17,918 research outputs found

    Using Differential Evolution for the Graph Coloring

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    Differential evolution was developed for reliable and versatile function optimization. It has also become interesting for other domains because of its ease to use. In this paper, we posed the question of whether differential evolution can also be used by solving of the combinatorial optimization problems, and in particular, for the graph coloring problem. Therefore, a hybrid self-adaptive differential evolution algorithm for graph coloring was proposed that is comparable with the best heuristics for graph coloring today, i.e. Tabucol of Hertz and de Werra and the hybrid evolutionary algorithm of Galinier and Hao. We have focused on the graph 3-coloring. Therefore, the evolutionary algorithm with method SAW of Eiben et al., which achieved excellent results for this kind of graphs, was also incorporated into this study. The extensive experiments show that the differential evolution could become a competitive tool for the solving of graph coloring problem in the future

    Process Knowledge-guided Autonomous Evolutionary Optimization for Constrained Multiobjective Problems

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    Various real-world problems can be attributed to constrained multi-objective optimization problems. Although there are various solution methods, it is still very challenging to automatically select efficient solving strategies for constrained multi-objective optimization problems. Given this, a process knowledge-guided constrained multi-objective autonomous evolutionary optimization method is proposed. Firstly, the effects of different solving strategies on population states are evaluated in the early evolutionary stage. Then, the mapping model of population states and solving strategies is established. Finally, the model recommends subsequent solving strategies based on the current population state. This method can be embedded into existing evolutionary algorithms, which can improve their performances to different degrees. The proposed method is applied to 41 benchmarks and 30 dispatch optimization problems of the integrated coal mine energy system. Experimental results verify the effectiveness and superiority of the proposed method in solving constrained multi-objective optimization problems.The National Key R&D Program of China, the National Natural Science Foundation of China, Shandong Provincial Natural Science Foundation, Fundamental Research Funds for the Central Universities and the Open Research Project of The Hubei Key Laboratory of Intelligent Geo-Information Processing.http://ieeexplore.ieee.org/xpl/RecentIssue.jsp?punumber=4235hj2023Electrical, Electronic and Computer Engineerin

    Adaptive discontinuous Galerkin approximations to fourth order parabolic problems

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    An adaptive algorithm, based on residual type a posteriori indicators of errors measured in L∞(L2)L^{\infty}(L^2) and L2(L2)L^2(L^2) norms, for a numerical scheme consisting of implicit Euler method in time and discontinuous Galerkin method in space for linear parabolic fourth order problems is presented. The a posteriori analysis is performed for convex domains in two and three space dimensions for local spatial polynomial degrees r≥2r\ge 2. The a posteriori estimates are then used within an adaptive algorithm, highlighting their relevance in practical computations, which results into substantial reduction of computational effort

    A Comparison of Nature Inspired Algorithms for Multi-threshold Image Segmentation

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    In the field of image analysis, segmentation is one of the most important preprocessing steps. One way to achieve segmentation is by mean of threshold selection, where each pixel that belongs to a determined class islabeled according to the selected threshold, giving as a result pixel groups that share visual characteristics in the image. Several methods have been proposed in order to solve threshold selectionproblems; in this work, it is used the method based on the mixture of Gaussian functions to approximate the 1D histogram of a gray level image and whose parameters are calculated using three nature inspired algorithms (Particle Swarm Optimization, Artificial Bee Colony Optimization and Differential Evolution). Each Gaussian function approximates thehistogram, representing a pixel class and therefore a threshold point. Experimental results are shown, comparing in quantitative and qualitative fashion as well as the main advantages and drawbacks of each algorithm, applied to multi-threshold problem.Comment: 16 pages, this is a draft of the final version of the article sent to the Journa
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