36 research outputs found

    The Roles of Piezoelectric Ultrasonic Motors in Industry 4.0 Era: Opportunities & Challenges

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    Piezoelectric Ultrasonic motors (USM) are based on the principle of converse piezoelectric effect i.e., vibrations occur when an electrical field is applied to piezoelectric materials. USMs have been studied several decades for their advantages over traditional electromagnetic motors. Despite having many advantages, they have several challenges too. Recently many researchers have started focusing on Industry 4.0 or Fourth Industrial revolution phase of the industry which mostly emphasis on digitization & interconnection of the entities throughout the life cycle of the product in an industrial network to get the best possible output. Industry 4.0 utilizes various advanced tools for carrying out the nexus between the entities & bringing up them on digital platform. The studies of the role of USMs in Industry 4.0 scenario has never been done till now & this article fills that gap by analyzing the piezoelectric ultrasonic motors in depth & breadth in the background of Industry 4.0. This article delivers the novel working principle, illustrates examples for effective utilization of USMs, so that it can buttress the growth of Industry 4.0 Era & on the other hand it also analyses the key Industry 4.0 enabling technologies to improve the performance of the USMs

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility

    Establishing a Framework for the development of Multimodal Virtual Reality Interfaces with Applicability in Education and Clinical Practice

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    The development of Virtual Reality (VR) and Augmented Reality (AR) content with multiple sources of both input and output has led to countless contributions in a great many number of fields, among which medicine and education. Nevertheless, the actual process of integrating the existing VR/AR media and subsequently setting it to purpose is yet a highly scattered and esoteric undertaking. Moreover, seldom do the architectures that derive from such ventures comprise haptic feedback in their implementation, which in turn deprives users from relying on one of the paramount aspects of human interaction, their sense of touch. Determined to circumvent these issues, the present dissertation proposes a centralized albeit modularized framework that thus enables the conception of multimodal VR/AR applications in a novel and straightforward manner. In order to accomplish this, the aforesaid framework makes use of a stereoscopic VR Head Mounted Display (HMD) from Oculus Rift©, a hand tracking controller from Leap Motion©, a custom-made VR mount that allows for the assemblage of the two preceding peripherals and a wearable device of our own design. The latter is a glove that encompasses two core modules in its innings, one that is able to convey haptic feedback to its wearer and another that deals with the non-intrusive acquisition, processing and registering of his/her Electrocardiogram (ECG), Electromyogram (EMG) and Electrodermal Activity (EDA). The software elements of the aforementioned features were all interfaced through Unity3D©, a powerful game engine whose popularity in academic and scientific endeavors is evermore increasing. Upon completion of our system, it was time to substantiate our initial claim with thoroughly developed experiences that would attest to its worth. With this premise in mind, we devised a comprehensive repository of interfaces, amid which three merit special consideration: Brain Connectivity Leap (BCL), Ode to Passive Haptic Learning (PHL) and a Surgical Simulator

    Multimodal interaction: developing an interaction concept for a touchscreen incorporating tactile feedback

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    The touchscreen, as an alternative user interface for applications that normally require mice and keyboards, has become more and more commonplace, showing up on mobile devices, on vending machines, on ATMs and in the control panels of machines in industry, where conventional input devices cannot provide intuitive, rapid and accurate user interaction with the content of the display. The exponential growth in processing power on the PC, together with advances in understanding human communication channels, has had a significant effect on the design of usable, human-factored interfaces on touchscreens, and on the number and complexity of applications available on touchscreens. Although computer-driven touchscreen interfaces provide programmable and dynamic displays, the absence of the expected tactile cues on the hard and static surfaces of conventional touchscreens is challenging interface design and touchscreen usability, in particular for distracting, low-visibility environments. Current technology allows the human tactile modality to be used in touchscreens. While the visual channel converts graphics and text unidirectionally from the computer to the end user, tactile communication features a bidirectional information flow to and from the user as the user perceives and acts on the environment and the system responds to changing contextual information. Tactile sensations such as detents and pulses provide users with cues that make selecting and controlling a more intuitive process. Tactile features can compensate for deficiencies in some of the human senses, especially in tasks which carry a heavy visual or auditory burden. In this study, an interaction concept for tactile touchscreens is developed with a view to employing the key characteristics of the human sense of touch effectively and efficiently, especially in distracting environments where vision is impaired and hearing is overloaded. As a first step toward improving the usability of touchscreens through the integration of tactile effects, different mechanical solutions for producing motion in tactile touchscreens are investigated, to provide a basis for selecting suitable vibration directions when designing tactile displays. Building on these results, design know-how regarding tactile feedback patterns is further developed to enable dynamic simulation of UI controls, in order to give users a sense of perceiving real controls on a highly natural touch interface. To study the value of adding tactile properties to touchscreens, haptically enhanced UI controls are then further investigated with the aim of mapping haptic signals to different usage scenarios to perform primary and secondary tasks with touchscreens. The findings of the study are intended for consideration and discussion as a guide to further development of tactile stimuli, haptically enhanced user interfaces and touchscreen applications

    Haptics: Science, Technology, Applications

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    This open access book constitutes the proceedings of the 13th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2022, held in Hamburg, Germany, in May 2022. The 36 regular papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: haptic science; haptic technology; and haptic applications

    Multi-Finger Haptic Devices Integrating Miniature Short-Stroke Actuators

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    The omnipresence of electronic devices in our everyday life goes together with a trend that makes us always more immersed during their utilization. By immersion, we mean that during the development of a new product, it is more and more required to stimulate several senses of the user so as to make the product more attractive. The sense of touch does not escape the rule and is more and more considered. Definitely democratized by its integration in smart phones with touchscreens, the haptic feedback allows enhancing the human-machine interactions in many ways. For instance by improving the comfort of use of a button through the modification of its force feedback. It can also offer an interactive experience during the manipulation of digital information and even improve the communication, particularly through the internet and for blind people, with the introduction of non-verbal signals. For these reasons, the present thesis focuses on the conception of multi-finger haptic devices, a new kind of peripherals integrating multiple actuators and capable of providing a fully programmable force feedback to the user's fingers. A global methodology is presented, outlining the different constituents necessary for their conception: actuator, sensor, control, communication and software user interface. Then, generic tools corresponding to the two first elements are presented. An accurate modeling of miniature electromagnetic short-stroke actuators is made possible thanks to the combination of 3D finite element modeling (FEM) and design of experiments (DOE). The non-usual behavior of magnetic flux lines in miniature actuators with relatively large airgaps imposes to avoid simplified analytical models and to use the reliable results of finite elements. The long computation times required by 3D FEM are balanced by the use of selective DOE making the modeling methodology easily adaptable, rapid and accurate. The parametrical model of the force provided by the modeling methodology is then integrated in a full parametrical setup allowing for the optimization of the actuator force using a conventional algorithm. The advantage of the parametrical optimization is that complementary non-linear constraints such as weight and temperature can be added, making the model multi-physic. Then, several original position measurement techniques using existing sensors are developed including a low-cost custom single-photointerrupter sensor allowing for direction discrimination for fast-prototyping and a hybrid sensing method using tiny Hall sensors and taking advantage of the leaks of the main actuator magnet. Two innovative self-sensing methods are then presented, allowing for the measurement of the mover position of linear short-stroke actuators. The first solution estimates the position of the coil by measuring the acceleration through the back emf. However in this case, a constant acceleration is required, which strongly restrains the application scope. The second solution allows for a real-time measurement of the position thanks to a passive oscillating RLC circuit influenced by the variation of the coil impedance. All the solutions presented are low-cost, compact and require few computation resources. Finally, in order to illustrate the methodology proposed along the thesis, several prototypes are fabricated, giving an overview of the possibilities offered by multi-finger haptic devices. A haptic numeric pad is notably used in an experiment made in collaboration with the University Service of Child and Adolescent Psychiatry in Lausanne with the aim of improving the impaired emotional processing of psychotic adolescents. Moreover, the successful identification of several touch sensations on the same haptic pad lays the first stones of a new tactile language

    Haptics Rendering and Applications

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    There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future

    Design of Cognitive Interfaces for Personal Informatics Feedback

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    Interactive maps for visually impaired people : design, usability and spatial cognition

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    Connaître la géographie de son environnement urbain est un enjeu important pour les personnes déficientes visuelles. Des cartes tactiles en relief sont généralement utilisées mais elles présentent des limitations importantes (nombre limité d'informations, recours à une légende braille). Les nouvelles technologies permettent d'envisager des solutions innovantes. Nous avons conçu et développé une carte interactive accessible, en suivant un processus de conception participative. Cette carte est basée sur un dispositif multi-touch, une carte tactile en relief et une sortie sonore. Ce dispositif permet au sujet de recueillir des informations en double-cliquant sur certains objets de la carte. Nous avons démontré expérimentalement que ce prototype était plus efficace et plus satisfaisant pour des utilisateurs déficients visuels qu'une carte tactile simple. Nous avons également exploré et testé différents types d'interactions avancées accessibles pour explorer la carte. Cette thèse démontre l'importance des cartes tactiles interactives pour les déficients visuels et leur cognition spatiale.Knowing the geography of an urban environment is crucial for visually impaired people. Tactile relief maps are generally used, but they retain significant limitations (limited amount of information, use of braille legend, etc.). Recent technological progress allows the development of innovative solutions which overcome these limitations. In this thesis, we present the design of an accessible interactive map through a participatory design process. This map is composed by a multi-touch screen with tactile map overlay and speech output. It provides auditory information when tapping on map elements. We have demonstrated in an experiment that our prototype was more effective and satisfactory for visually impaired users than a simple raised-line map. We also explored and tested different types of advanced non-visual interaction for exploring the map. This thesis demonstrates the importance of interactive tactile maps for visually impaired people and their spatial cognition
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