97 research outputs found

    Robust surface modelling of visual hull from multiple silhouettes

    Get PDF
    Reconstructing depth information from images is one of the actively researched themes in computer vision and its application involves most vision research areas from object recognition to realistic visualisation. Amongst other useful vision-based reconstruction techniques, this thesis extensively investigates the visual hull (VH) concept for volume approximation and its robust surface modelling when various views of an object are available. Assuming that multiple images are captured from a circular motion, projection matrices are generally parameterised in terms of a rotation angle from a reference position in order to facilitate the multi-camera calibration. However, this assumption is often violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle is hardly realisable. To address this problem, at first, this thesis proposes a calibration method associated with the approximate circular motion. With these modified projection matrices, a resulting VH is represented by a hierarchical tree structure of voxels from which surfaces are extracted by the Marching cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and imperfect image processing or calibration result. To avoid this sensitivity, this thesis proposes a robust surface construction algorithm which initially classifies local convex regions from imperfect MC vertices and then aggregates local surfaces constructed by the 3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline images to refine a coarse VH using an affine invariant region descriptor. This improves the quality of VH when a small number of initial views is given. In conclusion, the proposed methods achieve a 3D model with enhanced accuracy. Also, robust surface modelling is retained when silhouette images are degraded by practical noise

    Robust surface modelling of visual hull from multiple silhouettes

    Get PDF
    Reconstructing depth information from images is one of the actively researched themes in computer vision and its application involves most vision research areas from object recognition to realistic visualisation. Amongst other useful vision-based reconstruction techniques, this thesis extensively investigates the visual hull (VH) concept for volume approximation and its robust surface modelling when various views of an object are available. Assuming that multiple images are captured from a circular motion, projection matrices are generally parameterised in terms of a rotation angle from a reference position in order to facilitate the multi-camera calibration. However, this assumption is often violated in practice, i.e., a pure rotation in a planar motion with accurate rotation angle is hardly realisable. To address this problem, at first, this thesis proposes a calibration method associated with the approximate circular motion. With these modified projection matrices, a resulting VH is represented by a hierarchical tree structure of voxels from which surfaces are extracted by the Marching cubes (MC) algorithm. However, the surfaces may have unexpected artefacts caused by a coarser volume reconstruction, the topological ambiguity of the MC algorithm, and imperfect image processing or calibration result. To avoid this sensitivity, this thesis proposes a robust surface construction algorithm which initially classifies local convex regions from imperfect MC vertices and then aggregates local surfaces constructed by the 3D convex hull algorithm. Furthermore, this thesis also explores the use of wide baseline images to refine a coarse VH using an affine invariant region descriptor. This improves the quality of VH when a small number of initial views is given. In conclusion, the proposed methods achieve a 3D model with enhanced accuracy. Also, robust surface modelling is retained when silhouette images are degraded by practical noise

    Pairwise geometric histograms for object recognition : developments and analysis.

    Get PDF
    One of the fundamental problems in the field of computer vision is the task of classifying objects, which are present in an image or sequence of images, based on their appearance. This task is commonly referred to as the object recognition problem. A system designed to perform this task must be able to learn visual cues such as shape, colour and texture from examples of objects presented to it. These cues are then later used to identify examples of the known objects in previously unseen scenes. The work presented in this thesis is based on a statistical representation of shape known as a pairwise geometric histogram which has been demonstrated by other researchers in 2-dimensional object recognition tasks. An analysis of the performance of recognition based on this representation has been conducted and a number of contributions to the original recognition algorithm have been made. An important property of an object recognition system is its scalability. This is the. ability of the system to continue performing as the number of known objects is increased. The analysis of the recognition algorithm presented here considers this issue by relating the classification error to the number of stored model objects. An estimate is also made of the number of objects which can be represented uniquely using geometric histograms. One of the main criticisms of the original recognition algorithm based on geometric histograms was the inability to recognise objects at different scales. An algorithm is presented here that is able to recognise objects over a range of scale using the geometric histogram representation. Finally, a novel pairwise geometric histogram representation for arbitrary surfaces has been proposed. This inherits many of the advantages of the 2-dimensional shape descriptor but enables recognition of 3-dimensional object from arbitrary viewpoints

    Interlacing Self-Localization, Moving Object Tracking and Mapping for 3D Range Sensors

    Get PDF
    This work presents a solution for autonomous vehicles to detect arbitrary moving traffic participants and to precisely determine the motion of the vehicle. The solution is based on three-dimensional images captured with modern range sensors like e.g. high-resolution laser scanners. As result, objects are tracked and a detailed 3D model is built for each object and for the static environment. The performance is demonstrated in challenging urban environments that contain many different objects

    3D object reconstruction using computer vision : reconstruction and characterization applications for external human anatomical structures

    Get PDF
    Tese de doutoramento. Engenharia Informática. Faculdade de Engenharia. Universidade do Porto. 201

    State of the Art in Face Recognition

    Get PDF
    Notwithstanding the tremendous effort to solve the face recognition problem, it is not possible yet to design a face recognition system with a potential close to human performance. New computer vision and pattern recognition approaches need to be investigated. Even new knowledge and perspectives from different fields like, psychology and neuroscience must be incorporated into the current field of face recognition to design a robust face recognition system. Indeed, many more efforts are required to end up with a human like face recognition system. This book tries to make an effort to reduce the gap between the previous face recognition research state and the future state

    Purposive three-dimensional reconstruction by means of a controlled environment

    Get PDF
    Retrieving 3D data using imaging devices is a relevant task for many applications in medical imaging, surveillance, industrial quality control, and others. As soon as we gain procedural control over parameters of the imaging device, we encounter the necessity of well-defined reconstruction goals and we need methods to achieve them. Hence, we enter next-best-view planning. In this work, we present a formalization of the abstract view planning problem and deal with different planning aspects, whereat we focus on using an intensity camera without active illumination. As one aspect of view planning, employing a controlled environment also provides the planning and reconstruction methods with additional information. We incorporate the additional knowledge of camera parameters into the Kanade-Lucas-Tomasi method used for feature tracking. The resulting Guided KLT tracking method benefits from a constrained optimization space and yields improved accuracy while regarding the uncertainty of the additional input. Serving other planning tasks dealing with known objects, we propose a method for coarse registration of 3D surface triangulations. By the means of exact surface moments of surface triangulations we establish invariant surface descriptors based on moment invariants. These descriptors allow to tackle tasks of surface registration, classification, retrieval, and clustering, which are also relevant to view planning. In the main part of this work, we present a modular, online approach to view planning for 3D reconstruction. Based on the outcome of the Guided KLT tracking, we design a planning module for accuracy optimization with respect to an extended E-criterion. Further planning modules endow non-discrete surface estimation and visibility analysis. The modular nature of the proposed planning system allows to address a wide range of specific instances of view planning. The theoretical findings in this work are underlined by experiments evaluating the relevant terms
    • …
    corecore