5,254 research outputs found
Deterministic Consistency: A Programming Model for Shared Memory Parallelism
The difficulty of developing reliable parallel software is generating
interest in deterministic environments, where a given program and input can
yield only one possible result. Languages or type systems can enforce
determinism in new code, and runtime systems can impose synthetic schedules on
legacy parallel code. To parallelize existing serial code, however, we would
like a programming model that is naturally deterministic without language
restrictions or artificial scheduling. We propose "deterministic consistency",
a parallel programming model as easy to understand as the "parallel assignment"
construct in sequential languages such as Perl and JavaScript, where concurrent
threads always read their inputs before writing shared outputs. DC supports
common data- and task-parallel synchronization abstractions such as fork/join
and barriers, as well as non-hierarchical structures such as producer/consumer
pipelines and futures. A preliminary prototype suggests that software-only
implementations of DC can run applications written for popular parallel
environments such as OpenMP with low (<10%) overhead for some applications.Comment: 7 pages, 3 figure
An overview of the ciao multiparadigm language and program development environment and its design philosophy
We describe some of the novel aspects and motivations behind
the design and implementation of the Ciao multiparadigm programming system. An important aspect of Ciao is that it provides the programmer with a large number of useful features from different programming paradigms and styles, and that the use of each of these features can be turned on and off at will for each program module. Thus, a given module may be using e.g. higher order functions and constraints, while another module may be using objects, predicates, and concurrency. Furthermore, the language is designed to be extensible in a simple and modular way. Another important aspect of Ciao is its programming environment, which provides a powerful preprocessor (with an associated assertion language) capable of statically finding non-trivial bugs, verifying that programs comply with specifications, and performing many types of program optimizations. Such optimizations produce code that is highly competitive with other dynamic languages or, when the highest levéis of optimization are used, even that of static languages, all while retaining the interactive development environment of a dynamic language. The environment also includes a powerful auto-documenter. The paper provides an informal overview of the language and program development environment. It aims at illustrating the design philosophy rather than at being exhaustive, which would be impossible in the format of a paper, pointing instead to the existing literature on the system
Contract-Based General-Purpose GPU Programming
Using GPUs as general-purpose processors has revolutionized parallel
computing by offering, for a large and growing set of algorithms, massive
data-parallelization on desktop machines. An obstacle to widespread adoption,
however, is the difficulty of programming them and the low-level control of the
hardware required to achieve good performance. This paper suggests a
programming library, SafeGPU, that aims at striking a balance between
programmer productivity and performance, by making GPU data-parallel operations
accessible from within a classical object-oriented programming language. The
solution is integrated with the design-by-contract approach, which increases
confidence in functional program correctness by embedding executable program
specifications into the program text. We show that our library leads to modular
and maintainable code that is accessible to GPGPU non-experts, while providing
performance that is comparable with hand-written CUDA code. Furthermore,
runtime contract checking turns out to be feasible, as the contracts can be
executed on the GPU
A Formal, Resource Consumption-Preserving Translation of Actors to Haskell
We present a formal translation of an actor-based language with cooperative
scheduling to the functional language Haskell. The translation is proven
correct with respect to a formal semantics of the source language and a
high-level operational semantics of the target, i.e. a subset of Haskell. The
main correctness theorem is expressed in terms of a simulation relation between
the operational semantics of actor programs and their translation. This allows
us to then prove that the resource consumption is preserved over this
translation, as we establish an equivalence of the cost of the original and
Haskell-translated execution traces.Comment: Pre-proceedings paper presented at the 26th International Symposium
on Logic-Based Program Synthesis and Transformation (LOPSTR 2016), Edinburgh,
Scotland UK, 6-8 September 2016 (arXiv:1608.02534
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Compiling Esterel into Static Discrete-Event Code
Executing concurrent specifications on sequential hardware is important for both simulation of systems that are eventually implemented on concurrent hardware and for those most conveniently described as a set of concurrent processes. As with most forms of simulation, this is easy to do correctly but difficult to do efficiently. Solutions such as preemptive operating systems and discrete-event simulators present significant overhead. In this paper, we present a technique for compiling the concurrent language Esterel into very efficient C code. Our technique minimizes runtime overhead by making most scheduling decisions at compile time and using a very simple linked-list-based event queue at runtime. While these techniques work particularly well for Esterel with its high-level concurrent semantics, the same technique could also be applied to efficiently execute other concurrent specifications
Compiling SHIM
Embedded systems demand concurrency for supporting simultaneous actions in their environment and parallel hardware. Although most concurrent programming formalisms are prone to races and non-determinism, some, such as our SHIM (software/hardware integration medium) language, avoid them by design. In particular, the behavior of SHIM programs is scheduling-independent, meaning the I/O behavior of a program is independent of scheduling policies, including the relative execution rates of concurrent processes. The SHIM project demonstrates how a scheduling-independent language simplifies the design, optimization, and verification of concurrent systems. Through examples and discussion, we describe the SHIM language and code generation techniques for both shared-memory and message-passing architectures, along with some verification algorithms
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