2,322 research outputs found

    Cross validation of bi-modal health-related stress assessment

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    This study explores the feasibility of objective and ubiquitous stress assessment. 25 post-traumatic stress disorder patients participated in a controlled storytelling (ST) study and an ecologically valid reliving (RL) study. The two studies were meant to represent an early and a late therapy session, and each consisted of a "happy" and a "stress triggering" part. Two instruments were chosen to assess the stress level of the patients at various point in time during therapy: (i) speech, used as an objective and ubiquitous stress indicator and (ii) the subjective unit of distress (SUD), a clinically validated Likert scale. In total, 13 statistical parameters were derived from each of five speech features: amplitude, zero-crossings, power, high-frequency power, and pitch. To model the emotional state of the patients, 28 parameters were selected from this set by means of a linear regression model and, subsequently, compressed into 11 principal components. The SUD and speech model were cross-validated, using 3 machine learning algorithms. Between 90% (2 SUD levels) and 39% (10 SUD levels) correct classification was achieved. The two sessions could be discriminated in 89% (for ST) and 77% (for RL) of the cases. This report fills a gap between laboratory and clinical studies, and its results emphasize the usefulness of Computer Aided Diagnostics (CAD) for mental health care

    What's on your mind? Recent advances in memory detection using the concealed information test

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    Lie detectors can be applied in a wide variety of settings. But this advantage comes with a considerable cost: False positives. The applicability of the Concealed Information Test (CIT) is More limited, yet when it can be applied, the risk of false accusations can be set a priori at a very low level. The CIT assesses the recognition of; critical information that is known only by the examiners and the culprit, for example, the face a an accomplice. Large effects are Obtained with the CIT, whether combined with peripheral, brain, or Motor responses. We see three important challenges for the CIT. First, the false negative rate Of the CIT can be substantial, particularly under :realistic circumstantes. A possible solution Seems to restrict the CIT to highly Salient details. Second, there exist effective faking strategies. Future research will tell whether faking can be detected or even prevented (e.g., Using Overt measures). Third, recognition of critical crime detail's does not necessarily result from criminal activity. It is therefore important to properly embed the CIT in the investigative process, While taking care when drawing conclusions from the test outcome (recognition, not guilt)

    Enhancing video game performance through an individualized biocybernetic system

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    Biocybernetic systems are physiological software systems that explicitly utilize physiological signals to control or adapt software functionality (Pope et al., 1995.) These systems have tremendous potential for innovation in human computer interaction by using physiological signals to infer a user\u27s emotional and mental states (Allanson & Fairclough, 2004; Fairclough, 2008). Nevertheless, development of these systems has been ultimately hindered by two fundamental challenges. First, these systems make generalizations about physiological indicators of cognitive states across populations when, in fact, relationships between physiological responses and cognitive states are specific to each individual (Andreassi, 2006). Second, they often employ largely inconsistent retrospective techniques to subjectively infer user\u27s mental state (Fairclough, 2008). An individualized biocybernetic system was developed to address the fundamental challenges of biocybernetic research. This system was used to adapt video game difficulty through real-time classifications of physiological responses to subjective appraisals. A study was conducted to determine the system\u27s ability to improve player\u27s performance. The results provide evidence of significant task performance increase and higher attained task difficulty when players interacted with the game using the system than without. This work offers researchers with an alternative method for software adaptation by conforming to the individual characteristics of each user

    A usability study of physiological measurement in school using wearable sensors

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    Measuring psychophysiological signals of adolescents using unobtrusive wearable sensors may contribute to understanding the development of emotional disorders. This study investigated the feasibility of measuring high quality physiological data and examined the validity of signal processing in a school setting. Among 86 adolescents, a total of more than 410 h of electrodermal activity (EDA) data were recorded using a wrist-worn sensor with gelled electrodes and over 370 h of heart rate data were recorded using a chest-strap sensor. The results support the feasibility of monitoring physiological signals at school. We describe specific challenges and provide recommendations for signal analysis, including dealing with invalid signals due to loose sensors, and quantization noise that can be caused by limitations in analog-to-digital conversion in wearable devices and be mistaken as physiological responses. Importantly, our results show that using toolboxes for automatic signal preprocessing, decomposition, and artifact detection with default parameters while neglecting differences between devices and measurement contexts yield misleading results. Time courses of students' physiological signals throughout the course of a class were found to be clearer after applying our proposed preprocessing steps
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