4 research outputs found

    Competative optimisation on timed automata

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    Timed automata are finite automata accompanied by a finite set of real-valued variables called clocks. Optimisation problems on timed automata are fundamental to the verification of properties of real-time systems modelled as timed automata, while the control-program synthesis problem of such systems can be modelled as a two-player game. This thesis presents a study of optimisation problems and two-player games on timed automata under a general heading of competitive optimisation on timed automata. This thesis views competitive optimisation on timed automata as a multi-stage decision process, where one or two players are confronted with the problem of choosing a sequence of timed moves—a time delay and an action—in order to optimise their objectives. A solution of such problems consists of the “optimal” value of the objective and an “optimal” strategy for each player. This thesis introduces a novel class of strategies, called boundary strategies, that suggest to a player a symbolic timed move of the form (b, c, a)— “wait until the value of the clock c is in very close proximity of the integer b, and then execute a transition labelled with the action a”. A distinctive feature of the competitive optimisation problems discussed in this thesis is the existence of optimal boundary strategies. Surprisingly perhaps, many competitive optimisation problems on timed automata of practical interest admit optimal boundary strategies. For example, optimisation problems with reachability price, discounted price, and average-price objectives, and two-player turn-based games with reachability time and average time objectives. The existence of optimal boundary strategies allows one to work with a novel abstraction of timed automata, called a boundary region graph, where players can use only boundary strategies. An interesting property of a boundary region graph is that, for every state, the set of reachable states is finite. Hence, the existence of optimal boundary strategies permits us to reduce competitive optimisation problem on a timed automaton to the corresponding competitive optimisation problem on a finite graph.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Multiplayer Cost Games with Simple Nash Equilibria

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    Multiplayer games with selfish agents naturally occur in the design of distributed and embedded systems. As the goals of selfish agents are usually neither equivalent nor antagonistic to each other, such games are non zero-sum games. We study such games and show that a large class of these games, including games where the individual objectives are mean- or discounted-payoff, or quantitative reachability, and show that they do not only have a solution, but a simple solution. We establish the existence of Nash equilibria that are composed of k memoryless strategies for each agent in a setting with k agents, one main and k-1 minor strategies. The main strategy describes what happens when all agents comply, whereas the minor strategies ensure that all other agents immediately start to co-operate against the agent who first deviates from the plan. This simplicity is important, as rational agents are an idealisation. Realistically, agents have to decide on their moves with very limited resources, and complicated strategies that require exponential--or even non-elementary--implementations cannot realistically be implemented. The existence of simple strategies that we prove in this paper therefore holds a promise of implementability.Comment: 23 page

    Timed Basic Parallel Processes

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    Timed basic parallel processes (TBPP) extend communication-free Petri nets (aka. BPP or commutative context-free grammars) by a global notion of time. TBPP can be seen as an extension of timed automata (TA) with context-free branching rules, and as such may be used to model networks of independent timed automata with process creation. We show that the coverability and reachability problems (with unary encoded target multiplicities) are PSPACE-complete and EXPTIME-complete, respectively. For the special case of 1-clock TBPP, both are NP-complete and hence not more complex than for untimed BPP. This contrasts with known super-Ackermannian-completeness and undecidability results for general timed Petri nets. As a result of independent interest, and basis for our NP upper bounds, we show that the reachability relation of 1-clock TA can be expressed by a formula of polynomial size in the existential fragment of linear arithmetic, which improves on recent results from the literature
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