772 research outputs found

    An analytical surver on customization at modular systems in the context of industrial design

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    Thesis (Master)--Izmir Institute of Technology, Industrial Design, Izmir, 2006Includes bibliographical references (leaves: 96-99)Text in English; Abstract: Turkish and Englishxi, 99 leavesEnterprises in all branches of industry are being required to become more user focused, yet, at the same time, increasing competitive pressure dictates that costs must also continue to decrease. Mass customization and modularity are strategies developed to address this challenge by producing goods and services meeting individual customer's needs with near mass production efficiency. However, while mass customization and modular systems have already been discussed in the literature, reports on practical implementation of the principles of mass customization in businesses can be found only within the last years. It is a challenge of manufacturing to produce variety of products with limited resources. As corporations strive to rationalize their manufacturing facilities and to produce a large variety of products at lower cost, modularity is becoming a focus of attention. Modular products and reconfigurable processes are crucial to agile manufacturing and provide a way to produce a variety of products that satisfy various customer requirements in time. This modular approach promises the benefits of high volume production (that arises from producing standard modules) and at the same time, the ability to produce a wide variety of products that are customized for individual customers. Such modular product design has been stated as being a goal of good design. Mass Customization target is the transformation of knowledge into "new" products or services, thus customizing and adapting first knowledge then the product itself. Customizing knowledge happens through instantiation and adaptation of design prototypes of the products or the component to fit the individual needs of the customer. This thesis. emphasis is placed on mass customization and modularity which can be seen as key strategies for making firms more customer centric. Furthermore, provide an introduction into principles, concepts, and demarcations, for mass customization and modularity. As the case study Aye Birsel.s resolve model for Herman Miller is a very good example for the relationship between mass customization and modularity

    Nio inc. equity research. The next generation of smart vehicles

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    Starting from 2019, the world has been facing a big revolution regarding transportation. The challenge lays on offering viable alternatives with the basis of clean energy without jeopardizing performance. NIO's mission rests exactly on those values. The ultimate goal of this asses NIO's intrinsic valu

    Wireless Audio Bridge

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    Bluetooth, a wireless technology standard used to exchange data using radio transmissions, has made a significant impact on the audio technology industry, specifically the way people listen to music. This technology enables a wireless listening experience, eliminating the need for wires or cables between audio devices as previously required. Audio can transmit from a cellphone or laptop (an output device) to a pair of headphones or speakers (an input device) without any physical connection. Compared to alternative wireless listening solutions (i.e. FM transmitter, radio broadcast), Bluetooth offers greater reliability, audio fidelity, portability, and ease of use. To obtain this functionality, both the output and input devices require Bluetooth compatibility. This confines non-Bluetooth compatible devices to wired connections. There exists potential for a network of units that allows two non-Bluetooth compatible devices to communicate for a wireless listening experience. These units use Bluetooth technology to communicate wirelessly, and transfer audio signals between audio devices with minimal distortion and latency. A transmitting unit connects to an audio output device and transmits the audio signals to a receiving unit. The receiving unit outputs the audio signals to an audio input device

    Quarantine-mode based live patching for zero downtime safety-critical systems

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    150 p.En esta tesis se presenta una arquitectura y diseño de software, llamado Cetratus, que permite las actualizaciones en caliente en sistemas críticos, donde se efectúan actualizaciones dinámicas de los componentes de la aplicación. La característica principal es la ejecución y monitorización en modo cuarentena, donde la nueva versión del software es ejecutada y monitorizada hasta que se compruebe la confiabilidad de esta nueva versión. Esta característica también ofrece protección contra posibles fallos de software y actualización, así como la propagación de esos fallos a través del sistema. Para este propósito, se emplean técnicas de particionamiento. Aunque la actualización del software es iniciada por el usuario Updater, se necesita la ratificación del auditor para poder proceder y realizar la actualización dinámica. Estos usuarios son autenticados y registrados antes de continuar con la actualización. También se verifica la autenticidad e integridad del parche dinámico. Cetratus está alineado con las normativas de seguridad funcional y de ciber-seguridad industriales respecto a las actualizaciones de software.Se proporcionan dos casos de estudio. Por una parte, en el caso de uso de energía inteligente, se analiza una aplicación de gestión de energía eléctrica, compuesta por un sistema de gestión de energía (BEMS por sus siglas en ingles) y un servicio de optimización de energía en la nube (BEOS por sus siglas en ingles). El BEMS monitoriza y controla las instalaciones de energía eléctrica en un edificio residencial. Toda la información relacionada con la generación, consumo y ahorro es enviada al BEOS, que estima y optimiza el consumo general del edificio para reducir los costes y aumentar la eficiencia energética. En este caso de estudio se incorpora una nueva capa de ciberseguridad para aumentar la ciber-seguridad y privacidad de los datos de los clientes. Específicamente, se utiliza la criptografía homomorfica. Después de la actualización, todos los datos son enviados encriptados al BEOS.Por otro lado, se presenta un caso de estudio ferroviario. En este ejemplo se actualiza el componente Euroradio, que es la que habilita las comunicaciones entre el tren y el equipamiento instalado en las vías en el sistema de gestión de tráfico ferroviario en Europa (ERTMS por sus siglas en ingles). En el ejemplo se actualiza el algoritmo utilizado para el código de autenticación del mensaje (MAC por sus siglas en inglés) basado en el algoritmo de encriptación AES, debido a los fallos de seguridad del algoritmo actual

    Modelling of the Electric Vehicle Charging Infrastructure as Cyber Physical Power Systems: A Review on Components, Standards, Vulnerabilities and Attacks

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    The increasing number of electric vehicles (EVs) has led to the growing need to establish EV charging infrastructures (EVCIs) with fast charging capabilities to reduce congestion at the EV charging stations (EVCS) and also provide alternative solutions for EV owners without residential charging facilities. The EV charging stations are broadly classified based on i) where the charging equipment is located - on-board and off-board charging stations, and ii) the type of current and power levels - AC and DC charging stations. The DC charging stations are further classified into fast and extreme fast charging stations. This article focuses mainly on several components that model the EVCI as a cyberphysical system (CPS)

    Electric Vehicle Policy for the Midwest: A Scoping Report

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    Provides an overview of private and public efforts to expand the use of electrified vehicles and the implications for greenhouse gas emissions, with a focus on eight Upper Midwest states. Identifies relevant policies and recommends near-term initiatives

    Testing Challenges of Maritime Safety and Security Systems-of-Systems

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    Nuclear Power Plant Instrumentation and Control

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    Crystalline

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    Crystalline is a fast action arena shooter with a focus on gunplay. The core objective of this project was to create a fun multiplayer First Person Shooter. To achieve this goal as a team we had to best leverage the tools and technology available to us. As First Person Shooter games typically have teams far larger than our own, we had to work hard and smart on Crystalline. Unreal Engine 4 was used in lieu of Unity or an in-house engine, saving hours of development time and allowing us to focus on gameplay and assets more. Thanks to Unreal Engine 4, we were able to produce a game that, based on playtesting, appears to meet our core objective. Due to the limited time available for the project, there are still far more designed features to be implemented. However, the core gameplay has been completed leaving opportunity for expansion and future work. This document is divided into nine chapters and an appendix. Chapter 1 will introduce readers to the core concepts of Crystalline. Market analysis and background research are covered in Chapters 2 and 3 respectively. The prototypes and general process that took Crystalline from concept to game are outlined in Chapter 4. Chapters 5 and 6 outline the core design of the final iteration of Crystalline, technical or otherwise. Chapter 7 describes overall visual designs of the game, both 2D and 3D. Playtesting data is reported and assessed in Chapter 8, and a post mortem is detailed in Chapter 9. This document concludes with an appendix containing an asset bible
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