56 research outputs found

    Design and Analysis of 7-DOF Human-Link Manipulator Based on Hybrid Intelligent Controller

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    A manipulator is an alternative to progress profitability in mechanical computerization. The robotic controller executes forms’ assembly operations in hazardous conditions. Since computerized controllers are highly vulnerable nonlinear powerful frameworks, it is hard to provide precise unique conditions at controlling laws’ configuration. Virtual Reality (VR) is a fundamental advance at use in modern biomedical, medical procedures and different fields where a 3D object helps to comprehend complex behavior. This work proposes the interaction with 3D models in VR environment achieved by accurate sensing from feedback, and then reconstructs the instruction according to practical limitation of a real human arm movement. In this work ANFIS played a key role in finding results with optimal values because the combination of Neural Networks (NN) benefits and obscure logic systems research examined the individual defects in both of them. Use of Artificial Neural Networks (ANN) in dynamic systems has quite extensive and accurate results, when adding a training signal system to the mixed learning base implemented at combining the slope proportions technique, a Least Square Error (LSE) preparing the ANFIS organization for any framework to take care of the issue any way. This work presents a keen controller actualization with 7-DOF controller for a model designed with a VR situation that reproduces the system design by associating Matlab/Simulink to connect the VR model with some instruction to execute orders delivered by the hybrid intelligent controller based on ANFIS technique. Palatable outcomes are implemented in reproductions that improve the procedure as an essential utilization of this controller design

    Electroencephalography (EEG), electromyography (EMG) and eye-tracking for astronaut training and space exploration

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    The ongoing push to send humans back to the Moon and to Mars is giving rise to a wide range of novel technical solutions in support of prospective astronaut expeditions. Against this backdrop, the European Space Agency (ESA) has recently launched an investigation into unobtrusive interface technologies as a potential answer to such challenges. Three particular technologies have shown promise in this regard: EEG-based brain-computer interfaces (BCI) provide a non-invasive method of utilizing recorded electrical activity of a user's brain, electromyography (EMG) enables monitoring of electrical signals generated by the user's muscle contractions, and finally, eye tracking enables, for instance, the tracking of user's gaze direction via camera recordings to convey commands. Beyond simply improving the usability of prospective technical solutions, our findings indicate that EMG, EEG, and eye-tracking could also serve to monitor and assess a variety of cognitive states, including attention, cognitive load, and mental fatigue of the user, while EMG could furthermore also be utilized to monitor the physical state of the astronaut. In this paper, we elaborate on the key strengths and challenges of these three enabling technologies, and in light of ESA's latest findings, we reflect on their applicability in the context of human space flight. Furthermore, a timeline of technological readiness is provided. In so doing, this paper feeds into the growing discourse on emerging technology and its role in paving the way for a human return to the Moon and expeditions beyond the Earth's orbit

    Safe Haptics-enabled Patient-Robot Interaction for Robotic and Telerobotic Rehabilitation of Neuromuscular Disorders: Control Design and Analysis

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    Motivation: Current statistics show that the population of seniors and the incidence rate of age-related neuromuscular disorders are rapidly increasing worldwide. Improving medical care is likely to increase the survival rate but will result in even more patients in need of Assistive, Rehabilitation and Assessment (ARA) services for extended periods which will place a significant burden on the world\u27s healthcare systems. In many cases, the only alternative is limited and often delayed outpatient therapy. The situation will be worse for patients in remote areas. One potential solution is to develop technologies that provide efficient and safe means of in-hospital and in-home kinesthetic rehabilitation. In this regard, Haptics-enabled Interactive Robotic Neurorehabilitation (HIRN) systems have been developed. Existing Challenges: Although there are specific advantages with the use of HIRN technologies, there still exist several technical and control challenges, e.g., (a) absence of direct interactive physical interaction between therapists and patients; (b) questionable adaptability and flexibility considering the sensorimotor needs of patients; (c) limited accessibility in remote areas; and (d) guaranteeing patient-robot interaction safety while maximizing system transparency, especially when high control effort is needed for severely disabled patients, when the robot is to be used in a patient\u27s home or when the patient experiences involuntary movements. These challenges have provided the motivation for this research. Research Statement: In this project, a novel haptics-enabled telerobotic rehabilitation framework is designed, analyzed and implemented that can be used as a new paradigm for delivering motor therapy which gives therapists direct kinesthetic supervision over the robotic rehabilitation procedure. The system also allows for kinesthetic remote and ultimately in-home rehabilitation. To guarantee interaction safety while maximizing the performance of the system, a new framework for designing stabilizing controllers is developed initially based on small-gain theory and then completed using strong passivity theory. The proposed control framework takes into account knowledge about the variable biomechanical capabilities of the patient\u27s limb(s) in absorbing interaction forces and mechanical energy. The technique is generalized for use for classical rehabilitation robotic systems to realize patient-robot interaction safety while enhancing performance. In the next step, the proposed telerobotic system is studied as a modality of training for classical HIRN systems. The goal is to first model and then regenerate the prescribed kinesthetic supervision of an expert therapist. To broaden the population of patients who can use the technology and HIRN systems, a new control strategy is designed for patients experiencing involuntary movements. As the last step, the outcomes of the proposed theoretical and technological developments are translated to designing assistive mechatronic tools for patients with force and motion control deficits. This study shows that proper augmentation of haptic inputs can not only enhance the transparency and safety of robotic and telerobotic rehabilitation systems, but it can also assist patients with force and motion control deficiencies

    The 1st International Conference on Computational Engineering and Intelligent Systems

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    Computational engineering, artificial intelligence and smart systems constitute a hot multidisciplinary topic contrasting computer science, engineering and applied mathematics that created a variety of fascinating intelligent systems. Computational engineering encloses fundamental engineering and science blended with the advanced knowledge of mathematics, algorithms and computer languages. It is concerned with the modeling and simulation of complex systems and data processing methods. Computing and artificial intelligence lead to smart systems that are advanced machines designed to fulfill certain specifications. This proceedings book is a collection of papers presented at the first International Conference on Computational Engineering and Intelligent Systems (ICCEIS2021), held online in the period December 10-12, 2021. The collection offers a wide scope of engineering topics, including smart grids, intelligent control, artificial intelligence, optimization, microelectronics and telecommunication systems. The contributions included in this book are of high quality, present details concerning the topics in a succinct way, and can be used as excellent reference and support for readers regarding the field of computational engineering, artificial intelligence and smart system

    Robotics for rehabilitation of hand movement in stroke survivors

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    This article aims to give an overall review of research status in hand rehabilitation robotic technology, evaluating a number of devices. The main scope is to explore the current state of art to help and support designers and clinicians make better choices among varied devices and components. The review also focuses on both mechanical design, usability and training paradigms since these parts are interconnected for an effective hand recovery. In order to study the rehabilitation robotic technology status, the devices have been divided in two categories: end-effector robots and exoskeleton devices. The end-effector robots are more flexible than exoskeleton devices in fitting the different size of hands, reducing the setup time and increasing the usability for new patients. They suffer from the control of distal joints and haptic aspects of object manipulation. In this way, exoskeleton devices may represent a new opportunity. Nevertheless their design is complex and a deep investigation of hand biomechanics and physical human–robot interaction is required. The main hand exoskeletons have been developed in the last decade and the results are promising demonstrated by the growth of the commercialized devices. Finally, a discussion on the complexity to define which design is better and more effective than the other one is summarized for future investigations

    Biomechatronics: Harmonizing Mechatronic Systems with Human Beings

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    This eBook provides a comprehensive treatise on modern biomechatronic systems centred around human applications. A particular emphasis is given to exoskeleton designs for assistance and training with advanced interfaces in human-machine interaction. Some of these designs are validated with experimental results which the reader will find very informative as building-blocks for designing such systems. This eBook will be ideally suited to those researching in biomechatronic area with bio-feedback applications or those who are involved in high-end research on manmachine interfaces. This may also serve as a textbook for biomechatronic design at post-graduate level

    Applications of EMG in Clinical and Sports Medicine

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    This second of two volumes on EMG (Electromyography) covers a wide range of clinical applications, as a complement to the methods discussed in volume 1. Topics range from gait and vibration analysis, through posture and falls prevention, to biofeedback in the treatment of neurologic swallowing impairment. The volume includes sections on back care, sports and performance medicine, gynecology/urology and orofacial function. Authors describe the procedures for their experimental studies with detailed and clear illustrations and references to the literature. The limitations of SEMG measures and methods for careful analysis are discussed. This broad compilation of articles discussing the use of EMG in both clinical and research applications demonstrates the utility of the method as a tool in a wide variety of disciplines and clinical fields

    Development of a new robust hybrid automata algorithm based on surface electromyography (SEMG) signal for instrumented wheelchair control

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    Instrumented wheelchair operates based on surface electromyography (sEMG) is one of alternative to assist impairment person for mobility. SEMG is chosen due to good in accuracy and easier preparation to place the electrodes. Motor neuron transmit electrical potential to muscle fibre to perform isometric, concentric or eccentric contraction. These electrical changes that is called Motor Unit Action Potential (MUAP) can be acquired and amplified by electrodes located on targeted muscles changes can be recorded and analysed using sEMG devices. But, sEMG device cost up to USD 2,100 for a sEMG data acquisition device that available on market is one of the drawback to be used by impairment person that most of them has financial problem due to unable to work like before. In addition, it is a closed source system that cannot be modified to improve the accuracy and adding more features. Open source system such as Arduino has limitation of specifications that makes able to apply nonpattern recognition control methods which is simpler and easier compared to pattern recognition. However, classification accuracy is lower than pattern recognition and it cannot be applied to higher number participants from different background and gender. This research aims are to develop an open-source Arduino based sEMG data acquisition device by formulating hybrid automata algorithm to differentiate MUAP activity during wheelchair propulsion. Addition of hybrid automata algorithm to run pattern and non-pattern recognition based control methods is an advantage to increase accuracy in differentiating forward stroke or hand return activity. Electrodes are placed on Biceps (BIC), Triceps (TRI), Extensor (EXT), Flexor (FIX) and MUAP activity recorded for 30 healthy persons. Then, experiment result was validated with simulation result using OpenSim biomedical modelling software. Mean, standard deviation (SD), confidence interval (CI) and maximum point different (MPD) of MUAP were calculated and to be used as thresholds for non-pattern recognition control method in method selection experiment. Meanwhile, pattern recognition is using Probability Density Function (PDF) to determine MUAP according to type of activities. Total of ten control methods determined from population and individual data were tested against another 10 healthy persons to evaluate the algorithm performance. Assessment of each control method done by misclassification matrix looking at True Positive (TP) and False Negative (FN) of power assist system activation period. Developed sEMG data acquisition device that is operated by Arduino MEGA 2560 and Myoware muscle sensors with sampling rate of above 400Hz successfully recorded MUAP from four arm muscles. Furthermore, 2.5 ms of average data latency for device to record, analyse, validate and creating commands to activate the power assist system. Data obtained from the device shows that most active muscle during wheelchair propulsion is TRI, followed by BIC and matched to OpenSim simulation result. In method selection experiment, 96.28% of average accuracy was achieved and different control methods were selected by misclassification matrix for each of persons. This method would be a control method to activate power assist system and selected based on conditions set in the algorithm. These findings indicated that open source Arduino board is capable of running real time pattern, non-pattern recognition based control methods by producing classification accuracy up to 99.48% even though it is known as just a microcontroller that has limitation to run complex classifiers. At the same time, a device that cost less than USD200 has 400Hz of sampling rate is as good as closed source device that is come with expensive price tag to own it. Based on algorithm evaluation, it shows that one control method couldn’t fit to all persons as per proven in method selection experiment. Different person has different control method that suit them the most. Lastly, BIC and TRI can be reference muscles to activate assistive device in instrumented wheelchair that is using propulsion as indication

    Haptic communication between partner dancers and swing as a finite state machine

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2005.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Vita.Includes bibliographical references (p. 129-138).To see two expert partners, one leading and the other following, swing dance together is to watch a remarkable two-agent communication and control system in action. Even blindfolded, the follower can decode the leader's moves from haptic cues. The leader composes the dance from the vocabulary of known moves so as to complement the music he is dancing to. Systematically addressing questions about partner dance communication is of scientific interest and could improve human-robotic interaction, and imitating the leader's choreographic skill is an engineering problem with applications beyond the dance domain. Swing dance choreography is a finite state machine, with moves that transition between a small number of poses. Two automated choreographers are presented. One uses an optimization and randomization scheme to compose dances by a sequence of shortest path problems, with edge lengths measuring the dissimilarity of dance moves to each bar of music. The other solves a two-player zero-sum game between the choreographer and a judge. Choosing moves at random from among moves that are good enough is rational under the game model.(cont.) Further, experiments presenting conflicting musical environments to two partners demonstrate that although musical expression clearly guides the leader's choice of moves, the follower need not hear the same music to properly decode the leader's signals. Dancers embody gentle interaction, in which each participant extends the capabilities of the other, and their cooperation is facilitated by a shared understanding of the motions to be performed. To demonstrate that followers use their understanding of the move vocabulary to interact better with their leaders, an experiment paired a haptic robot leader with human followers in a haptically cued dance to a swing music soundtrack. The subjects' performance differed significantly between instances when the subjects could determine which move was being led and instances when the subjects could not determine what the next move would be. Also, two-person teams that cooperated haptically to perform cyclical aiming tasks showed improvements in the Fitts' law or Schmidt's law speed-accuracy tradeoff consistent with a novel endpoint compromise hypothesis about haptic collaboration.by Sommer Elizabeth Gentry.Ph.D
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