3,190 research outputs found

    Expected Policy Gradients

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    We propose expected policy gradients (EPG), which unify stochastic policy gradients (SPG) and deterministic policy gradients (DPG) for reinforcement learning. Inspired by expected sarsa, EPG integrates across the action when estimating the gradient, instead of relying only on the action in the sampled trajectory. We establish a new general policy gradient theorem, of which the stochastic and deterministic policy gradient theorems are special cases. We also prove that EPG reduces the variance of the gradient estimates without requiring deterministic policies and, for the Gaussian case, with no computational overhead. Finally, we show that it is optimal in a certain sense to explore with a Gaussian policy such that the covariance is proportional to the exponential of the scaled Hessian of the critic with respect to the actions. We present empirical results confirming that this new form of exploration substantially outperforms DPG with the Ornstein-Uhlenbeck heuristic in four challenging MuJoCo domains.Comment: Conference paper, AAAI-18, 12 pages including supplemen

    Counterfactual Multi-Agent Policy Gradients

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    Cooperative multi-agent systems can be naturally used to model many real world problems, such as network packet routing and the coordination of autonomous vehicles. There is a great need for new reinforcement learning methods that can efficiently learn decentralised policies for such systems. To this end, we propose a new multi-agent actor-critic method called counterfactual multi-agent (COMA) policy gradients. COMA uses a centralised critic to estimate the Q-function and decentralised actors to optimise the agents' policies. In addition, to address the challenges of multi-agent credit assignment, it uses a counterfactual baseline that marginalises out a single agent's action, while keeping the other agents' actions fixed. COMA also uses a critic representation that allows the counterfactual baseline to be computed efficiently in a single forward pass. We evaluate COMA in the testbed of StarCraft unit micromanagement, using a decentralised variant with significant partial observability. COMA significantly improves average performance over other multi-agent actor-critic methods in this setting, and the best performing agents are competitive with state-of-the-art centralised controllers that get access to the full state
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