43 research outputs found

    A Transactional Model and Platform for Designing and Implementing Reactive Systems

    Get PDF
    A reactive program is one that has ongoing interactions with its environment. Reactive programs include those for embedded systems, operating systems, network clients and servers, databases, and smart phone apps. Reactive programs are already a core part of our computational and physical infrastructure and will continue to proliferate within our society as new form factors, e.g. wireless sensors, and inexpensive (wireless) networking are applied to new problems. Asynchronous concurrency is a fundamental characteristic of reactive systems that makes them difficult to develop. Threads are commonly used for implementing reactive systems, but they may magnify problems associated with asynchronous concurrency, as there is a gap between the semantics of thread-based computation and the semantics of reactive systems: reactive software developed with threads often has subtle timing bugs and tends to be brittle and non-reusable as a holistic understanding of the software becomes necessary to avoid concurrency hazards such as data races, deadlock, and livelock. Based on these problems with the state of the art, we believe a new model for developing and implementing reactive systems is necessary. This dissertation makes four contributions to the state of the art in reactive systems. First, we propose a formal yet practical model for (asynchronous) reactive systems called reactive components. A reactive component is a set of state variables and atomic transitions that can be composed with other reactive components to yield another reactive component. The transitions in a system of reactive components are executed by a scheduler. The reactive component model is based on concepts from temporal logic and models like UNITY and I/O Automata. The major contribution of the reactive component model is a formal method for principled composition, which ensures that 1) the result of composition is always another reactive component, for consistency of reasoning; 2) systems may be decomposed to an arbitrary degree and depth, to foster divide-and-conquer approaches when designing and re-use when implementing; 3)~the behavior of a reactive component can be stated in terms of its interface, which is necessary for abstraction; and 4) properties of reactive components that are derived from transitions protected by encapsulation are preserved through composition and can never be violated, which permits assume-guarantee reasoning. Second, we develop a prototypical programming language for reactive components called rcgo that is based on the syntax and semantics of the Go programming language. The semantics of the rcgo language enforce various aspects of the reactive component model, e.g., the isolation of state between components and safety of concurrency properties, while permitting a number of useful programming techniques, e.g., reference and move semantics for efficient communication among reactive components. For tractability, we assume that each system contains a fixed set of components in a fixed configuration. Third, we provide an interpreter for the rcgo language to test the practicality of the assumptions upon which the reactive component model are founded. The interpreter contains an algorithm that checks for composition hazards like recursively defined transitions and non-deterministic transitions. Transitions are executed using a novel calling convention that can be implemented efficiently on existing architectures. The run-time system also contains two schedulers that use the results of composition analysis to execute non-interfering transitions concurrently. Fourth, we compare the performance of each scheduler in the interpreter to the performance of a custom compiled multi-threaded program, for two reactive systems. For one system, the combination of the implementation and hardware biases it toward an event-based solution, which was confirmed when the reactive component implementation outperformed the custom implementation due to reduced context switching. For the other system, the custom implementation is not prone to excessive context switches and outperformed the reactive component implementations. These results demonstrate that reactive components may be a viable alternative to threads in practice, but that additional work is necessary to generalize this claim

    DIB on the Xerox workstation

    Get PDF
    DIB - A Distributed Implementation of Backtracking is a general-purpose package which allows applications that use tree-traversal algorithms such as backtrack and branch-and-bound to be easily implemented on a multicomputer. The application program needs to specify only the root of the recursion tree, the computation to be performed at each node, and how to generate children at each node. In addition, the application program may optionally specify how to synthesize values of tree nodes from their children\u27s values and how to disseminate information in the tree. DIB uses a distributed algorithm, transparent to the application programmer, that can divide the problem into subproblems and dynamically allocate them to any number of machines. It can also recover from failures of machines. DIB can now run on the Xerox workstation network at Rochester Institute of Technology. Speedup is achievable for exhaustive traversal and branch-and-bound, with only a small fraction of the time is spent in communication

    SeSFJava: A Framework for Design and Assertion-Testing Of Concurrent Systems

    Get PDF
    Many elegant formalisms have been developed for specifying and reasoning about concurrent systems. However, these formalisms have not been widely used by developers and programmers of concurrent systems. One reason is that most formal methods involve techniques and tools not familiar to programmers, for example, a specification language very different from C, C++ or Java. SeSF is a framework for design, verification and testing of concurrent systems that attempts to address these concerns by keeping the theory close to the programmer's world. SeSF considers "layered compositionality". Here, a composite system consists of layers of component systems, and "services" define the allowed sequences of interactions between layers. SeSF uses conventional programming languages to define services. Specifically, SeSF is a markup language that can be integrated with any programming language. We have integrated SeSF into Java, resulting in what we call SeSFJava. We developed a testing harness for SeSFJava, called SeSFJava Harness, in which a (distributed) SeSFJava program can be executed, and the execution checked against its service and any other correctness assertion. A key capability of the SeSFJava Harness is that one can test the final implementation of a concurrent system, rather than just an abstract representation of it. We have two major applications of SeSFJava and the Harness. The first is to the TCP transport layer, where service specification is cast in SeSFJava and the system is tested under SeSFJava Harness. The second is to a Gnutella network. We define the intended services of Gnutella -- which was not done before to the best of our knowledge -- and we tested an open-source implementation, namely Furi, against the service
    corecore