2,334 research outputs found
A Formal, Resource Consumption-Preserving Translation of Actors to Haskell
We present a formal translation of an actor-based language with cooperative
scheduling to the functional language Haskell. The translation is proven
correct with respect to a formal semantics of the source language and a
high-level operational semantics of the target, i.e. a subset of Haskell. The
main correctness theorem is expressed in terms of a simulation relation between
the operational semantics of actor programs and their translation. This allows
us to then prove that the resource consumption is preserved over this
translation, as we establish an equivalence of the cost of the original and
Haskell-translated execution traces.Comment: Pre-proceedings paper presented at the 26th International Symposium
on Logic-Based Program Synthesis and Transformation (LOPSTR 2016), Edinburgh,
Scotland UK, 6-8 September 2016 (arXiv:1608.02534
Regular Expression Matching and Operational Semantics
Many programming languages and tools, ranging from grep to the Java String
library, contain regular expression matchers. Rather than first translating a
regular expression into a deterministic finite automaton, such implementations
typically match the regular expression on the fly. Thus they can be seen as
virtual machines interpreting the regular expression much as if it were a
program with some non-deterministic constructs such as the Kleene star. We
formalize this implementation technique for regular expression matching using
operational semantics. Specifically, we derive a series of abstract machines,
moving from the abstract definition of matching to increasingly realistic
machines. First a continuation is added to the operational semantics to
describe what remains to be matched after the current expression. Next, we
represent the expression as a data structure using pointers, which enables
redundant searches to be eliminated via testing for pointer equality. From
there, we arrive both at Thompson's lockstep construction and a machine that
performs some operations in parallel, suitable for implementation on a large
number of cores, such as a GPU. We formalize the parallel machine using process
algebra and report some preliminary experiments with an implementation on a
graphics processor using CUDA.Comment: In Proceedings SOS 2011, arXiv:1108.279
Continuation-Passing C: compiling threads to events through continuations
In this paper, we introduce Continuation Passing C (CPC), a programming
language for concurrent systems in which native and cooperative threads are
unified and presented to the programmer as a single abstraction. The CPC
compiler uses a compilation technique, based on the CPS transform, that yields
efficient code and an extremely lightweight representation for contexts. We
provide a proof of the correctness of our compilation scheme. We show in
particular that lambda-lifting, a common compilation technique for functional
languages, is also correct in an imperative language like C, under some
conditions enforced by the CPC compiler. The current CPC compiler is mature
enough to write substantial programs such as Hekate, a highly concurrent
BitTorrent seeder. Our benchmark results show that CPC is as efficient, while
using significantly less space, as the most efficient thread libraries
available.Comment: Higher-Order and Symbolic Computation (2012). arXiv admin note:
substantial text overlap with arXiv:1202.324
- …