3,132 research outputs found

    An artificial life approach to evolutionary computation: from mobile cellular algorithms to artificial ecosystems

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    This thesis presents a new class of evolutionary algorithms called mobile cellular evolutionary algorithms (mcEAs). These algorithms are characterized by individuals moving around on a spatial population structure. As a primary objective, this thesis aims to show that by controlling the population density and mobility in mcEAs, it is possible to achieve much better control over the rate of convergence than what is already possible in existing cellular EAs. Using the observations and results from this investigation into selection pressure in mcEAs, a general architecture for developing agent-based evolutionary algorithms called Artificial Ecosystems (AES) is presented. A simple agent-based EA is developed within the scope of AES is presented with two individual-based bottom-up schemes to achieve dynamic population sizing. Experiments with a test suite of optimization problems show that both mcEAs and the agent-based EA produced results comparable to the best solutions found by cellular EAs --Abstract, page iii

    Comparative analysis of asynchronous cellular automata in stochastic pharmaceutical modelling

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    In pharmaceutical modelling, cellular automata have been used as an established tool to represent molecular changes through discrete structural interactions. The data quality provided by such modelling is found suitable for the early drug design phase where flexibility is paramount. While both synchronous (CA) and asynchronous (ACA) types of automata have been used, analysis of their nature and comparative influence on model outputs is lacking. In this paper, we outline a representative probabilistic CA for modelling complex controlled drug formulations and investigate its transition from synchronous to asynchronous update algorithms. The key investigation points include quantification of model dynamics through three distinct scenarios, parallelisation performance and the ability to describe different release phenomena, namely erosion, diffusion and swelling. The choice of the appropriate update mechanism impacts the perceived realism of the simulation as well as the applicability of large-scale simulations

    Asynchronous Evolution of Deep Neural Network Architectures

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    Many evolutionary algorithms (EAs) take advantage of parallel evaluation of candidates. However, if evaluation times vary significantly, many worker nodes (i.e.,\ compute clients) are idle much of the time, waiting for the next generation to be created. Evolutionary neural architecture search (ENAS), a class of EAs that optimizes the architecture and hyperparameters of deep neural networks, is particularly vulnerable to this issue. This paper proposes a generic asynchronous evaluation strategy (AES) that is then adapted to work with ENAS. AES increases throughput by maintaining a queue of upto KK individuals ready to be sent to the workers for evaluation and proceeding to the next generation as soon as M<<KM<<K individuals have been evaluated by the workers. A suitable value for MM is determined experimentally, balancing diversity and efficiency. To showcase the generality and power of AES, it was first evaluated in 11-bit multiplexer design (a single-population verifiable discovery task) and then scaled up to ENAS for image captioning (a multi-population open-ended-optimization task). In both problems, a multifold performance improvement was observed, suggesting that AES is a promising method for parallelizing the evolution of complex systems with long and variable evaluation times, such as those in ENAS
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