13,375 research outputs found
Energy-Efficient Multiprocessor Scheduling for Flow Time and Makespan
We consider energy-efficient scheduling on multiprocessors, where the speed
of each processor can be individually scaled, and a processor consumes power
when running at speed , for . A scheduling algorithm
needs to decide at any time both processor allocations and processor speeds for
a set of parallel jobs with time-varying parallelism. The objective is to
minimize the sum of the total energy consumption and certain performance
metric, which in this paper includes total flow time and makespan. For both
objectives, we present instantaneous parallelism clairvoyant (IP-clairvoyant)
algorithms that are aware of the instantaneous parallelism of the jobs at any
time but not their future characteristics, such as remaining parallelism and
work. For total flow time plus energy, we present an -competitive
algorithm, which significantly improves upon the best known non-clairvoyant
algorithm and is the first constant competitive result on multiprocessor speed
scaling for parallel jobs. In the case of makespan plus energy, which is
considered for the first time in the literature, we present an
-competitive algorithm, where is the total number of
processors. We show that this algorithm is asymptotically optimal by providing
a matching lower bound. In addition, we also study non-clairvoyant scheduling
for total flow time plus energy, and present an algorithm that achieves -competitive for jobs with arbitrary release time and
-competitive for jobs with identical release time. Finally,
we prove an lower bound on the competitive ratio of
any non-clairvoyant algorithm, matching the upper bound of our algorithm for
jobs with identical release time
SELFISHMIGRATE: A Scalable Algorithm for Non-clairvoyantly Scheduling Heterogeneous Processors
We consider the classical problem of minimizing the total weighted flow-time
for unrelated machines in the online \emph{non-clairvoyant} setting. In this
problem, a set of jobs arrive over time to be scheduled on a set of
machines. Each job has processing length , weight , and is
processed at a rate of when scheduled on machine . The online
scheduler knows the values of and upon arrival of the job,
but is not aware of the quantity . We present the {\em first} online
algorithm that is {\em scalable} ((1+\eps)-speed
-competitive for any constant \eps > 0) for the
total weighted flow-time objective. No non-trivial results were known for this
setting, except for the most basic case of identical machines. Our result
resolves a major open problem in online scheduling theory. Moreover, we also
show that no job needs more than a logarithmic number of migrations. We further
extend our result and give a scalable algorithm for the objective of minimizing
total weighted flow-time plus energy cost for the case of unrelated machines
and obtain a scalable algorithm. The key algorithmic idea is to let jobs
migrate selfishly until they converge to an equilibrium. Towards this end, we
define a game where each job's utility which is closely tied to the
instantaneous increase in the objective the job is responsible for, and each
machine declares a policy that assigns priorities to jobs based on when they
migrate to it, and the execution speeds. This has a spirit similar to
coordination mechanisms that attempt to achieve near optimum welfare in the
presence of selfish agents (jobs). To the best our knowledge, this is the first
work that demonstrates the usefulness of ideas from coordination mechanisms and
Nash equilibria for designing and analyzing online algorithms
Minimisation of energy consumption variance for multi-process manufacturing lines through genetic algorithm manipulation of production schedule
Typical manufacturing scheduling algorithms do not consider the energy consumption of each job, or its variance, when they generate a production schedule. This can become problematic for manufacturers when local infrastructure has limited energy distribution capabilities. In this paper, a genetic algorithm based schedule modification algorithm is presented. By referencing energy consumption models for each job, adjustments are made to the original schedule so that it produces a minimal variance in the total energy consumption in a multi-process manufacturing production line, all while operating within the constraints of the manufacturing line and individual processes. Empirical results show a significant reduction in energy consumption variance can be achieved on schedules containing multiple concurrent jobs
Scheduling Algorithms for Procrastinators
This paper presents scheduling algorithms for procrastinators, where the
speed that a procrastinator executes a job increases as the due date
approaches. We give optimal off-line scheduling policies for linearly
increasing speed functions. We then explain the computational/numerical issues
involved in implementing this policy. We next explore the online setting,
showing that there exist adversaries that force any online scheduling policy to
miss due dates. This impossibility result motivates the problem of minimizing
the maximum interval stretch of any job; the interval stretch of a job is the
job's flow time divided by the job's due date minus release time. We show that
several common scheduling strategies, including the "hit-the-highest-nail"
strategy beloved by procrastinators, have arbitrarily large maximum interval
stretch. Then we give the "thrashing" scheduling policy and show that it is a
\Theta(1) approximation algorithm for the maximum interval stretch.Comment: 12 pages, 3 figure
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