explicit structural descriptions. We also present a clique module decomposition, which may be of independent interest, that allows us to efficiently recognise gBg_B-perfect graphs.Comment: 39 pages, 8 figures. An extended abstract was accepted at the International Colloquium on Graph Theory (ICGT) 201
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